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{{needinfobox|release dates for other systems}}
{{Header Nav|game=Duke Nukem 3D|num=1}}
{{Header Nav|game=Duke Nukem 3D|num=1}}
{{Infobox
{{Infobox
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|image=Duke3d.jpg
|image=Duke3d.jpg
|developer=[[3D Realms]]
|developer=[[3D Realms]]
|publisher=[[3D Realms]]
|publisher=[[3D Realms]], [[GT Interactive]]
|engine=[[Build]]
|engine=[[Build]]
|released={{sys|dos}}{{rd|1996|January 29}}{{sys|mac}}{{rd|1997|May 25}}{{sys|n64}}{{rd|1997}}
|released={{sys|dos}}{{rd|1996|January 29}}{{sys|mac}}{{rd|1997|May 25}}{{sys|n64}}{{rd|1997}}
{{sys|xbla}}{{us|2008|September 24}}
{{sys|xbla}}{{us|2008|September 24}}
|genre=[[First-person shooter]]
|genre=[[First-person shooter]]
|systems=[[MS-DOS]], [[Mac OS]], [[Sega Saturn]], [[PlayStation]], [[Xbox Live Arcade]], [[Game.com]], [[iPhone]]
|version=1.5
|ratings={{ESRB|M}}
|systems=[[MS-DOS]], [[Mac OS]], [[Sega Saturn]], [[PlayStation]], [[Nintendo 64]], [[Xbox Live Arcade]], [[Game.com]], [[iPhone]]
|players=1-8
|requirements={{pcreq|cpu=66|ram=8|extra=VGA graphics card}}
|website=[http://www.3drealms.com 3D Realms website]
|ratings={{ESRB|M}}{{OFLC|MA15}}{{BBFC|18}}{{PEGI|18}}{{apple|12}}
|expansion=Plutonium Pak (Atomic Addition)
|expansion=Plutonium Pak (Atomic Addition)
|preceded by=[[Duke Nukem II]]
|preceded by=[[Duke Nukem II]]
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{{Series disambig|Duke Nukem}}
{{Series disambig|Duke Nukem}}
'''Duke Nukem 3D''' is a first-person shooter released by 3D Realms in 1996.
'''Duke Nukem 3D''' is a first-person shooter released by 3D Realms in 1996.
{{Continue Nav}}
Duke Nukem 3D was originally released for DOS, using the [[DOS4GW]] extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based ''Eduke'' came first in 2000; the most common is the Jonathan Fowler version, [http://www.jonof.id.au/index.php?p=jfduke3d JFDuke], which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes [[OpenGL]] for improved graphics. Following its last release in 2007, a group modified Fowler's code to create [http://www.eduke32.com/ EDuke32], which includes the Polymost renderer and new, [http://hrp.duke4.net/ high-resolution artwork].
Duke Nukem 3D was originally released for DOS, using the [[DOS4GW]] extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based ''Eduke'' came first in 2000; the most common is the Jonathan Fowler version, [http://www.jonof.id.au/index.php?p=jfduke3d JFDuke], which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes [[OpenGL]] for improved graphics. Following its last release in 2007, a group modified Fowler's code to create [http://www.eduke32.com/ EDuke32], which includes the Polymost renderer and new, [http://hrp.duke4.net/ high-resolution artwork].


Duke Nukem 3D originally consisted of three episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. A later version, the ''Atomic Edition'', added a fourth, ''The Birth''. This episode could be added to older releases via the ''Plutonium Pak'' add-on. Versions were released for Macintosh, [[Nintendo 64]] (heavily modified; see [[Duke Nukem 3D/Versions|Versions]]), [[Sega Megadrive]] (low-res graphics; Lunar Apocalypse only), [[game.com]], [[Sega Saturn]], and [[Sony Playstation]] (as ''Duke Nukem: Total Meltdown'').
Duke Nukem 3D originally consisted of three episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. A later version, the ''Atomic Edition'', added a fourth, ''The Birth''. This episode could be added to older releases via the ''Plutonium Pak'' add-on. Versions were released for Macintosh, [[Nintendo 64]] (heavily modified; see [[Duke Nukem 3D/Versions|Versions]]), [[Sega Megadrive]] (low-res graphics; Lunar Apocalypse only), [[game.com]], [[Sega Saturn]], and [[Sony Playstation]] (as ''Duke Nukem: Total Meltdown'').
{{Continue Nav}}
{{ToC}}
{{ToC}}
[[Category:3D Realms]]
[[Category:3D Realms]]
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[[Category:Sega Saturn]]
[[Category:Sega Saturn]]
[[Category:PlayStation]]
[[Category:PlayStation]]
[[Category:Nintendo 64]]
[[Category:Xbox Live Arcade]]
[[Category:Xbox Live Arcade]]
[[Category:iPhone]]
[[Category:iPhone]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 16:34, 15 November 2009

Template:Infobox Template:Series disambig Duke Nukem 3D is a first-person shooter released by 3D Realms in 1996. Duke Nukem 3D was originally released for DOS, using the DOS4GW extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based Eduke came first in 2000; the most common is the Jonathan Fowler version, JFDuke, which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes OpenGL for improved graphics. Following its last release in 2007, a group modified Fowler's code to create EDuke32, which includes the Polymost renderer and new, high-resolution artwork.

Duke Nukem 3D originally consisted of three episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. A later version, the Atomic Edition, added a fourth, The Birth. This episode could be added to older releases via the Plutonium Pak add-on. Versions were released for Macintosh, Nintendo 64 (heavily modified; see Versions), Sega Megadrive (low-res graphics; Lunar Apocalypse only), game.com, Sega Saturn, and Sony Playstation (as Duke Nukem: Total Meltdown). Template:Continue Nav

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