Editing Geist/Volks Lab

From StrategyWiki, the video game walkthrough and strategy guide wiki

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Geist}}
'''This walkthrough was started a few days after the game came out, and was written through chapter 8. I soon realized I didn't want to finish it and it had been sitting since'''
{{needimage|needed='''Screenshots illustrating areas of interest.'''}}
You are John Raimi, a specialist and biological and chemical threats. You are often hired by governments, universities and corporations to help deal with the most dangerous biological and chemical agents. You are called to help infiltrate the Volks Corporation, as they are suspected of creating a new virus.


Dropped in by Helicopter, your first stop is Lab 07 of the Volks compound in Southern France.
''Does not yet cover unlockables''


==Retrieve Viral Data==
=== Volks Lab ===
After the initial cut scene, you'll be asked a question, press {{gc|A}} to scroll through the menu.  Go through the tutorial, by following the onscreen commands (to get through quickly, just press {{gc|A}} five times, followed by {{gc|Left|Dpad}}, {{gc|B}}, {{gc|A}}, {{gc|Up|Dpad}}, {{gc|B}} and {{gc|A}}).


After you check your objectives, the team will move forward into the lab.  The soldiers will burst in and take control of the lab, and hand Bryson a weapon.  Read the dialog between you and Bryson or press {{gc|A}} four times, followed by {{gc|Right|Dpad}} to check your inventory to examine your PDA.  Press {{gc|A}} twice to get through Juliao's dialogue, then experiment a little and get used to the controls.  Get the following text logs before walking down the stairs (note that you can skip these if you don't care about getting 100% in completeness, you will not receive a reward for collecting any or all of them; also note that text log numbers are numbered by level number, then by the number given to it by the game):


;Text Logs
You are John Raimi, a specialist and biological and chemical threats. You are often hired by governments, universities and corporations to help deal with the most dangerous biological and chemical agents. You are called to help infiltrate the Volks Corporation, as they are suspected of creating a new virus.
*'''#1-1''': "Computer Workstation" - In the main hall where you begin, examine the computers on the south edge.
*'''#1-3''': "Mysterious Ooze" - Examine the plasma like tube on the north side of the main hall where you begin (the only examinable tube).
*'''#1-5''': "Large Fan" - Look up at the ceiling fan, while standing below it, and examine.
*'''#1-6''': "Strange Dead Creature" - Climb the stairs on the north side of the room and examine the clear box.
*'''#1-7''': "Severed Tentacle" - Climb the stairs on the south side of the main hall and examine it on the table.
 
Head down the stairs and walk up to the microscope straight ahead; press {{gc|A}} when you see an icon. Flip through the slides with {{gc|A}} and head back up the stairs.


==Escape to CR-2 Extraction Point==
=====Retrieve Viral Data=====
Follow the soldiers and when you get to a room with long glass windows, press {{gc|L}} to crouch.  Use {{gc|Y}} or {{gc|R}} to pull out your gun, and {{gc|Y}} to reload. Hold {{gc|Y}} to put your gun away. Walk under the window and take out the enemies. There is one in the corner of the room by the door you came through, be careful not to get hit by him. 


;Text Logs
After the initial cut scene and tutorial (See ‘Controls’ above), get used to the controls and walk down the stairs. Walk up to the microscope and press {{gc|A}} when you see an icon. Flip through the slides with {{gc|A}} and head back up the stairs.  
*'''#1-2''':  On any of the desks/tables in this room (with lamps, clipboards and plastic tubs on them), the "T" shaped one, or the "X" shaped one near the door that gets blasted open.


Take out the next two guys in the same room, then run into the next when the door is opened (after a short cut scene). The next room has more enemies, but it's easy. Before you go in, get some health from the wall if you need it (go up to it and press {{gc|A}} when the + sign shows up). To take care of the enemies in this room, get behind some pipes and crouch. Shoot them when they are too close, and when they are standing by explosive crates (the boxes with yellow and black stripe, shot those to make them blow up. Clear out the next room, then talk to the man closest to the door to gain access to the next room. Get some health, but don't grab either of the two near the entrance to where the soldiers are standing (unless you're close to death).  As you enter, you'll reach the end of the stage.  Watch the cut scene and prepare for battle.


==Boss: Creature==
=====Escape to CR-2 Extraction Point=====
This is pretty easy, strafe back and forth and shoot at its mouth when it is wide open. Whenever it's not screaming at you it will either be protecting itself or it will be shooting orbs of energy at you. Dodge them, keep strafing, and keep shooting its mouth.  After 15 shots it will retreat into the ceiling, ending the fight and enabling you to pass.  Even if you do die, you just reached a check point so don't worry.  The damage from the orbs are minimal, but don't go anywhere close to its claws or it will take your health down in just a few swipes.  You can't slip by underneath, you'll have to duke it out to the end.  An easy way to fight it is to put your crosshairs on its mouth, make sure you can hit it, then just strafe back and forth without ever adjusting your aim.  Even though you'll be strafing, you will automatically turn slightly to be always facing it (easy huh?); just pull the trigger when need be.


;Text Logs
Follow the soldiers and when you get to a room with long glass windows, press {{gc|L}} to crouch.  Use {{gc|Y}} or R to pull out your gun, and {{gc|Y}} to reload. Hold {{gc|Y}} to put your gun away. Walk under the window and take out the enemies. There is one in the corner of the room by the door you came through, be careful not to get hit by him. Take out the next two guys in the same room, then run into the next when the door is opened (after a short cut scene). The next room has more enemies, but it's easy. Before you go in, get some health from the wall if you need it (go up to it and press {{gc|A}} when the + sign shows up). To take care of the enemies in this room, get behind some pipes and crouch. Shoot them when they are too close, and when they are standing by explosive crates (the boxes with yellow and black stripe, shot those to make them blow up. Clear out the next room, then talk to the man closest to the door to gain access to the next room. Get some health, you'll need it. Follow the soldiers and watch the cut scene.
*'''#1-4''': "Mysterious Ooze" - Examine the glowing ooze in the hole in the floor; you'll have to go to one side of the bridge or another, it's difficult to examine this one while standing on the bridge itself.
*'''#1-8''': "Dangerous Hole" - Examine the massive hole in the ceiling that the boss retreated into.


Walk across the bridge and head through the door. Great job! Now all you have to do is climb up to the helicopter and get home to the wife and kids. Boy, you're going to sleep like a baby tonight.  
====Boss: Creature====
--
This is pretty easy. Strafe back and forth and shoot at its mouth when it is wide open. When you've taken about a quarter of its health, it will start shooting orbs of energy at you. Dodge them, keep strafing, and keep shooting its mouth. Eventually it will go into the ceiling, and you can pass.
--


Oh, wait....  You're dead.
Walk across the bridge and head through the door. Great job! Now all you have to do is climb up to the helicopter and get home to the wife and kids. Boy, you're going to sleep like a baby tonight. Oh, wait. You're dead.


{{Footer Nav|game=Geist|nextpage=Containment}}
<div style="text-align: center;">
[[Geist/Containment|Go to Containment &gt;&gt;]]<br />
<small>[[Geist/Table of Contents| [ Table of Contents ] ]]
</small></div>
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: