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(Cleared up confusion on Kacrack and Kacrackle. While old info is mostly true for the NES version, it does not apply for all subsequent versions. Thus, a new sentence in each of the spell descriptions notes this discrepancy like other wikis do. Also fixed kacrackle MP cost to be accurate) |
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| [[File:DQ3 Spell Explodet.png]] | | [[File:DQ3 Spell Explodet.png]] | ||
| '''Explodet (Kaboom)''' | | '''Explodet (Kaboom)''' | ||
|style="background:yellow;"|''' | |style="background:yellow;"|'''18''' | ||
| Attack | | Attack | ||
| All enemies | | All enemies | ||
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| [[File:DQ3 Spell Snowblast.png]] | | [[File:DQ3 Spell Snowblast.png]] | ||
| '''Snowblast/<br>Blizzard /<br>Snowstorm(GBC) (Crackle)''' | | '''Snowblast/<br>Blizzard /<br>Snowstorm(GBC) (Crackle)''' | ||
|style="background:yellow;"|''' | |style="background:yellow;"|'''6''' | ||
| Attack | | Attack | ||
| Enemy group | | Enemy group | ||
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| [[File:DQ3 Spell Snowstorm.png]] | | [[File:DQ3 Spell Snowstorm.png]] | ||
| '''Snowstorm/<br>BlizMost (Kacrackle)''' | | '''Snowstorm/<br>BlizMost (Kacrackle)''' | ||
|style="background:yellow;"|''' | |style="background:yellow;"|'''12''' | ||
| Attack | | Attack | ||
| All enemies | | All enemies | ||
|The strongest ice spell, Snowstorm pelts all of your opponents with a sub-zero blast that causes approximately 100 points of damage. | |The strongest ice spell, Snowstorm pelts all of your opponents with a sub-zero blast that causes approximately 100 points of damage. A bug in the NES version makes it so you learn this spell at level 26 instead. | ||
| | | | ||
| | | | ||
|style="background:lightgreen;"|''' | |style="background:lightgreen;"|'''L36''' | ||
|- | |- | ||
| [[File:DQ3 Spell Icespears.png]] | | [[File:DQ3 Spell Icespears.png]] | ||
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| Attack | | Attack | ||
| Enemy group | | Enemy group | ||
|Icespears is the second-most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 70 points of damage. | |Icespears is the second-most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 70 points of damage. A bug in the NES version makes it so you learn this spell at level 36 instead. | ||
| | | | ||
| | | | ||
|style="background:lightgreen;"|''' | |style="background:lightgreen;"|'''L26''' | ||
|- | |- | ||
| [[File:DQ3 Spell Infernos.png]] | | [[File:DQ3 Spell Infernos.png]] |
Latest revision as of 03:59, 18 March 2023
Sages will learn both the Pilgrim's and Wizard's spells. The Hero has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level).
The level listed is the one that the character should learn it at, however there is a slight chance that they will not learn it on that level. If that occurs, they have a chance of learning it at the next level. Most of the time a character will learn the spell by one level after the one they are supposed to learn it at, but sometimes it can take longer. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it. The modern names of the spells are in parentheses.
Spell can be classified according to use in four groups:
- Field: spells that can be used outside battle; probably the most useful ones;
- Support: battle spells that target the allies;
- Debuff: battle spells that target the enemies and limit them, but deal no damage;
- Attack: battle spells that deal damage to the enemies.
All the effects of Chance have the same probability of occurring:
- Heal is cast on one character
- Healus is cast on party
- Every attack by allies is a "tremendous blow"
- Chanter gets two free attacks, then enemies and chanter alone for the next round
- Enemies lose next turn
- Steal MP from enemies
- Allies faint and monsters flee; no experience or gold gained
- Enemies flee, party gains gold but no experience
- All magic is neutralized
- Chaos is cast on all enemies and allies
- Sleep is cast on all enemies and allies
- Instant death to all enemies
- The chanter's voice echoes throughout the area (no effect)
- Party changes formation to random positions
- Defeat is cast on party
Remake only-Spells[edit]
In the GBC/SNES versions of Dragon Warrior III, the Hero can learn some additional Spells. Dealer, Jester and Thief also now have spells.
The level listed is the one that the character should learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it.
Spell | MP | Use | Target | Effect | Hero | Dealer | Jester | Thief |
---|---|---|---|---|---|---|---|---|
Recall | 0 | Field | N/A | Memorize few conversation. | L01 | |||
Remember | 0 | Field | N/A | Memorize more conversation. | L08 | |||
Forget | 0 | Field | N/A | Forget conversation. | L15 | |||
Retain / Recollect |
0 | Field | N/A | Memorize most conversation. | L21 | |||
Dig Hole / Excavate |
0 | Field | N/A | Dig up the ground to find random items or money. | L12 | |||
Shop Call / YellHelp |
15 | Field | N/A | Call the last shop you visited while exploring. | L17 | |||
Whistle | 0 | Field | N/A | Start a fight with monster. | L13 | |||
EagleEye / Hawk Eye |
0 | Field | N/A | Locate the closest dungeon/town/castle by telling you how many steps to take in specific directions. | L08 | |||
Location | 2 | Field | N/A | Find out which floor you are on and which dungeon you are in. | L10 | |||
ThiefNose / Smell |
0 | Field | N/A | Check if there is treasure in this area. | L12 | |||
TipToe | 0 | Field | N/A | Prevent random encounters. | L17 | |||
Seek Out / MapMagic |
2 | Field | N/A | Show hidden treasure on screen. | L20 |