Editing Mega Man Zero 2/Forest of Dysis: Hyleg Ourobockle
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|title= Helpful Tip: | |title= Helpful Tip: | ||
|contents=This mission involves a lot of pulling things with the Chain Rod, so this is a good time to try to get the [[File:MMZ2 Power Form Icon. | |contents=This mission involves a lot of pulling things with the Chain Rod, so this is a good time to try to get the [[File:MMZ2 Power Form Icon.PNG]] '''Power Form'''. Pull on 30 things with the Chain Rod in one mission (You have to actually yank on them and make them move) to get it. This Form greatly increases Zero's attack power, but makes him move slower, and he can only perform the third, finisher slash of his triple-slash combo.}} | ||
As a general rule, ignore all the Cyber Elves and concentrate on clearing the mission with a high score. You can come back later and collect every Cyber-Elf without pressure, as well as upgrade the level of some weapons by using them. | As a general rule, ignore all the Cyber Elves and concentrate on clearing the mission with a high score. You can come back later and collect every Cyber-Elf without pressure, as well as upgrade the level of some weapons by using them. | ||
Elves to obtain (8): | Elves to obtain (8): | ||
* [[File:MMZ Hacker Elf Icon. | * [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Menite''' | ||
* [[File:MMZ Animal Elf Icon. | * [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Beeshot''' | ||
* [[File:MMZ Animal Elf Icon. | * [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Bomserow''' | ||
* [[File:MMZ Hacker Elf Icon. | * [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Ashiro''' | ||
* [[File:MMZ Nurse Elf Icon. | * [[File:MMZ Nurse Elf Icon.PNG]] '''Cyber-Elf Yeppie''' | ||
* [[File:MMZ Animal Elf Icon. | * [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Stickah''' | ||
* [[File:MMZ Nurse Elf Icon. | * [[File:MMZ Nurse Elf Icon.PNG]] '''Cyber-Elf Kereff''' | ||
* [[File:MMZ Animal Elf Icon. | * [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Putick''' | ||
Other items: | Other items: | ||
* [[File:MMZ2-4 Hidden Subtank. | * [[File:MMZ2-4 Hidden Subtank.PNG]] ''' Hidden Sub Tank #1''' | ||
* '''EX Skill: [[File:MMZ2 Laser Shot Icon. | * '''EX Skill: [[File:MMZ2 Laser Shot Icon.PNG]] Laser Shot''' (A or S-Rank only) | ||
== Mission requirements == | == Mission requirements == | ||
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In order to rescue the other Reploids, you must make use of a portable Trans Server as you find them. You'll be penalized at the end of this mission for failing to save any soldiers in the ruins, as they will lose their lives. | In order to rescue the other Reploids, you must make use of a portable Trans Server as you find them. You'll be penalized at the end of this mission for failing to save any soldiers in the ruins, as they will lose their lives. | ||
It is useful to have the [[File:MMZ1-3 Flame Chip. | It is useful to have the [[File:MMZ1-3 Flame Chip.PNG]] '''<span style="color:#FF8C00">Flame Chip</span>''' in this mission, because it will allow to move more easily by removing the foliage of the trees and because some enemies can only be destroyed using this element. | ||
==== Forest of Dysis ==== | ==== Forest of Dysis ==== | ||
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After Pinofeel has taken all the beating it can suffer, the central power core will suffer a meltdown and explode, destroying the machine from the inside out, taking out the eye and the spiked jaw, leaving it a hollow, harmless shell. | After Pinofeel has taken all the beating it can suffer, the central power core will suffer a meltdown and explode, destroying the machine from the inside out, taking out the eye and the spiked jaw, leaving it a hollow, harmless shell. | ||
Once Pinofeel is vanquished, you'll get [[File:MMZ Animal Elf Icon. | Once Pinofeel is vanquished, you'll get [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Putick''' inside, the rare Animal Elf. | ||
There is a secret here if you want to explore it. Jump over to what's left of Pinofeel and wall-slide down its side. You'll find a hidden compartment inside with Energy Crystals. They were being used to power the Mechaniloid, but what use are they now? Take them! There's also a Z-Panel, which gets you an extra life, but there are spikes in between this free man to worry about. Apparently, Neo Arcadia was aware someone might be daring enough to raid Pinofeel for its energy supply, so they ensured they'd pay for it if they tried to snatch the precious energy inside. | There is a secret here if you want to explore it. Jump over to what's left of Pinofeel and wall-slide down its side. You'll find a hidden compartment inside with Energy Crystals. They were being used to power the Mechaniloid, but what use are they now? Take them! There's also a Z-Panel, which gets you an extra life, but there are spikes in between this free man to worry about. Apparently, Neo Arcadia was aware someone might be daring enough to raid Pinofeel for its energy supply, so they ensured they'd pay for it if they tried to snatch the precious energy inside. | ||
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==== Rescuing soldier n.1 ==== | ==== Rescuing soldier n.1 ==== | ||
After getting past Pinofeel, you'll enter the most dangerous area of the Dysis ruins- the part with the lethal booby-traps, much akin to all ruins with something precious hidden inside that's being protected from tomb raiders. There are multiple spike pits across the stretch ahead, and, if you didn't disable the Power Room, Pantheon Guardians in between. There are also large blocks in the way, but these are actually helpful! You can move them if you tug on them with the Chain Rod. If you pull them out from their perches onto the spikes, they can serve as helpful platforms to get across unscathed | After getting past Pinofeel, you'll enter the most dangerous area of the Dysis ruins- the part with the lethal booby-traps, much akin to all ruins with something precious hidden inside that's being protected from tomb raiders. There are multiple spike pits across the stretch ahead, and, if you didn't disable the Power Room, Pantheon Guardians in between. There are also large blocks in the way, but these are actually helpful! You can move them if you tug on them with the Chain Rod. If you pull them out from their perches onto the spikes, they can serve as helpful platforms to get across unscathed. | ||
Once you reach the end of this hallway, you'll find the first stranded Reploid soldier. Speak to each one you find to save them. This one warns you about the many traps in the ruins. It's fantastic to know you've found a fellow comrade at last, but the others are still in great peril. | Once you reach the end of this hallway, you'll find the first stranded Reploid soldier. Speak to each one you find to save them. This one warns you about the many traps in the ruins. It's fantastic to know you've found a fellow comrade at last, but the others are still in great peril. | ||
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Hyleg will attempt three kinds of attacks first. If you're close to him, he will lash out with his arms. If you're about halfway from him, he will undulate his arms through Altoloid's midsegments and try to grab you and reap your HP. Rapidly press the control buttons if he does to break free. If you try to get to Altoloid's head or tail, or get far away, Hyleg will jump over to pounce on you. | Hyleg will attempt three kinds of attacks first. If you're close to him, he will lash out with his arms. If you're about halfway from him, he will undulate his arms through Altoloid's midsegments and try to grab you and reap your HP. Rapidly press the control buttons if he does to break free. If you try to get to Altoloid's head or tail, or get far away, Hyleg will jump over to pounce on you. | ||
After a series of attacks, Altoloid will suddenly stop moving. Hyleg will retract his limbs, briefly change into a more serpentine form, and slither over to one end | After a series of attacks, Altoloid will suddenly stop moving. Hyleg will retract his limbs, briefly change into a more serpentine form, and slither over to one end pf Altoloid in Zero's direction. Then, Altoloid will suddenly assume a diagonal stair-step formation, and Hyleg will jump to the top and drop a slinky-like device down to hit you, which you can destroy with strong Z-Saber strikes. However, there is also a special skill Altoloid will also unleash if you have A-Rank or above... | ||
==== EX Skill: Joint Laser ==== | ==== EX Skill: Joint Laser ==== | ||
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|contents=DO NOT attempt to finish Hyleg off in a mid-air jump if there's no segments of Altoloid directly below you. The controls will lock up on the final hit, keeping you from moving to safety. Then, you'll plummet straight into the pit below and die a cheap death!}} | |contents=DO NOT attempt to finish Hyleg off in a mid-air jump if there's no segments of Altoloid directly below you. The controls will lock up on the final hit, keeping you from moving to safety. Then, you'll plummet straight into the pit below and die a cheap death!}} | ||
After this attack, Altoloid assumes his original shape and Hyleg's pattern cycles through again. Memorize his attacks, and he should be easy to beat, even if you bypassed the Sub Tank | After this attack, Altoloid assumes his original shape and Hyleg's pattern cycles through again. Memorize his attacks, and he should be easy to beat, even if you bypassed the Sub Tank. | ||
Upon defeat, Hyleg, infuriated that the Baby Elf was stolen, wishes he could've had the chance to quietly destroy the soldier Zero rescued. The Baby Elf is too dangerous to wander around freely, and now that it is loose, chances are the easily frightened people will learn about it. Hissing angrily, the snake explodes with a spiteful death. | Upon defeat, Hyleg, infuriated that the Baby Elf was stolen, wishes he could've had the chance to quietly destroy the soldier Zero rescued. The Baby Elf is too dangerous to wander around freely, and now that it is loose, chances are the easily frightened people will learn about it. Hissing angrily, the snake explodes with a spiteful death. | ||
After you vanquish Hyleg Ourobockle, you will receive a Mission Report as always. Beating Hyleg Ourobockle at high ranks will reward you with the '''EX Skill [[File:MMZ2 Laser Shot Icon. | After you vanquish Hyleg Ourobockle, you will receive a Mission Report as always. Beating Hyleg Ourobockle at high ranks will reward you with the '''EX Skill [[File:MMZ2 Laser Shot Icon.PNG]] Laser Shot'''. Activate it on the Sub Screen, and instead of a normal, non-element Charged Shot, Zero's Buster will hone its power to fire a sharpened, focused laser that can pierce through several enemies at once. It can even punch through protective shields to do damage! It more or less amounts to a glorified Charged Shot, though it's a nice skill to have in case you've got a stubborn foe acting like a stone wall, like those loathsome Pantheon Hammers. | ||
== Cyber-elves walkthrough == | == Cyber-elves walkthrough == | ||
# Destroy four Molegules and you'll get [[File:MMZ Hacker Elf Icon. | # Destroy four Molegules and you'll get [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Menite''', which wipes out all normal enemies in an area. | ||
# Destroy ten Saranet bees, and you'll appropriately get [[File:MMZ Animal Elf Icon. | # Destroy ten Saranet bees, and you'll appropriately get [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Beeshot'''. | ||
# Destroy three Bombnets to get [[File:MMZ Animal Elf Icon. | # Destroy three Bombnets to get [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Bomserow'''. | ||
# Right after the first Bombnet, jump onto the tree stump and look carefully to the left, or burn the canopy here. There's a hidden Cyber-Elf box with [[File:MMZ Hacker Elf Icon. | # Right after the first Bombnet, jump onto the tree stump and look carefully to the left, or burn the canopy here. There's a hidden Cyber-Elf box with [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Ashiro''' inside, one of the four Cyber-Elves that can boost your rank to A. | ||
# If you decide to head further down the uncovered platforms if you burned them, you'll wind up back at the start of the area, but find another Cyber Elf Box, this time with [[File:MMZ Nurse Elf Icon. | # If you decide to head further down the uncovered platforms if you burned them, you'll wind up back at the start of the area, but find another Cyber Elf Box, this time with [[File:MMZ Nurse Elf Icon.PNG]] '''Cyber-Elf Yeppie''' inside, one of the four Cyber-Elves that adds four more bars of health to your HP. | ||
# Destroying three Securipider will cause [[File:MMZ Animal Elf Icon. | # Destroying three Securipider will cause [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Stickah''' to appear. | ||
# There is a small wall jutting out from above as you enter the Dysis ruins. Hook onto it with the Chain Rod, reel in the chain links a little to pull yourself up higher, and swing across to find a Cyber-Elf box with [[File:MMZ Nurse Elf Icon. | # There is a small wall jutting out from above as you enter the Dysis ruins. Hook onto it with the Chain Rod, reel in the chain links a little to pull yourself up higher, and swing across to find a Cyber-Elf box with [[File:MMZ Nurse Elf Icon.PNG]] '''Cyber-Elf Kereff''' inside. | ||
# Once Pinofeel is vanquished, you'll get [[File:MMZ Animal Elf Icon. | # Once Pinofeel is vanquished, you'll get [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Putick''' inside, the rare Animal Elf. Fittingly enough, it will negate the insidious instant-kill effect of spikes for good, but you'll still take hefty damage if you touch any spikes after its use. | ||
==== Hidden Sub Tank n.1 ==== | ==== Hidden Sub Tank n.1 ==== | ||
Unlike the first game, not all the Sub Tanks come from Cyber-Elves; two are now hidden in different areas, and this is the first; you can tell the difference between a hidden and obtained Sub Tank by the different designs: Cyber-Elves follow a unique template built into their minds when they change into Sub Tanks. This one was made the old-fashioned way, using purely mechanical components. | Unlike the first game, not all the Sub Tanks come from Cyber-Elves; two are now hidden in different areas, and this is the first; you can tell the difference between a hidden and obtained Sub Tank by the different designs: Cyber-Elves follow a unique template built into their minds when they change into Sub Tanks. This one was made the old-fashioned way, using purely mechanical components. | ||
As you head further to the left, stop again after you jump over to a ledge (It might have a Pantheon Guardian on it) and look to the right like you just did before. There's another block you can pull from the wall, and it will drop into a pit of spikes. Either swing over this pit with the Chain Rod, or perform a well-timed jump | As you head further to the left, stop again after you jump over to a ledge (It might have a Pantheon Guardian on it) and look to the right like you just did before. There's another block you can pull from the wall, and it will drop into a pit of spikes. Either swing over this pit with the Chain Rod, or perform a well-timed jump, and you'll land on a platform with a double-edged item, a [[File:MMZ2-4 Hidden Subtank.PNG]] '''Sub Tank'''! This item will fill up with the energy stored in Life Energy Capsules you obtain at full health. It can hold and restore up to 32 bars of HP. That's roughly two bars of unimproved HP you can replenish at will! It's a vital asset for staying alive, but if you ever need it, though don't forget it's not going to help your rankings much if you take heaps of damage each mission and become totally dependent on the Sub Tanks to stay alive. | ||
If you're trying to collect all the EX Skills, you don't want to suffer a lot of damage. You may choose to bypass this item until you get all said EX Skills, or ignore it completely for the duration of the game. However, you can always pick it up and keep it on reserve, or take it anyway if you're out for a 100% run. Similarly, if you're looking for the Ultimate Form, which requires you to collect and use up all Cyber-Elves, you'll soon get two Sub Tanks from using those Cyber-elves, meaning this one will be quite unnecessary, because when all is said and done, you'll have four Sub Tanks and four times the health bar you originally started with. Then again, nobody's going to chastise you for going after the spiffy upgrades. | If you're trying to collect all the EX Skills, you don't want to suffer a lot of damage. You may choose to bypass this item until you get all said EX Skills, or ignore it completely for the duration of the game. However, you can always pick it up and keep it on reserve, or take it anyway if you're out for a 100% run. Similarly, if you're looking for the Ultimate Form, which requires you to collect and use up all Cyber-Elves, you'll soon get two Sub Tanks from using those Cyber-elves, meaning this one will be quite unnecessary, because when all is said and done, you'll have four Sub Tanks and four times the health bar you originally started with. Then again, nobody's going to chastise you for going after the spiffy upgrades. | ||
== | == Afterword == | ||
[[File:MMZ2l cyberelfx.jpg|left|100px]] | [[File:MMZ2l cyberelfx.jpg|left|100px]] | ||
With the boss fight over with, Zero will be standing on the lifeless remains of Altoloid over a pit of spikes, when he gets a surprising visit from the original X, still in the Cyber-Elf form he had in the first game. X's rest has been disturbed by the Baby Elves, because they are searching for their mother, suffering from the loneliness. Zero's doesn't quite understand X's reasons for mentioning this to him until X explains how far the Elves will go just to reunite with their mother. They could easily create chaos by messing with the minds of the humans. Their mother is the Dark Elf, a very powerful Cyber-Elf X had to seal away at the end of the Elf Wars. He says no more, and leaves. Zero himself then leaves as well. | With the boss fight over with, Zero will be standing on the lifeless remains of Altoloid over a pit of spikes, when he gets a surprising visit from the original X, still in the Cyber-Elf form he had in the first game. X's rest has been disturbed by the Baby Elves, because they are searching for their mother, suffering from the loneliness. Zero's doesn't quite understand X's reasons for mentioning this to him until X explains how far the Elves will go just to reunite with their mother. They could easily create chaos by messing with the minds of the humans. Their mother is the Dark Elf, a very powerful Cyber-Elf X had to seal away at the end of the Elf Wars. He says no more, and leaves. Zero himself then leaves as well. | ||
After returning to the base, Elpizo commends Zero for a job well done and states the Resistance now has both Baby Elves that were under lock-and-key by Neo Arcadia. Alouette will later name them Crea and Prea. | After returning to the base, Elpizo commends Zero for a job well done and states the Resistance now has both Baby Elves that were under lock-and-key by Neo Arcadia. Alouette will later name them Crea and Prea. | ||
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