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Negative Effects
KO/Death
- Occurs when character health reaches 0.
- Character lies stationary on floor.
- Cannot participate in battle.
- Cured with a Phoenix Down (anytime) or Phoenix Pinion (in-battle only), Life/Full-Life white magic spells, and Amarant's Revive.
- Persists after battle.
Berserk
- Character has red sparks above head, and is glowing red.
- Physical attack power increases, but character cannot be controlled.
- Cured with a Remedy or Gysahl Greens.
Confuse
- Character spins wildly on spot.
- Character cannot be controlled; will randomly attack friends and foes. Physical attack accuracy also decreases.
- Cured by a physical attack.
- Can be guarded against with the Clear Headed ability.
Darkness
- Character has a small black cloud in front of their face.
- Physical attack accuracy greatly decreases.
- Cured with Eye Drops, a Remedy, or the Esuna white magic spell.
- Can be guarded against with the Bright Eyes ability.
- Persists after battle.
Doom
- Character has a number above their head, slowly counting down from 10.
- Will inflict KO upon character when counter reaches 0.
Freeze
- Character appears blue-tinted, stationary, and surrounded by small blue icicles.
- Cannot participate in battle, and is immediately KOed if hit by a physical attack.
- Can be guarded against with the Body Temp ability.
- Will wear off in battle eventually.
Gradual Petrify
- Character has a number above their head, slowly counting down from 10.
- Will inflict Petrification upon character when counter reaches 0.
- Cured by Soft or the Stona white magic spell.
- Can be guarded against with the Jelly ability.
Heat
- Character glows orange.
- Character is immediately KOed if they take any action.
- Can be guarded against with the Body Temp ability.
- Will wear off in battle eventually.
Mini
- Character is much smaller than usual.
- Physical attack and defence power greatly reduced.
- Cured by Remedy or the Esuna white magic spell.
Petrification
- Character appears to be stationary, and encased in stone.
- Cannot participate in battle.
- Cured by Soft or the Stona white magic spell.
- Can be guarded against with the Jelly ability.
- Persists after battle.
Poison
- Character has purple or green vapours above head.
- Character HP gradually decreases.
- Cured by Antidote, or either Panacea or Esuna white magic spells.
- Can be guarded against with the Antibody ability.
Silence
- Character has a small speech bubble containing two dots above their head.
- Character cannot use magic commands.
- Cured by Echo Screen or a Remedy, or the Esuna white magic spell.
- Can be guarded against with the Loudmouth ability.
- Persists after battle.
Sleep
- Character droops, and has ZZZs over their head.
- Cannot participate in battle.
- Cured by the white magic spell Esuna, or a physical attack (magic attacks do not wake the character).
- Can be guarded against by the Insomniac ability.
- Will wear off in battle eventually.
Slow
- Character has a series of grey arrows pointing downwards above their head. ATB gauge for that character turns grey/black.
- Character's ATB guage fills slower.
- Cured by a Remedy or white magic spells Haste and Esuna.
- Can be guarded against by the Auto-Haste ability.
Stop
- Character appears completely immobile. ATB gauge turns grey/black and does not fill.
- Character cannot participate in battle.
- Cured by a Remedy or the white magic spell Esuna.
- Can be guarded against by the Locomotion ability.
Trouble
- Character has a small crying face above their head.
- Half of any physical damage inflicted on that character will be dealt to all characters.
- Cured by an Annoyntment.
- Persists after battle.
Venom
- Character droops, and has green and purple vapours rising from their head.
- HP and MP slowly depletes, and character cannot participate in battle.
- Cured by an Antidote or Remedy, and the white magic spells Panacea and Esuna.
- Can be guarded against by the Antibody ability.
- Persists after battle (character does not lose HP/MP outside of battle).
Virus
- No visible changes to character.
- Character does not gain EXP or AP after battle.
- Cured by a Vaccine.
- Persists after battle.
Zombie
- Character turns varying shades of brown.
- Trance gauge immediately depleted to empty and does not fill, character does not gain EXP or AP after battle, and healing skills/some forms of damage have reverse effects (i.e. a Potion damages HP, an Ether damages MP, Regen acts like Poison, and Death fully heals HP).
- Cured by a Magic Tag.
- Persists after battle.