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==The Shootist==
==The Shootist==
Now you have safe cracker, you need someone to shoot your way through if needed. Cam recommends Phil Cassidy (of GTA III fame) who will be at the downtown "Ammu-Nation". Drive there and enter the back room and the stall with Phil. He challenges to a duel.
The duel has three stages: Moving targets at the shooting stall, appearing ones in a street level and moving ones in a street level. You will have to reach at least 60 points in all three combined to win.
Start with the shooting range. Three targets will move with each one having 5 shootable parts. The nearest one is worth 1 point per part, the middle one 2 points and the far one 3 points, so you will want to shoot the far one often. Once one is completed, it will slide into the wall and be recharged.
Shoot the near one and relieve it of it's four body parts so you can shoot through it then shoot the middle and far one as often as you can. Try to steady your aim and try not to waste ammunition. Once 2 minutes are over or you have no ammo left, the round is over. You should manage 40-50 points in this one.
The second one has GTA III art work appearing at different windows, the objective is the same, shoot as many as you can within the time and ammo limit. Each one is worth 1 point.
The third stage has them same art work but this time it's moving. The objective is the same though.
If you manage more than 60 points, Phil will join your team.
'''Reward:''' $2,000.


==The Driver==
==The Driver==
==The Job==
==The Job==

Revision as of 13:52, 27 January 2008

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In this Asset mission you will be planning a bank heist. But first, you will need to get some people to help you pull off the job.

No Escape

First off, you need a safe cracker. Ken tells you, that a cracker named Cam is currently in police custody. Tommy decides to break him out. Head down to the nearby police station and enter it (holding no weapon). Enter the locker room on the left and the marker to change into a police uniform. Head the stairs up and collect the key card and the hidden package while you are there. Try not to shoot the cops there for now.

Head down to the cells. You may now kill the cop there, because as soon as you step into the marker, you will get a four-star wanted level anyway. Kill all cops who will run towards you and slowly head upstairs. To your left there is one of the black doors through which cops will come out periodically. Kill those, who were upstairs before and head to the exit. Always have the black door in mind and remember, that at the counter there were three more of them. Also beware, those outside are able to shoot inside (and you are able to shoot them).

Kill all non-respawning cops then head out. Kill the cops there and run to the nearby parked car with Cam. Drive fast to the nearby Pay'n'Spray to get rid of the wanted level, then drive Cam home to finish the mission.

Reward: $1,000.

The Shootist

Now you have safe cracker, you need someone to shoot your way through if needed. Cam recommends Phil Cassidy (of GTA III fame) who will be at the downtown "Ammu-Nation". Drive there and enter the back room and the stall with Phil. He challenges to a duel.

The duel has three stages: Moving targets at the shooting stall, appearing ones in a street level and moving ones in a street level. You will have to reach at least 60 points in all three combined to win.

Start with the shooting range. Three targets will move with each one having 5 shootable parts. The nearest one is worth 1 point per part, the middle one 2 points and the far one 3 points, so you will want to shoot the far one often. Once one is completed, it will slide into the wall and be recharged.

Shoot the near one and relieve it of it's four body parts so you can shoot through it then shoot the middle and far one as often as you can. Try to steady your aim and try not to waste ammunition. Once 2 minutes are over or you have no ammo left, the round is over. You should manage 40-50 points in this one.

The second one has GTA III art work appearing at different windows, the objective is the same, shoot as many as you can within the time and ammo limit. Each one is worth 1 point.

The third stage has them same art work but this time it's moving. The objective is the same though.

If you manage more than 60 points, Phil will join your team.

Reward: $2,000.

The Driver

The Job