(Cleared up confusion on Kacrack and Kacrackle. While old info is mostly true for the NES version, it does not apply for all subsequent versions. Thus, a new sentence in each of the spell descriptions notes this discrepancy like other wikis do. Also fixed kacrackle MP cost to be accurate) |
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[[../Player_classes#Sage|Sages]] will learn both the [[../Player_classes#Pilgrim|Pilgrim's]] and [[../Player_classes#Wizard|Wizard's]] spells. The [[../Player_classes#Hero|Hero]] has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level). | [[../Player_classes#Sage|Sages]] will learn both the [[../Player_classes#Pilgrim|Pilgrim's]] and [[../Player_classes#Wizard|Wizard's]] spells. The [[../Player_classes#Hero|Hero]] has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level). | ||
The level listed is the one that the character ''should'' learn it at, however there is a slight chance that they will not learn it on that level. If that occurs, they have a chance of learning it at the next level. Most of the time a character will learn the spell by one level after the one they are supposed to learn it at, but sometimes it can take longer. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it. | The level listed is the one that the character ''should'' learn it at, however there is a slight chance that they will not learn it on that level. If that occurs, they have a chance of learning it at the next level. Most of the time a character will learn the spell by one level after the one they are supposed to learn it at, but sometimes it can take longer. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it. The modern names of the spells are in parentheses. | ||
Spell can be classified according to use in four groups: | Spell can be classified according to use in four groups: | ||
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{|{{prettytable|sortable=1}} | {|{{prettytable|sortable=1|text center=1}} | ||
! Illustration !! Spell !! MP !! Use !! Target !! Effect !! Hero !! | ! Illustration !! Spell !! MP !! Use !! Target !! Effect !! <small>Hero</small> !! <small>Priest</small> !! <small>Mage</small> | ||
|- | |- | ||
| width="1px" | [[File:DQ3 Spell Heal.png]] | | width="1px" | [[File:DQ3 Spell Heal.png]] | ||
| '''Heal''' | | '''Heal''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Field<br | | Field<br>Support | ||
| One ally | | One ally | ||
| The most basic of all curative spells, it will restore around 30 Health Points. | | The most basic of all curative spells, it will restore around 30 Health Points. | ||
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|- | |- | ||
| [[File:DQ3 Spell Healmore.png]] | | [[File:DQ3 Spell Healmore.png]] | ||
| '''HealMore''' | | '''HealMore (Midheal)''' | ||
|style="background:yellow;"|'''5''' | |style="background:yellow;"|'''5''' | ||
| Field<br | | Field<br>Support | ||
| One ally | | One ally | ||
|Far more effective than Heal, Healmore will cure approximately 85 Health Points. | |Far more effective than Heal, Healmore will cure approximately 85 Health Points. | ||
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|- | |- | ||
| [[File:DQ3 Spell Healall.png]] | | [[File:DQ3 Spell Healall.png]] | ||
| '''HealAll''' | | '''HealAll (Fullheal)''' | ||
|style="background:yellow;"|'''7''' | |style="background:yellow;"|'''7''' | ||
| Field<br | | Field<br>Support | ||
| One ally | | One ally | ||
|When Healmore just won't cut it, use Healall to completely restore all lost Health Points. | |When Healmore just won't cut it, use Healall to completely restore all lost Health Points. | ||
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|- | |- | ||
| [[File:DQ3 Spell Healus.png]] | | [[File:DQ3 Spell Healus.png]] | ||
| '''HealUs''' | | '''HealUs (Multiheal)''' | ||
|style="background:yellow;"|'''18''' | |style="background:yellow;"|'''18''' | ||
| Field<br | | Field<br>Support | ||
| All allies | | All allies | ||
|This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each. | |This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each. | ||
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|- | |- | ||
| [[File:DQ3 Spell Healusall.png]] | | [[File:DQ3 Spell Healusall.png]] | ||
| '''HealUsAll''' | | '''HealUsAll (Omniheal)''' | ||
|style="background:yellow;"|'''62''' | |style="background:yellow;"|'''62''' | ||
| Field<br | | Field<br>Support | ||
| All allies | | All allies | ||
|While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP. | |While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP. | ||
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|- | |- | ||
| [[File:DQ3 Spell Antidote.png]] | | [[File:DQ3 Spell Antidote.png]] | ||
| '''Antidote''' | | '''Antidote (Squelch)''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Field<br | | Field<br>Support | ||
| One ally | | One ally | ||
|If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering. | |If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering. | ||
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|- | |- | ||
| [[File:DQ3 Spell Numboff.png]] | | [[File:DQ3 Spell Numboff.png]] | ||
| '''NumbOff''' | | '''NumbOff (Tingle)''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Field<br | | Field<br>Support | ||
| One ally | | One ally | ||
|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. | |Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. Use this spell to restore an ally. | ||
| | | | ||
|style="background:lightblue;"|'''L15''' | |style="background:lightblue;"|'''L15''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Vivify.png]] | | [[File:DQ3 Spell Vivify.png]] | ||
| '''Vivify''' | | '''Vivify (Zing)''' | ||
|style="background:yellow;"|'''10''' | |style="background:yellow;"|'''10''' | ||
| Field<br | | Field<br>Support | ||
| One ally | | One ally | ||
|Cast Vivify on a fallen comrade to attempt a 50% chance at bringing | |Cast Vivify on a fallen comrade to attempt a 50% chance at bringing him/her back to life, albeit with little health. | ||
|style="background:pink;"|'''L35''' | |style="background:pink;"|'''L35''' | ||
|style="background:lightblue;"|'''L24''' | |style="background:lightblue;"|'''L24''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Revive.png]] | | [[File:DQ3 Spell Revive.png]] | ||
| '''Revive''' | | '''Revive (Kazing)''' | ||
|style="background:yellow;"|'''20''' | |style="background:yellow;"|'''20''' | ||
| Field<br | | Field<br>Support | ||
| One ally | | One ally | ||
|Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health. | |Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health. | ||
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|- | |- | ||
| [[File:DQ3 Spell Repel.png]] | | [[File:DQ3 Spell Repel.png]] | ||
| '''Repel''' | | '''Repel (Holy Protection)''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Field | | Field | ||
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|Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel. | |Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel. | ||
|style="background:pink;"|'''L19''' | |style="background:pink;"|'''L19''' | ||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Outside.png]] | | [[File:DQ3 Spell Outside.png]] | ||
| '''Outside''' | | '''Outside (Evac)''' | ||
|style="background:yellow;"|'''8''' | |style="background:yellow;"|'''8''' | ||
| Field | | Field | ||
| All allies | | All allies | ||
|If a dungeon or tower has become | |If a dungeon or tower has become too dangerous to travel, cast Outside to immediately warp to the entrance. | ||
|style="background:pink;"|'''L14''' | |style="background:pink;"|'''L14''' | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Return.png]] | | [[File:DQ3 Spell Return.png]] | ||
| '''Return''' | | '''Return (Zoom)''' | ||
|style="background:yellow;"|'''8''' | |style="background:yellow;"|'''8''' | ||
| Field | | Field | ||
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|- | |- | ||
| [[File:DQ3 Spell X-Ray.png]] | | [[File:DQ3 Spell X-Ray.png]] | ||
| '''X-Ray''' | | '''X-Ray (Peep)''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Field | | Field | ||
| A chest | | A chest | ||
|Some monsters mimic treasure chests to ensnare unwitting explorers. | |Some monsters mimic treasure chests to ensnare unwitting explorers. Cast X-Ray to check if a chest is safe. | ||
| | | | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Stepguard.png]] | | [[File:DQ3 Spell Stepguard.png]] | ||
| '''StepGuard''' | | '''StepGuard (Safe Passage)''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| Field | | Field | ||
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|- | |- | ||
| [[File:DQ3 Spell Day-Night.png]] | | [[File:DQ3 Spell Day-Night.png]] | ||
| '''Day-Night | | '''Day-Night (Tick-Tock)''' | ||
|style="background:yellow;"|'''18''' | |style="background:yellow;"|'''18''' | ||
| Field | | Field | ||
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|- | |- | ||
| [[File:DQ3 Spell Curseoff.png|DQ3 Spell Curseoff.png]] | | [[File:DQ3 Spell Curseoff.png|DQ3 Spell Curseoff.png]] | ||
| '''CurseOff''' | | '''CurseOff (Sheen)''' | ||
|style="background:yellow;"|'''18''' | |style="background:yellow;"|'''18''' | ||
| Field | | Field | ||
| One ally | | One ally | ||
| Unlike natural status ailments, it is the Wizard who can | | Unlike natural status ailments, it is the Wizard who can aid an ally if he/she fall victim to cursed equipment. | ||
| | | | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Invisible.png]] | | [[File:DQ3 Spell Invisible.png]] | ||
| '''Invisible''' | | '''Invisible (Fade)''' | ||
|style="background:yellow;"|'''15''' | |style="background:yellow;"|'''15''' | ||
| Field | | Field | ||
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|- | |- | ||
| [[File:DQ3 Spell Open.png]] | | [[File:DQ3 Spell Open.png]] | ||
| '''Open''' | | '''Open (Click)''' | ||
|style="background:yellow;"|'''0''' | |style="background:yellow;"|'''0''' | ||
| Field | | Field | ||
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|- | |- | ||
| [[File:DQ3 Spell Ironize.png]] | | [[File:DQ3 Spell Ironize.png]] | ||
| '''Ironize''' | | '''Ironize (Kaclang)''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Support | | Support | ||
| All allies | | All allies | ||
|A spell unique to the Hero, Ironize will turn your entire party into iron statues. | |A spell unique to the Hero, Ironize will turn your entire party into iron statues. They will take no damage, nor can they deal any. | ||
|style="background:pink;"|'''L12''' | |style="background:pink;"|'''L12''' | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Speedup.png]] | | [[File:DQ3 Spell Speedup.png]] | ||
| '''SpeedUp''' | | '''SpeedUp (Acceleratle)''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Support | | Support | ||
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|- | |- | ||
| [[File:DQ3 Spell Awake.png|DQ3 Spell Awake.png]] | | [[File:DQ3 Spell Awake.png|DQ3 Spell Awake.png]] | ||
| '''Awake''' | | '''Awake (Cock-a-doodle-doo)''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Support | | Support | ||
| One ally | | One ally | ||
|If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken | |If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken him/her. | ||
| | | | ||
|style="background:lightblue;"|'''L16''' | |style="background:lightblue;"|'''L16''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Barrier.png]] | | [[File:DQ3 Spell Barrier.png]] | ||
| '''Barrier''' | | '''Barrier (Insulatle)''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Support | | Support | ||
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|- | |- | ||
| [[File:DQ3 Spell Upper.png]] | | [[File:DQ3 Spell Upper.png]] | ||
| '''Upper''' | | '''Upper (Buff)''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Support | | Support | ||
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|- | |- | ||
| [[File:DQ3 Spell Increase.png|DQ3 Spell Increase.png]] | | [[File:DQ3 Spell Increase.png|DQ3 Spell Increase.png]] | ||
| '''Increase''' | | '''Increase (Kabuff)''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Support | | Support | ||
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|- | |- | ||
| [[File:DQ3 Spell Bikill.png]] | | [[File:DQ3 Spell Bikill.png]] | ||
| '''Bikill/TwinHits''' | | '''Bikill /<br>TwinHits (Oomph)''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Support | | Support | ||
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|- | |- | ||
| [[File:DQ3 Spell Bedragon.png]] | | [[File:DQ3 Spell Bedragon.png]] | ||
| '''BeDragon''' | | '''BeDragon (Puff)''' | ||
|style="background:yellow;"|'''24''' | |style="background:yellow;"|'''24''' | ||
| Support | | Support | ||
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|- | |- | ||
| [[File:DQ3 Spell Transform.png]] | | [[File:DQ3 Spell Transform.png]] | ||
| '''Transform''' | | '''Transform (Morph)''' | ||
|style="background:yellow;"|'''12''' | |style="background:yellow;"|'''12''' | ||
| Support | | Support | ||
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|- | |- | ||
| [[File:DQ3 Spell Expel.png]] | | [[File:DQ3 Spell Expel.png]] | ||
| '''Expel''' | | '''Expel (Poof)''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| Debuff | | Debuff | ||
| Enemy group | | Enemy group | ||
|The spell of Expel will attempt to banish some enemies from a fight. | |The spell of Expel will attempt to banish some enemies from a fight. This is not the same as defeating them, so you won't get experience nor gold. | ||
|style="background:pink;"|'''L06''' | |style="background:pink;"|'''L06''' | ||
|style="background:lightblue;"|'''L02''' | |style="background:lightblue;"|'''L02''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Surround.png]] | | [[File:DQ3 Spell Surround.png]] | ||
| '''Surround''' | | '''Surround (Dazzle)''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Debuff | | Debuff | ||
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| Debuff | | Debuff | ||
| One enemy | | One enemy | ||
|Sap will weaken the defense of an enemy, making it possible to do more damage to | |Sap will weaken the defense of an enemy, making it possible to do more damage to it with every strike. | ||
| | | | ||
|style="background:lightblue;"|'''L08''' | |style="background:lightblue;"|'''L08''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Sleep.png]] | | [[File:DQ3 Spell Sleep.png]] | ||
| '''Sleep''' | | '''Sleep (Snooze)''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Debuff | | Debuff | ||
| Enemy group | | Enemy group | ||
|Casting this spell will attempt to put some enemies to sleep. | |Casting this spell will attempt to put some enemies to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken. | ||
|style="background:pink;"|'''L16''' | |style="background:pink;"|'''L16''' | ||
|style="background:lightblue;"|'''L09''' | |style="background:lightblue;"|'''L09''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Stopspell.png]] | | [[File:DQ3 Spell Stopspell.png]] | ||
| '''StopSpell''' | | '''StopSpell (Fizzle)''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Debuff | | Debuff | ||
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|- | |- | ||
| [[File:DQ3 Spell Defense.png]] | | [[File:DQ3 Spell Defense.png]] | ||
| '''Defence''' | | '''Defence (Kasap)''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Debuff | | Debuff | ||
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|- | |- | ||
| [[File:DQ3 Spell Limbo.png]] | | [[File:DQ3 Spell Limbo.png]] | ||
| '''Limbo/Disperse''' | | '''Limbo /<br>Disperse (Bazoom)''' | ||
|style="background:yellow;"|'''7''' | |style="background:yellow;"|'''7''' | ||
| Debuff | | Debuff | ||
| One enemy | | One enemy | ||
|Like Expel, Limbo seeks to remove an enemy monster from a fight. | |Like Expel, Limbo seeks to remove an enemy monster from a fight. Unlike Expel, Limbo only works on one single enemy, but it has a much greater chance of succeeding. | ||
| | | | ||
|style="background:lightblue;"|'''L20''' | |style="background:lightblue;"|'''L20''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Slow.png]] | | [[File:DQ3 Spell Slow.png]] | ||
| '''Slow''' | | '''Slow (Deceleratle)''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Debuff | | Debuff | ||
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|- | |- | ||
| [[File:DQ3 Spell Robmagic.png]] | | [[File:DQ3 Spell Robmagic.png]] | ||
| '''RobMagic''' | | '''RobMagic (Drain Magic)''' | ||
|style="background:yellow;"|'''0''' | |style="background:yellow;"|'''0''' | ||
| Debuff | | Debuff | ||
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|- | |- | ||
| [[File:DQ3 Spell Chaos.png|DQ3 Spell Chaos.png]] | | [[File:DQ3 Spell Chaos.png|DQ3 Spell Chaos.png]] | ||
| '''Chaos/PanicAll''' | | '''Chaos /<br>PanicAll (Fuddle)''' | ||
|style="background:yellow;"|'''5''' | |style="background:yellow;"|'''5''' | ||
| Debuff | | Debuff | ||
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|- | |- | ||
| [[File:DQ3 Spell Chance.png|DQ3 Spell Chance.png]] | | [[File:DQ3 Spell Chance.png|DQ3 Spell Chance.png]] | ||
| '''Chance''' | | '''Chance (Hocus Pocus)''' | ||
|style="background:yellow;"|'''20''' | |style="background:yellow;"|'''20''' | ||
| Debuff<br | | Debuff<br>Support<br>Attack | ||
| Random | | Random | ||
|When the chips are down and you have no other choice, you may very well give Chance a try. | |When the chips are down and you have no other choice, you may very well give Chance a try. Its effects may just save the day… or it may cement your doom. | ||
| | | | ||
| | | | ||
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| Attack | | Attack | ||
| One enemy | | One enemy | ||
|It takes some time, but the Hero will learn an attack spell unique to him. | |It takes some time, but the Hero will learn an attack spell unique to him. This one causes around 80 points of damage to a single enemy. | ||
|style="background:pink;"|'''L26''' | |style="background:pink;"|'''L26''' | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Lightning.png]] | | [[File:DQ3 Spell Lightning.png]] | ||
| '''Lightning/Thordain''' | | '''Lightning /<br>Thordain (Kazap)''' | ||
|style="background:yellow;"|'''30''' | |style="background:yellow;"|'''30''' | ||
| Attack | | Attack | ||
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|- | |- | ||
| [[File:DQ3 Spell Blaze.png]] | | [[File:DQ3 Spell Blaze.png]] | ||
| '''Blaze''' | | '''Blaze (Frizz)''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| Attack | | Attack | ||
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|- | |- | ||
| [[File:DQ3 Spell Blazemost.png]] | | [[File:DQ3 Spell Blazemost.png]] | ||
| '''BlazeMore''' | | '''BlazeMore (Frizzle)''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Attack | | Attack | ||
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|- | |- | ||
| [[File:DQ3 Spell Blazemore.png]] | | [[File:DQ3 Spell Blazemore.png]] | ||
| '''Blazemost''' | | '''Blazemost (Kafrizz)''' | ||
|style="background:yellow;"|'''12''' | |style="background:yellow;"|'''12''' | ||
| Attack | | Attack | ||
| One enemy | | One enemy | ||
|This is the most powerful spell in the Blaze class of magic. | |This is the most powerful spell in the Blaze class of magic. It will incinerate a single enemy for around 180 points of damage. | ||
| | | | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Firebal.png]] | | [[File:DQ3 Spell Firebal.png]] | ||
| '''FireBal''' | | '''FireBal (Sizz)''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Attack | | Attack | ||
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|- | |- | ||
| [[File:DQ3 Spell Firebane.png]] | | [[File:DQ3 Spell Firebane.png]] | ||
| '''FireBane''' | | '''FireBane (Sizzle)''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Attack | | Attack | ||
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|- | |- | ||
| [[File:DQ3 Spell Firevolt.png]] | | [[File:DQ3 Spell Firevolt.png]] | ||
| '''FireVolt''' | | '''FireVolt (Kasizz)''' | ||
|style="background:yellow;"|'''12''' | |style="background:yellow;"|'''12''' | ||
| Attack | | Attack | ||
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|- | |- | ||
| [[File:DQ3 Spell Explodet.png]] | | [[File:DQ3 Spell Explodet.png]] | ||
| '''Explodet''' | | '''Explodet (Kaboom)''' | ||
|style="background:yellow;"|''' | |style="background:yellow;"|'''18''' | ||
| Attack | | Attack | ||
| All enemies | | All enemies | ||
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|- | |- | ||
| [[File:DQ3 Spell Icebolt.png]] | | [[File:DQ3 Spell Icebolt.png]] | ||
| '''IceBolt''' | | '''IceBolt (Crack)''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Attack | | Attack | ||
| One enemy | | One enemy | ||
|Fire burns, but a bolt of ice can do even more damage in many cases. | |Fire burns, but a bolt of ice can do even more damage in many cases. This spell strikes one enemy for around 30 points of damage. | ||
| | | | ||
| | | | ||
|style="background:lightgreen;"|'''L05''' | |style="background:lightgreen;"|'''L05''' | ||
|- | |- | ||
| [[File:DQ3 Spell | | [[File:DQ3 Spell Snowblast.png]] | ||
| ''' | | '''Snowblast/<br>Blizzard /<br>Snowstorm(GBC) (Crackle)''' | ||
|style="background:yellow;"|''' | |style="background:yellow;"|'''6''' | ||
| Attack | | Attack | ||
| Enemy group | | Enemy group | ||
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|style="background:lightgreen;"|'''L20''' | |style="background:lightgreen;"|'''L20''' | ||
|- | |- | ||
| [[File:DQ3 Spell | | [[File:DQ3 Spell Snowstorm.png]] | ||
| ''' | | '''Snowstorm/<br>BlizMost (Kacrackle)''' | ||
|style="background:yellow;"|''' | |style="background:yellow;"|'''12''' | ||
| Attack | | Attack | ||
| All enemies | | All enemies | ||
| | |The strongest ice spell, Snowstorm pelts all of your opponents with a sub-zero blast that causes approximately 100 points of damage. A bug in the NES version makes it so you learn this spell at level 26 instead. | ||
| | | | ||
| | | | ||
|style="background:lightgreen;"|''' | |style="background:lightgreen;"|'''L36''' | ||
|- | |- | ||
| [[File:DQ3 Spell Icespears.png]] | | [[File:DQ3 Spell Icespears.png]] | ||
| '''IceSpears''' | | '''IceSpears (Kacrack)''' | ||
|style="background:yellow;"|'''9''' | |style="background:yellow;"|'''9''' | ||
| Attack | | Attack | ||
| Enemy group | | Enemy group | ||
|Icespears is the most powerful form of cold magic which drops icicles on all of the enemies before you, causing around | |Icespears is the second-most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 70 points of damage. A bug in the NES version makes it so you learn this spell at level 36 instead. | ||
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| | | | ||
|style="background:lightgreen;"|''' | |style="background:lightgreen;"|'''L26''' | ||
|- | |- | ||
| [[File:DQ3 Spell Infernos.png]] | | [[File:DQ3 Spell Infernos.png]] | ||
| '''Infernos/Gale''' | | '''Infernos /<br>Gale (Woosh)''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Attack | | Attack | ||
| Enemy group | | Enemy group | ||
|Wizards aren't the only spell casters capable of causing damage. | |Wizards aren't the only spell casters capable of causing damage. Pilgrims can cast Inferno to summon hot winds that cause around 15 points of damage to a group of enemies. | ||
| | | | ||
|style="background:lightblue;"|'''L12''' | |style="background:lightblue;"|'''L12''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Infermore.png]] | | [[File:DQ3 Spell Infermore.png]] | ||
| '''InferMore/Tornado''' | | '''InferMore /<br>Tornado (Swoosh)''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Attack | | Attack | ||
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|- | |- | ||
| [[File:DQ3 Spell Infermost.png]] | | [[File:DQ3 Spell Infermost.png]] | ||
| '''InferMost/Aerocross''' | | '''InferMost /<br>Aerocross (Kaswoosh)''' | ||
|style="background:yellow;"|'''9''' | |style="background:yellow;"|'''9''' | ||
| Attack | | Attack | ||
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|- | |- | ||
| [[File:DQ3 Spell Beat.png]] | | [[File:DQ3 Spell Beat.png]] | ||
| '''Beat''' | | '''Beat (Whack)''' | ||
|style="background:yellow;"|'''7''' | |style="background:yellow;"|'''7''' | ||
| Attack | | Attack | ||
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|- | |- | ||
| [[File:DQ3 Spell Defeat.png]] | | [[File:DQ3 Spell Defeat.png]] | ||
| '''Defeat''' | | '''Defeat (Thwack)''' | ||
|style="background:yellow;"|'''11''' | |style="background:yellow;"|'''11''' | ||
| Attack | | Attack | ||
| Enemy group | | Enemy group | ||
|Cast defeat on a large group of enemies in an attempt to instantly kill some of them. | |Cast defeat on a large group of enemies in an attempt to instantly kill some of them. The stronger the enemy, the less chance this has of working. | ||
| | | | ||
|style="background:lightblue;"|'''L28''' | |style="background:lightblue;"|'''L28''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Sacrifice.png]] | | [[File:DQ3 Spell Sacrifice.png]] | ||
| '''Sacrifice''' | | '''Sacrifice (Kamikazee)''' | ||
|style="background:yellow;"|'''1''' | |style="background:yellow;"|'''1''' | ||
| Attack | | Attack | ||
| All enemies | | All enemies | ||
|A desperate attack spell that costs the ultimate price: the caster's own life. | |A desperate attack spell that costs the ultimate price: the caster's own life. It will also take the life of your opponents. | ||
| | | | ||
|style="background:lightblue;"|'''L41''' | |style="background:lightblue;"|'''L41''' | ||
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The level listed is the one that the character ''should'' learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it. | The level listed is the one that the character ''should'' learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it. | ||
{|{{prettytable|sortable=1}} | {|{{prettytable|sortable=1|text center=1}} | ||
! Spell !! MP !! Use !! Target !! Effect !! Hero !! Dealer !! Jester !! Thief | ! Spell !! MP !! Use !! Target !! Effect !! <small>Hero</small> !! <small>Dealer</small> !! <small>Jester</small> !! <small>Thief</small> | ||
|- | |- | ||
| '''Recall''' | | '''Recall''' | ||
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| | | | ||
|- | |- | ||
| '''Retain/Recollect''' | | '''Retain /<br>Recollect''' | ||
|style="background:yellow;"|'''0''' | |style="background:yellow;"|'''0''' | ||
| Field | | Field | ||
Line 681: | Line 680: | ||
| | | | ||
|- | |- | ||
| '''Dig Hole/Excavate''' | | '''Dig Hole /<br>Excavate''' | ||
|style="background:yellow;"|'''0''' | |style="background:yellow;"|'''0''' | ||
| Field | | Field | ||
Line 691: | Line 690: | ||
| | | | ||
|- | |- | ||
| '''Shop Call/YellHelp''' | | '''Shop Call /<br>YellHelp''' | ||
|style="background:yellow;"|'''15''' | |style="background:yellow;"|'''15''' | ||
| Field | | Field | ||
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| | | | ||
|- | |- | ||
| '''EagleEye/Hawk Eye''' | | '''EagleEye /<br>Hawk Eye''' | ||
|style="background:yellow;"|'''0''' | |style="background:yellow;"|'''0''' | ||
| Field | | Field | ||
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|style="background:lightgray;"|'''L10''' | |style="background:lightgray;"|'''L10''' | ||
|- | |- | ||
| '''ThiefNose/Smell''' | | '''ThiefNose <br>/ Smell''' | ||
|style="background:yellow;"|'''0''' | |style="background:yellow;"|'''0''' | ||
| Field | | Field | ||
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|style="background:lightgray;"|'''L17''' | |style="background:lightgray;"|'''L17''' | ||
|- | |- | ||
| '''Seek Out/MapMagic''' | | '''Seek Out /<br>MapMagic''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| Field | | Field |
Latest revision as of 03:59, 18 March 2023
Sages will learn both the Pilgrim's and Wizard's spells. The Hero has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level).
The level listed is the one that the character should learn it at, however there is a slight chance that they will not learn it on that level. If that occurs, they have a chance of learning it at the next level. Most of the time a character will learn the spell by one level after the one they are supposed to learn it at, but sometimes it can take longer. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it. The modern names of the spells are in parentheses.
Spell can be classified according to use in four groups:
- Field: spells that can be used outside battle; probably the most useful ones;
- Support: battle spells that target the allies;
- Debuff: battle spells that target the enemies and limit them, but deal no damage;
- Attack: battle spells that deal damage to the enemies.
All the effects of Chance have the same probability of occurring:
- Heal is cast on one character
- Healus is cast on party
- Every attack by allies is a "tremendous blow"
- Chanter gets two free attacks, then enemies and chanter alone for the next round
- Enemies lose next turn
- Steal MP from enemies
- Allies faint and monsters flee; no experience or gold gained
- Enemies flee, party gains gold but no experience
- All magic is neutralized
- Chaos is cast on all enemies and allies
- Sleep is cast on all enemies and allies
- Instant death to all enemies
- The chanter's voice echoes throughout the area (no effect)
- Party changes formation to random positions
- Defeat is cast on party
Remake only-Spells[edit]
In the GBC/SNES versions of Dragon Warrior III, the Hero can learn some additional Spells. Dealer, Jester and Thief also now have spells.
The level listed is the one that the character should learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it.
Spell | MP | Use | Target | Effect | Hero | Dealer | Jester | Thief |
---|---|---|---|---|---|---|---|---|
Recall | 0 | Field | N/A | Memorize few conversation. | L01 | |||
Remember | 0 | Field | N/A | Memorize more conversation. | L08 | |||
Forget | 0 | Field | N/A | Forget conversation. | L15 | |||
Retain / Recollect |
0 | Field | N/A | Memorize most conversation. | L21 | |||
Dig Hole / Excavate |
0 | Field | N/A | Dig up the ground to find random items or money. | L12 | |||
Shop Call / YellHelp |
15 | Field | N/A | Call the last shop you visited while exploring. | L17 | |||
Whistle | 0 | Field | N/A | Start a fight with monster. | L13 | |||
EagleEye / Hawk Eye |
0 | Field | N/A | Locate the closest dungeon/town/castle by telling you how many steps to take in specific directions. | L08 | |||
Location | 2 | Field | N/A | Find out which floor you are on and which dungeon you are in. | L10 | |||
ThiefNose / Smell |
0 | Field | N/A | Check if there is treasure in this area. | L12 | |||
TipToe | 0 | Field | N/A | Prevent random encounters. | L17 | |||
Seek Out / MapMagic |
2 | Field | N/A | Show hidden treasure on screen. | L20 |