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==== Shrine of Justice ==== | ==== Shrine of (2) Justice ==== | ||
[[File:Ultima_IV_Justice_Rune.png|256px|right|thumb|NES location of the rune: search this jail cell in Yew]] | [[File:Ultima_IV_Justice_Rune.png|256px|right|thumb|NES location of the rune: search this jail cell in Yew]] | ||
All information about Justice can be learned in the town of Yew, north-west of Britain. | All information about Justice can be learned in the town of Yew, north-west of Britain. | ||
'''Shrine and Rune of Justice:''' | '''Shrine and Rune of (2) Justice:''' | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|- | |- | ||
| | | | ||
LOOK? You see a wandering druid. | LOOK? You see a wandering druid. | ||
<br> NAME? I am a druid. | <br> NAME? I am a druid. | ||
<br> HEALTH? Well. | <br> HEALTH? Well. | ||
<br> JOB? I seek justice. | <br> JOB? I seek justice. | ||
<br> JUSTICE? Learn at the Shrine! | <br> JUSTICE? Learn at the Shrine! | ||
<br> SHRINE? The shrine is to the east then north! | <br> SHRINE?The shrine is to the east then north! | ||
<br> | <br> Dost thou have the rune? | ||
<br> N: Ask Talfourd for he knows of the Rune. | <br> N: Ask Talfourd for he knows of the Rune. | ||
<br> Y: Now learn the Mantra, and seek the Green Stone in 'Wrong'! | <br> Y: Now learn the Mantra, and seek the Green Stone in 'Wrong'! | ||
|- | |- | ||
| | | | ||
LOOK? You see a wise judge. | LOOK? You see a wise judge. | ||
<br> NAME? I am Talfourd. | <br> NAME? I am Talfourd. | ||
<br> HEALTH? Well. | <br> HEALTH? Well. | ||
<br> JOB? I decide justice. | <br> JOB? I decide justice. | ||
<br> JUSTICE? Justice is Truth in action! | <br> JUSTICE? Justice is Truth in action! | ||
<br> RUNE? It is hidden well! | <br> RUNE? It is hidden well! | ||
<br> | <br> Can honestly claim to be guilty of no crime ever? | ||
<br> N: Then do thy penance in a cell and, with the felon, search ye well. | <br> N: Then do thy penance in a cell and, with the felon, search ye well. | ||
|- | |- | ||
| | | | ||
LOOK? You see a big guard. | LOOK? You see a big guard. | ||
<br> NAME? I am a guard. | <br> NAME? I am a guard. | ||
<br> HEALTH? Fit. | <br> HEALTH? Fit. | ||
<br> JOB? We guard the jail. | <br> JOB? We guard the jail. | ||
<br> | <br> Hast thou come to turn thyself in? | ||
<br> N: Just visiting, eh. | <br> N: Just visiting, eh. | ||
<br> Y: In which cell dost thou belong, felonies of misdemeanors? | <br> Y: In which cell dost thou belong, felonies of misdemeanors? | ||
<br> MISDEMEANORS? That'll be the left cell. | <br> MISDEMEANORS? That'll be the left cell. | ||
<br> FELONIES? That'll be the right hand cell. Careful in there! | <br> FELONIES? That'll be the right hand cell. Careful in there! | ||
|- | |- | ||
| | | | ||
LOOK? You see a poor beggar. | LOOK? You see a poor beggar. | ||
<br> NAME? I am a poor beggar. | <br> NAME? I am a poor beggar. | ||
<br> HEALTH? Well treated. | <br> HEALTH? Well treated. | ||
<br> JOB? I have sinned. | <br> JOB? I have sinned. | ||
<br> SINNED? I have gotten chests in the townes and killed non-evil creatures. | <br> SINNED? I have gotten chests in the townes and killed non-evil creatures. | ||
<br> | <br> Should thou be in with the felon? | ||
<br> Y: Thou art in the wrong cell. | <br> Y: Thou art in the wrong cell. | ||
<br> FELON? He is a mean, nasty, ugly villain! | <br> FELON? He is a mean, nasty, ugly villain! | ||
|- | |- | ||
| | | | ||
LOOK? You see a mean nasty ugly villain! | LOOK? You see a mean nasty ugly villain! | ||
<br> NAME? I am Vorpal. | <br> NAME? I am Vorpal. | ||
<br> VILLAIN? That's me alright! | <br> VILLAIN? That's me alright! | ||
<br> HEALTH? Hungry! | <br> HEALTH? Hungry! | ||
<br> JOB? I eat people who bug me! | <br> JOB? I eat people who bug me! | ||
<br> PEOPLE? Like thee! | <br> PEOPLE? Like thee! | ||
<br> | <br> Art thou here to bug me? | ||
<br> N: Well thou art! | <br> N: Well thou art! | ||
<br> Y: Eat death, scum puppy! | <br> Y: Eat death, scum puppy! | ||
|} | |} | ||
'''Mantra of Justice:''' | '''Mantra of (2) Justice:''' | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|- | |- | ||
| | | | ||
LOOK? You see a thin man. | LOOK? You see a thin man. | ||
<br> NAME? I am Pinrod. | <br> NAME? I am Pinrod. | ||
<br> HEALTH? Fine. | <br> HEALTH? Fine. | ||
<br> JOB? I take council. | <br> JOB? I take council. | ||
<br> COUNCIL? On justice. | <br> COUNCIL? On justice. | ||
<br> | <br> Fight ye for Justice? | ||
<br> Y: Good, the druids chant the mantra! | <br> Y: Good, the druids chant the mantra! | ||
<br> ON JUSTICE? Justice is hardest to find at the point of a sword, the steel is an agent of Justice, humanity the perpetrator! | <br> ON JUSTICE? Justice is hardest to find at the point of a sword, the steel is an agent of Justice, humanity the perpetrator! | ||
|- | |- | ||
| | | | ||
LOOK? You see a chanting druid. | LOOK? You see a chanting druid. | ||
<br> NAME? I am Silent. | <br> NAME? I am Silent. | ||
<br> HEALTH? Beh... Beh... | <br> HEALTH? Beh... Beh... | ||
<br> BEH? Beh... Beh... | <br> BEH? Beh... Beh... | ||
<br> JOB? Beh... Beh... | <br> JOB? Beh... Beh... | ||
|} | |} | ||
Revision as of 10:18, 30 August 2016
Shrines
Mainland shrines
Shrine of (1) Sacrifice
All information about Sacrifice can be learned in the town of Minoc, north-east of Britain.
Rune of (1) Sacrifice:
LOOK? You see a fading man.
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LOOK? You see a tinker at the table.
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LOOK? You see a happy tinker.
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Mantra and Shrine of (1) Sacrifice:
LOOK? You see a wandering tinker.
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LOOK? You see a meek shepherd.
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LOOK? You see a cute bard.
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Shrine of (2) Justice
All information about Justice can be learned in the town of Yew, north-west of Britain.
Shrine and Rune of (2) Justice:
LOOK? You see a wandering druid.
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LOOK? You see a wise judge.
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LOOK? You see a big guard.
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LOOK? You see a poor beggar.
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LOOK? You see a mean nasty ugly villain!
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Mantra of (2) Justice:
LOOK? You see a thin man.
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LOOK? You see a chanting druid.
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Oversea shrines & swamp shrines
The ship is necessary to get to any of these shrines.
Shrine of Compassion
All information about Compassion can be learned in the town of ???, ??? of Britain.
Rune of ???:
LOOK?
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LOOK?
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LOOK?
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Mantra and Shrine of :
LOOK?
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LOOK?
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LOOK?
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Shrine of Honor
All information about ??? can be learned in the town of ???, ??? of Britain.
Rune of ???:
LOOK?
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LOOK?
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LOOK?
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Mantra and Shrine of :
LOOK?
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LOOK?
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LOOK?
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Shrine of Valor
All information about Valor can be learned in the town of ???, ??? of Britain.
Rune of Valor:
LOOK?
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LOOK?
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LOOK?
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Mantra and Shrine of Valor:
LOOK?
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LOOK?
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LOOK?
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Shrine of Honesty
All information about Honesty can be learned in the town of ???, ??? of Britain.
Rune of Honesty:
LOOK?
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LOOK?
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LOOK?
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Mantra and Shrine of Honesty:
LOOK?
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LOOK?
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LOOK?
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Hidden shrines
These two shrines are more difficult to find. Not only their location is an obstacle, but also the fact that information about them is found in more than just one city, unlike the other shrines.
Shrine of Humility
Mantra of Humility:
LOOK? You see a small ghost (in Magincia ruins).
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LOOK? You see a tall ghost (in Magincia ruins).
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LOOK? You see a tall ghost (in Magincia ruins).
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LOOK? You see a fair woman (in Vesper).
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Rune of Humility:
LOOK? You see a blue ghost (in Magincia ruins).
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LOOK? You see a weeping skeleton (in Magincia ruins).
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LOOK? You see a mean looking viper! (in Magincia ruins)
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LOOK? You see a hooded ranger (in Paws).
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LOOK? You see a meek shepherd (in Paws).
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Shrine of Humility:
LOOK? You see a crubling skeleton (in Magincia ruins).
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LOOK? You see rattling bones (in Magincia ruins).
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LOOK? You see a thin skeleton (in Magincia ruins).
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LOOK? You see a lovely lady (in Empath Abbey).
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LOOK? You see a bold paladin (in Empath Abbey).
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LOOK? You see a wise shepherd (in Vesper).
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LOOK? You see a slender shepherdess (in Vesper).
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Shrine of Spirituality
LOOK? You see a stocky ranger (in Minoc).
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LOOK? You see a hungry beggar (in Skara Brae).
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LOOK? You see a grimy beggar (in Skara Brae).
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LOOK? You see a small child (in Skara Brae).
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LOOK? You see a silver Ankh (in Skara Brae).
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In the Sega Master System port, the Ankh does not reveal the location of the Shrine of Spirituality.
Practicing the Virtues
For most of these you must take 16 steps in the open world before you can earn credit again. For example, if you speak humbly to a man you earn credit for Humility; leave town, take 16 steps, then come back in town: you can then earn more credits by talking to the same man.
It is easy to lose progress on any of the virtues. However, gaining progress is much more difficult since you have to wait between attempts to get the full effect.
Once you have mastered the virtues, you will need to conquer the Great Stygian Abyss and view the Codex of Ultimate Wisdom.
Summary table | ||
---|---|---|
Virtue | Actions to do | Actions to avoid |
Honesty | Cheat not the merchants and peddlers for 'tis an evil thing to do! (i.e. pay their due to the merchants, give more than nothing to beggars) | Take not the gold of others found in towns and castles, for yours it is not! |
Compassion | Give of thy purse to those who beg and thy deed shall not be forgotten! | Kill not the non-evil beasts of the land and do not attack the fair people! |
Valor | Victories scored over evil creatures help to build a valorous soul! | To flee from battle with less than grievous wounds often shows a coward! |
Justice | Kill not a non-evil beast for they deserve not death, even if in hunger they attack thee! (i.e. flee battle when attacked by non-evil creatures; let the Stranger be the last who leaves) | Attack not a peaceful citizen, for that action deserves strict punishment! To take the gold of others is injustice not soon forgotten. Take only thy due! |
Sacrifice | To give thy last gold piece unto the needy shows good measure of Self-Sacrifice! To give of thy life's blood so that others may live is a Virtue of great praise! |
For thee to flee and leave thy companions is a self-serving action to be avoided! |
Honor | Seek ye to solve the many quests before thee and Honor shall be a reward! | Take not the gold of others for this shall bring dishonor upon thee! To strike first a non-evil being is by no means an honorable deed! |
Spirituality | Seek ye to know thyself. Visit the seer often for he can see into thy inner being! Meditation leads to enlightenment. Seek ye all Wisdom and Knowledge! |
- |
Humility | Claim not to be that which thou art not. Humble actions speak well of thee! | Strive not to wield the Great Force of Evil for its power will overcome thee! |
Honesty
Meditation at the shrine of Honesty:
- DON'T : Take not the gold of others found in towns and castles, for yours it is not!
- Stealing from chests -1;
- DO: Cheat not the merchants and peddlers for 'tis an evil thing to do!
- Giving reagent seller correct money +2; overpaying might give +3;
- Underpaying the reagent sellers -10.
- Second, read the Book of Truth at the entrance to the Great Stygian Abyss!
Honesty is performed by being honest; by providing correct answers to questions and by not attempting to cheat shopkeepers. Make a tour of the four apothecaries buying every time a few reagents from each of them. For a list of the apothecaries, check the Britannian Yellow Pages.
Compassion
Meditation at the shrine of Compassion:
- DON'T : Kill not the non-evil beasts of the land and do not attack the fair people!
- DO: Give of thy purse to those who beg and thy deed shall not be forgotten!
- Third, light the Candle of Love at the entrance to the Great Stygian Abyss!
Compassion involves donating gold to beggars and sparing the life of non-evil creatures. Giving money is in contrast with buying good equipment and magic reagents, therefore this Virtue is likely to be mastered late. Make tours of the beggars around Britannia. For a list of locations of the beggars, see the Britannian Yellow Pages.
- Giving money to the beggars +2;
- Running away from non-evil enemies +2;
- Letting non-evil enemies run away +1;
- Fighting non-evil enemies -5;
- Note: snakes, seahorses, bats, insects, rats, spiders are Non-evil;
- NES Note: non-evil enemies don't run, but they might also not affect Compassion.
Valor
Meditation at the shrine of Valor:
- DO: Victories scored over evil creatures help to build a valorous soul!
- DON'T : To flee from battle with less than grievous wounds often shows a coward!
- First, ring the Bell of Courage at the entrance to the Great Stygian Abyss!
Valor requires you to stand your ground whenever possible and not to flee from combat.
- Killing evil creatures +0 or +1;
- Running away from evil creatures -2.
Justice
Meditation at the shrine of Justice:
- DON'T : To take the gold of others is injustice not soon forgotten. Take only thy due!
- DON'T : Attack not a peaceful citizen, for that action deserves strict punishment!
- DO : Kill not a non-evil beast for they deserve not death, even if in hunger they attack thee!
Justice requires you to perform just acts and to spare the life of non-evil creatures. Like Honesty, make tours of the four apothercaries and buy a few reagents from each of them. For a list of the reagents sellers, see Britannian Yellow Pages.
- Running from non-evil enemies +2;
- Paying reagent seller correctly +2;
- Allowing non-evil enemies to flee +1;
- Stealing from chests -1;
- Fighting non-evil enemies -3;
- Stealing from Reagent sellers -10.
Sacrifice
Meditation at the shrine of Sacrifice:
- DO: To give thy last gold piece unto the needy shows good measure of Self-Sacrifice!
- DON'T : For thee to flee and leave thy companions is a self-serving action to be avoided!
- DO: To give of thy life's blood so that others may live is a Virtue of great praise!
Sacrifice involves self-sacrifice, such as donating blood or protecting other party members with your life. The Stranger can give blood to the healers if he is in quite good health. The cities of Skara Brae and Jhelom feature a healer and a cheap inn where the party can rest, making them suitable locations where to improve Sacrifice quickly.
- Giving blood +5;
- Stranger dying in battle +1;
- Running from evil creature -2;
- Refusing to give blood -5.
Honor
Meditation at the shrine of Honor:
- DON'T : Take not the gold of others for this shall bring dishonor upon thee!
- DON'T : To strike first a non-evil being is by no means an honorable deed!
- DO: Seek ye to solve the many quests before thee and Honor shall be a reward!
Just defeating evil enemies should be enough to master the Virtue of Honor. See the Side Quests page to fulfill the requirements for Honor even faster. Honor requires you to honor agreements.
- Finding some of the special items +5;
- giving gold to beggars +3;
- Paying the reagent seller correctly +2;
- Stealing from chests -1;
- Fighting non-evil enemies -3;
- Stealing from reagent seller -10.
Spirituality
Meditation at the shrine of Spirituality:
- DO: Seek ye to know thyself. Visit the seer often for he can see into thy inner being!
- DO: Meditation leads to enlightenment. Seek ye all Wisdom and Knowledge!
- (NES) The Great Mountain holds the white stone at its heart!
Spirituality requires you to complete spiritual tasks, such as meditating at shrines.
- Meditating 3 cycles at a shrine +3;
- Speaking with Hawkwind +3;
- Saying the incorrect mantra at shrines -3.
Humility
Meditation at the shrine of Spirituality:
- DO: Claim not to be that which thou art not. Humble actions speak well of thee!
- DON'T: Strive not to wield the Great Force of Evil for its power will overcome thee!
- (NES) The black stone doth appear on the night of the new moons. Search beneath the moongates!
Humility requires you to avoid pride and answer questions humbly. Some of the characters you can talk humbly to are Flamis in Yew, Julio the Bard in Britain, Patric the Shepherd in Moonglow.
- Speaking humbly with certain characters +10;
- Speaking proudly -5.
- Tips
- In the Apple 2 version, if you continue say you are proud you can get humility 8th without the shrine.