RUNE? There is a small child who knew named... Terrin.
LOOK? You see a cowering child.
NAME? I am Terrin
HEALTH? Scared!
JOB? I ran from the bull!
BULL? A big one, with long, pointy horns!
>>> Is it gone yet?
Y: Whew, I thought it would get me!
RUNE? It is buried in the southwest corner of towne.
Mantra and Shrine of Honor
LOOK? You see a soulful fighter.
NAME? I am Dergin
HEALTH? Tired.
JOB? I seek a place to rest.
REST? I have quested long and hard.
QUEST? I seek enlightenment at the Shrine of Honor!
>>> Art thou enlightened in Honor?
Y: Good.
N: The Shrine lies to the south and west beyond the swamps!
LOOK? You see a searching paladin!
NAME? I am Kline
HEALTH? Well.
JOB? I seek entry to the Shrine of Honor!
>>> Know ye the two requirements to enter and use the Shrine?
N: What dost thou think?
Y: What are they?
RUNE? A man named Winthrop knows of the Rune!
Sega Master System: There may be a bug here, because according to other guides, Kline is suppose to have a dialogue option MANTRA and he is suppose to tell you the mantra.
Shrine of Valor
All information about Valor can be learned in the town of Jhelom, South-west of Britain (across sea).
Could you spare a gold piece, so I may buy a last drink?
Y:
N:
JOB?
DIE?
LOOK?
NAME?
HEALTH?
JOB?
CARVE RUNES?
Dost thou seek a rune?
N:
Y:
SACRIFICE?
LOOK?
NAME?
HEALTH?
JOB?
THIS?
RUNE?
Hast thou the Rune?
N:
Y:
Mantra and Shrine of Honesty
LOOK?
NAME?
HEALTH?
JOB?
SHRINE?
Know ye the mantra?
N:
Y:
MANTRA?
LOOK?
NAME?
HEALTH?
JOB?
THINK?
Can't a man just think to himself?
Y:
MANTRA?
LOOK?
NAME?
HEALTH?
JOB?
SING?
SONGS?
Dost you like it?
N:
Y:
Hidden shrines
These two shrines are more difficult to find. Not only their location is an obstacle, but also the fact that information about them is found in more than just one city, unlike the other shrines.
Shrine of Humility
Mantra of Humility
LOOK? You see a small ghost (in Magincia ruins).
NAME? I am Casperin.
HEALTH? Feeling a bit translucent.
JOB? To haunt this shop.
HAUNT? A lot of haunting goes on around here.
Know thee why?
N: Pride!
Y: Pride is the surest measure of goals never attained!
PRIDE? Seek ye the Mantra for Humility, ask ye Heywood!
LOOK? You see a tall ghost (in Magincia ruins).
NAME? I am Heywood.
HEALTH? As well as can be expected.
JOB? Haunt eternally.
HAUNT? Pride goeth before, shame cometh after!
Art thou proud?
N: A proud soul surely knows not its worth!
Y: ...
MANTRA? Faultless knows the mantra of pride, ask him!
LOOK? You see a tall ghost (in Magincia ruins).
NAME? I am Faultless.
HEALTH? Been better.
JOB? Oh, I just hang around!
HANG AROUND? I was hung for my sin of pride!
Art thou proud?
Y: A grave sin!
N: Pride is evil's favorite sin!
MANTRA? The mantra for pride, being the antithesis of humility, is 'MUL'.
LOOK? You see a fair woman (in Vesper).
NAME? I am Gem.
HEALTH? I am doing well.
JOB? I do humble works.
HUMBLE WORKS? I can help thee with the Mantra!
MANTRA? Since Humility is the opposite of Pride, so is its Mantra!
Y: In return I will tell thee that the Ankh knows of the Rune *and my friend Ambule knows of the Mantra!
LOOK? You see a grimy beggar (in Skara Brae).
NAME? I am Ambule.
HEALTH? So-so.
JOB? I beg but for a single gold piece!
BEGGAR? Oh, please... Oh, please...
Wilt thou please give me a gold piece?
N: ...
Y: Dear kind soul.
MANTRA? Ask the child named Barren.
LOOK? You see a small child (in Skara Brae).
NAME? I am Barren.
HEALTH? O.K.
JOB? No job.
MANTRA? I know it well, it is "OM".
LOOK? You see a silver Ankh (in Skara Brae).
NAME? I am the Ankh of Spirituality.
HEALTH? Strong.
JOB? I keep the secret of the Rune.
MANTRA?
OM? Search for the Rune of Spirituality in the treasure chamber of Britannia!
Hast thou found the shrine?
NO: Enter the gate of full moons!
YES: Good!
In the Sega Master System port, the Ankh does not reveal the location of the Shrine of Spirituality.
Practicing the Virtues
For most of these you must take 16 steps in the open world before you can earn credit again. For example, if you speak humbly to a man you earn credit for Humility; leave town, take 16 steps, then come back in town: you can then earn more credits by talking to the same man.
It is easy to lose progress on any of the virtues. However, gaining progress is much more difficult since you have to wait between attempts to get the full effect.
Once you have mastered the virtues, you will need to conquer the Great Stygian Abyss and view the Codex of Ultimate Wisdom.
Summary table
Virtue
Actions to do
Actions to avoid
Honesty
Cheat not the merchants and peddlers for 'tis an evil thing to do! (i.e. pay their due to the merchants, give more than nothing to beggars)
Take not the gold of others found in towns and castles, for yours it is not!
Compassion
Give of thy purse to those who beg and thy deed shall not be forgotten!
Kill not the non-evil beasts of the land and do not attack the fair people!
Valor
Victories scored over evil creatures help to build a valorous soul!
To flee from battle with less than grievous wounds often shows a coward!
Justice
Kill not a non-evil beast for they deserve not death, even if in hunger they attack thee! (i.e. flee battle when attacked by non-evil creatures; let the Stranger be the last who leaves)
Attack not a peaceful citizen, for that action deserves strict punishment! To take the gold of others is injustice not soon forgotten. Take only thy due!
Sacrifice
To give thy last gold piece unto the needy shows good measure of Self-Sacrifice! To give of thy life's blood so that others may live is a Virtue of great praise!
For thee to flee and leave thy companions is a self-serving action to be avoided!
Honor
Seek ye to solve the many quests before thee and Honor shall be a reward!
Take not the gold of others for this shall bring dishonor upon thee! To strike first a non-evil being is by no means an honorable deed!
Spirituality
Seek ye to know thyself. Visit the seer often for he can see into thy inner being! Meditation leads to enlightenment. Seek ye all Wisdom and Knowledge!
-
Humility
Claim not to be that which thou art not. Humble actions speak well of thee!
Strive not to wield the Great Force of Evil for its power will overcome thee!
Honesty
Meditation at the shrine of Honesty:
DON'T : Take not the gold of others found in towns and castles, for yours it is not!
Stealing from chests -1;
DO: Cheat not the merchants and peddlers for 'tis an evil thing to do!
Giving reagent seller correct money +2; overpaying might give +3;
Underpaying the reagent sellers -10.
Second, read the Book of Truth at the entrance to the Great Stygian Abyss!
Honesty is performed by being honest; by providing correct answers to questions and by not attempting to cheat shopkeepers. Make a tour of the four apothecaries buying every time a few reagents from each of them. For a list of the apothecaries, check the Britannian Yellow Pages.
Compassion
Meditation at the shrine of Compassion:
DON'T : Kill not the non-evil beasts of the land and do not attack the fair people!
DO: Give of thy purse to those who beg and thy deed shall not be forgotten!
Third, light the Candle of Love at the entrance to the Great Stygian Abyss!
Compassion involves donating gold to beggars and sparing the life of non-evil creatures. Giving money is in contrast with buying good equipment and magic reagents, therefore this Virtue is likely to be mastered late. Make tours of the beggars around Britannia. For a list of locations of the beggars, see the Britannian Yellow Pages.
Giving money to the beggars +2;
Running away from non-evil enemies +2;
Letting non-evil enemies run away +1;
Fighting non-evil enemies -5;
Note: snakes, seahorses, bats, insects, rats, spiders are Non-evil;
NES Note: non-evil enemies don't run, but they might also not affect Compassion.
Valor
Meditation at the shrine of Valor:
DO: Victories scored over evil creatures help to build a valorous soul!
DON'T : To flee from battle with less than grievous wounds often shows a coward!
First, ring the Bell of Courage at the entrance to the Great Stygian Abyss!
Valor requires you to stand your ground whenever possible and not to flee from combat.
Killing evil creatures +0 or +1;
Running away from evil creatures -2.
Justice
Meditation at the shrine of Justice:
DON'T : To take the gold of others is injustice not soon forgotten. Take only thy due!
DON'T : Attack not a peaceful citizen, for that action deserves strict punishment!
DO : Kill not a non-evil beast for they deserve not death, even if in hunger they attack thee!
Justice requires you to perform just acts and to spare the life of non-evil creatures. Like Honesty, make tours of the four apothercaries and buy a few reagents from each of them. For a list of the reagents sellers, see Britannian Yellow Pages.
Running from non-evil enemies +2;
Paying reagent seller correctly +2;
Allowing non-evil enemies to flee +1;
Stealing from chests -1;
Fighting non-evil enemies -3;
Stealing from Reagent sellers -10.
Sacrifice
Meditation at the shrine of Sacrifice:
DO: To give thy last gold piece unto the needy shows good measure of Self-Sacrifice!
DON'T : For thee to flee and leave thy companions is a self-serving action to be avoided!
DO: To give of thy life's blood so that others may live is a Virtue of great praise!
Sacrifice involves self-sacrifice, such as donating blood or protecting other party members with your life. The Stranger can give blood to the healers if he is in quite good health. The cities of Skara Brae and Jhelom feature a healer and a cheap inn where the party can rest, making them suitable locations where to improve Sacrifice quickly.
Giving blood +5;
Stranger dying in battle +1;
Running from evil creature -2;
Refusing to give blood -5.
Honor
Meditation at the shrine of Honor:
DON'T : Take not the gold of others for this shall bring dishonor upon thee!
DON'T : To strike first a non-evil being is by no means an honorable deed!
DO: Seek ye to solve the many quests before thee and Honor shall be a reward!
Just defeating evil enemies should be enough to master the Virtue of Honor. See the Side Quests page to fulfill the requirements for Honor even faster.
Honor requires you to honor agreements.
Finding some of the special items +5;
giving gold to beggars +3;
Paying the reagent seller correctly +2;
Stealing from chests -1;
Fighting non-evil enemies -3;
Stealing from reagent seller -10.
Spirituality
Meditation at the shrine of Spirituality:
DO: Seek ye to know thyself. Visit the seer often for he can see into thy inner being!
DO: Meditation leads to enlightenment. Seek ye all Wisdom and Knowledge!
(NES) The Great Mountain holds the white stone at its heart!
Spirituality requires you to complete spiritual tasks, such as meditating at shrines.
Meditating 3 cycles at a shrine +3;
Speaking with Hawkwind +3;
Saying the incorrect mantra at shrines -3.
Humility
Meditation at the shrine of Spirituality:
DO: Claim not to be that which thou art not. Humble actions speak well of thee!
DON'T: Strive not to wield the Great Force of Evil for its power will overcome thee!
(NES) The black stone doth appear on the night of the new moons. Search beneath the moongates!
Humility requires you to avoid pride and answer questions humbly. Some of the characters you can talk humbly to are Flamis in Yew, Julio the Bard in Britain, Patric the Shepherd in Moonglow.
Speaking humbly with certain characters +10;
Speaking proudly -5.
Tips
In the Apple 2 version, if you continue say you are proud you can get humility 8th without the shrine.