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{{Series disambig|Duke Nukem}}
{{Series disambig|Duke Nukem}}
{{game disambig||the [[Sega Mega Drive]] version|[[Duke Nukem 3D (Mega Drive)]]|the [[Game.com]] version|[[Duke Nukem 3D (Game.com)]]}}
{{game disambig||the [[Game.com]] version|[[Duke Nukem 3D (Game.com)]]}}
'''Duke Nukem 3D''' is a first-person shooter released by 3D Realms in 1996.
'''Duke Nukem 3D''' is a first-person shooter released by 3D Realms in 1996.
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Revision as of 10:54, 24 December 2008

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For the Game.com version, see Duke Nukem 3D (Game.com).

Duke Nukem 3D is a first-person shooter released by 3D Realms in 1996. Template:Continue Nav Duke Nukem 3D was originally released for DOS, using the DOS4GW extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The first was Eduke in 2000; the most common is the Jonathan Fowler version, JFDuke, which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes OpenGL for improved graphics. Following its last release in 2007, a group modified Fowler's code to create EDuke32, which includes the Polymost renderer and new, high-resolution artwork.

Duke Nukem 3D originally consisted of three episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. A later version, the Atomic Edition, added a fourth, The Birth. This episode could be added to older releases via the Plutonium Pak add-on.

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