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< Command & Conquer 3: Tiberium Wars
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Infantry

All infantry except Commandos and Engineers form a squad to boost their efficiency. Also all Infantry can garrison structures except the Zone Trooper.

Riflemen squad

These guys do good damage and can garrison structures. Also can build a sandbag bunker.

Missile Squad

These guys are best against tanks but also garrisons structures like all infantry.

Engineer

This guy can steal structures from the enemy but also can repair them.

Grenadier Squad

This group of infantry are strong against most foes but tanks and Nod Venoms are a trouble to it.

Sniper Team

The two infantry that call for artillery barrages and kill any infantry in one hit.

Zone Trooper

These heavy infantry are a danger to all ground units.

Commando

The GDI commando can jump jet and bomb structures but also are good heavy infantry slayers.

Pitbull

The fastest GDI ground unit. Sucks against Infantry but good against air units and detects stealth. Also this vehicle can be outfitted with a Mortar.

APC

The armoured vehicle can carry infantry but infantry can fire even when inside the thing. The APC got gattling guns for air and infantry.

Predator Tank

GDI Medium Tanks that are used against Light Tanks but Nod Avatars can reduce it into a scrap unless swarmed.

Juggernaut

Artillery that must be dealt with by Commandos or Aircraft as for the cannons work against all ground foes. Known for friendly fire.

Rig

Unarmed vehicles that deploys into Battle Bases. The Battle Base is a heavy defense platform that can also repair friends in range and detect enemy Stealth units. It however hates the Nod Black Hand which got powerful armour that wear capes and flamethrowers.

MCV

This vehicle is the founder off all Bases. Weak armoured unlike in the other games.

Orca Gunship

Fires at ground foes and detects stealth.

Firehawk

Fighter and a bomber that is useful alot of times.

Mammoth Tank

This big beast loves its 150 cannons and its versatility but cant autoheal itself ever again.