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[[Category:Locations]]
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[[Category:Act 4]]
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==Act 4: Chapter 1 - Campus Grinder==
==Campus Grinder==
"Bullies on the playground"


You and the squad are on the hunt for Marcus's Father's House.  Your King Raven copter gets shot down in the middle of the city. 
==Bad to Worse==
"Enjoy the local flora and fauna"


===Secure the Courtyard===
==Hazing==
"Surprise encore"


[[Image:CogTag25.jpg|thumb|100px|right|Cog Tag 25]]You must clear out the the Locust in the courtyard here.  The first wave is comprised of [[Drone|Drones]], [[Grenadier|Grenadiers]] and [[Sniper|Locust Sniper]].  Once you clear the first wave, from the south (if building entrance is north), some more [[Drone|Drones]] along with a pair of [[Theron Guard|Theron Guards]] come out of the buildings. 
==Close to Home==
"Academy campus uprising"


If you thought that was a tough onslaught, two [[Boomer|Boomers]] decide to drop in on the party.  One from the East and one from the North East.  I decided to surprise the one at the East with some grenades at his feet, but he didn't like me much for that.  Stay in cover and take them out safely.  Instead I found it safe inside the building.
==Imaginary Place==
"Storm the house!"


Once you are clear, collect ammo from around the level.  There should be almost ammo and every weapon so far available to you on the ground somewhere.
==Entrenched==
 
"Evict the Locust from Adam's house"
===Secure the Contemporary Combat Center===
{{Footer Nav|game=Gears of War|prevpage=Act Three: Belly of the Beast|nextpage=Act Five: Desperation}}
Secure it.
====Take the Streets (Right)====
 
Do it.
 
====Take the Building Path (Left)====
 
In this path you travel through the buildings along the street, backing up the rest of the squad below on the streets. 
 
Once upstairs, you'll come across a [[Theron Guard]], after the guard is defeated check out on the squad below.  A few rooms later, a [[Seeder]] emerges outside on the streets.  Once you take care of the immediate threat of a [[Drone]], a pair of [[Wretch|Wretches]] and an occasional [[Nemacyst]], use [[The Hammer of Dawn]] found in the room here to take the [[Seeder]] out.
 
Once the [[Seeder]] retreats back into its hole, look for another [[Emergence Hole]] to open in the middle of the courtyard.  Have [[The Hammer of Dawn]] ready to close it right up before too many enemies get out.  The hole will contain at least two [[Theron Guard|Theron Guards]] and a few [[Drone|Drones]] so the sooner you close it the less will escape.
 
Your squad mates are now stuck and require you to open a doorway so they can continue.  Work through the building until you find a wheel on the wall.  Open it up to let the rest of your squad through.
 
Continue through another burned up building and take part in a fire fight on the street with the Locust who are on the other side fighting the rest of the squad.  There is one [[Locust Sniper]] with some [[Drone|Drones]] here flanked by a few [[Wretch|Wretches]].  Clear them out and continue into the building ahead of you and back out to the street.  You are now reunited with the rest of the squad. YAY!
 
===Investigate the Downed Chopper===
 
Now that the squad is reunited, you are just across from the downed chopper on the next block.  But the path is blocked.  To clear the path shoot the propane tanks around the busted truck, it'll open a hole through the fence.  Once inside, [[Marcus Fenix|Marcus]] decides to leave behind [[Augustus Cole|Cole]] and [[Damon Baird|Baird]] to tend to the wounded while he and [[Dominic Santiago|Dom]] head to the Conservatory.
 
==Act 4: Chapter 2 - Bad to Worse==
 
===Travel to the Conservatory===
 
[[Image:CogTag26.jpg|thumb|100px|right|Cog Tag 26]]As [[Dominic Santiago|Dom]] and [[Marcus Fenix|Marcus]] walk through the Conservatory, the ground begins to shake.  Something is definitely not right around them.  Once they find the entrance to the Conservatory, they find the doors shut.  [[Jack]] is then instructed to start to open the doors.
 
===Defend Jack Until the Doors are Open===
 
As [[Jack]] begins his work, an [[Emergence Hole]] opens at the entrance to the Conservatory.  Defeat the [[Wretch|Wretches]] and [[Drone|Drones]] that emerge from the hole.
 
Once the [[Emergence Hole]] is closed, a pair of [[Boomer|Boomers]] will burst through the wall opposite of [[Jack]].  Lucky [[Anya]] informs you that the satellites are online and the [[The Hammer of Dawn]] is now functional.  I'd use it if I were you, one is on the ground close to the Conservatory door.
 
===Proceed Through the Conservatory===
 
As you pass through the rooms of the conservatory, everything is quiet and still, no signs of life.  But there is an occasional sound that echoes through the building.  So it's probably a good idea to pick up [[The Hammer of Dawn]] that you will find along the way. 
 
The reason is, after you go to leave the main conservatory room, you are greeted by a [[Berzerker]].  Run past her through a few more rooms, but keep clear because she can take you out with one punch.  At the end of the run, you are in a room with glass ceilings like before, but one major difference is there is now some nice weak pillars holding the roof up.  This does not work.
 
[[Anya]] informs the squad that [[The Hammer of Dawn]] satellites are overhead for only a five minute window.  So act fast and lure the [[Berzerker]] towards each of the pillars, so she knocks them down.  After they are down, the roof is opened up enough to use [[The Hammer of Dawn]] to take her down in two shots.
 
After she is defeated, you have to find a way out.  In the process of opening the roof up, you started a fire on the west wall when a pillar fell.  Use the water control wheel at the south end to put the fire out and give you a path to proceed towards Marcus's Father's home.
 
==Act 4: Chapter 3 - Hazing==
 
===Proceed Towards the Fenix Estate===
Work your way around here through the buildings.  You'll eventually come to a spot where you have a [[Troika]] gun opposite you.  If you have any time left on the sattelites for [[The Hammer of Dawn]] use that here, if not use your weapons to take it down.
 
After it's closed you'll have two [[Emergence Hole|Emergence Holes]] that open to make your way through difficult.  I again used my [[The Hammer of Dawn]] to close them up before they opened.  Clear out any remaining [[Drone|Drones]] and go through the door with the bench blocking your way.
 
Once through the next building, you find yourself out in the open again, and it's too quiet.  As you walk further, a [[Theron Guard]] attacks you from the roof along with a few [[Nemacyst|Nemacysts]].  Once they are clear a steady swarm of [[Drone|Drones]] and [[Grenadier|Grenadiers]] emerge from the buildings around you, they come in three waves.  Be careful they come from all angles, so so keep your eyes peeled.
 
Once the [[Drone|Drones]] are gone, you have to take out a [[Boomer]].  Stay in cover and just keep [[Right Trigger#Blind Fire|Blind Firing]] at him.
 
Through the next two areas, the game is teasing you with thinking something is going to happen.  There is what appears to be a dead [[Seeder]] which seems to awaken as you grab the grenades in front of it.  Then as you leave that area, a [[Theron Guard]] takes off running again to lure you towards it.
 
The path splits here, but leads to the same place.  There is a narrow alleyway guarded by Locust [[Drone|Drones]] and [[Grenadier|Grenadiers]].  Once you eliminate most of them, a [[Boomer]] comes out to wreak some havoc.  Clear them all out to continue on.
 
==Act 4: Chapter 4 - Close To Home==
 
You now come to an area where you have the high ground over a few [[Theron Guard|Theron Guards]] and [[Drone|Drones]], about 7-8 in total.  With [[Dominic Santiago|Dom]] stay in cover and take them out one at a time.  Be sure to collect all the ammo and head to the left exit.  The right exit puts you in front of two [[Troika]] [[Drone|Gunners]] with little to no cover, and no checkpoint to hit!
 
When you head to the left you'll have two more [[Drone|Drones]] to contend with.  They'll be easy with all the cover, proceed forward and hit the Checkpoint.  From here take out the [[Troika]] [[Drone|Gunner]] his [[Drone|Spotter]] and all the other [[Drone|Drones]] in the area. 
 
Proceed forward and take out the other [[Troika]] [[Drone|Gunner]], the rear doors to the area will blow open and another [[Theron Guard]] will come to the battle.  You are now done with this area, so grab up some ammo and continue on.
 
<div align="center">'''Continue the Single-Player Walkthrough in [[Adam Fenix's Estate]]'''</div>

Revision as of 09:49, 2 August 2007

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Campus Grinder

"Bullies on the playground"

Bad to Worse

"Enjoy the local flora and fauna"

Hazing

"Surprise encore"

Close to Home

"Academy campus uprising"

Imaginary Place

"Storm the house!"

Entrenched

"Evict the Locust from Adam's house"