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{{All Game Nav|game=Resident Evil 4}}
{{needimages|Combat knife and P.R.L. 412}}
==Weapons (Main game)==
{{Header Nav|game=Resident Evil 4}}


These are Leon's weapons.  The weapons used in Mercenaries, Assignment Ada, and Separate Ways are not covered.
Below is a list of weapons (with the appropriate stats) found in the main single player campaign of Resident Evil 4.  The weapons used in Mercenaries, Assignment Ada and Separate Ways are not covered.


===Pistols===
==Handguns==
Leon starts with the Handgun, others must be bought from the Merchant.  All handguns use 9mm Handgun ammo, found in red boxes (and sometimes as red-aura drops from slain enemies).  Handgun ammo is stored 50 rounds per two spaces.  With the exception of the Red9 and the Matilda, all pistols take up a 2x3 space in your inventory.


Leon starts with the Handgun, others must be bought from the MerchantAll handguns use 9mm Handgun ammo, found in red boxes (and sometimes as red-aura drops from slain enemies).  Handgun ammo is stored 50 rounds per two spaces. With the exception of the Red9, all pistols take up a 2x3 space in your inventory.
===Handgun===
{| {{prettytable|sortable=1|notwide=1|float=right}}
! Level
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
! 1
| 1.0 (0) (1-1)
| 0.47 (0) (1-1)
| 1.73 (0) (1-1)
| 10 (0) (1-1)
|-
! 2 
| 1.2 (7,000) (1-2)
| 0.40 (5,000) (1-2)
| 1.47 (4,000) (1-2)
| 13 (4,000) (1-2)
|-
! 3
| 1.4 (10,000) (2-1)
| 0.33 (12,000) (3-1)
| 0.87 (10,000) (3-1)
| 16 (6,000) (2-1)
|-
! 4
| 1.6 (15,000) (3-1)
|{{n/a}}
|{{n/a}}
| 19 (8,000) (3-1)
|-
! 5
| 1.8 (18,000) (3-1:3)
|{{n/a}}
|{{n/a}}
| 22 (10,000) (3-1:3)
|-
! 6
| 2.0 (20,000) (4-1:2)
|{{n/a}}
|{{n/a}}
| 25 (12,000) (4-1:2)
|-
! Subtotals
| 70,000
| 17,000
| 14,000
| 40,000
|}
[[File:RE4Weapon Handgun.jpg|left|thumb|Handgun]]
This is Leon's starting pistolWeak power, but when given its exclusive upgrade will cause critical hits from headshots (Either instantly killing a human enemy, or destroying the head and bringing the Plaga within to near-death) five times as oftenWhile it holds its own in the earliest sections of the game, it won't be long before bigger, bolder and all-round better guns start calling and this pea-shooter is sold and replaced. Nevertheless, players that prefer to keep flash grenades instead of selling them could benefit greatly from this handgun, due to the Exclusive upgrade multiplying the critical hit chance by 5. It's worth noting that regardless of the handgun you are equipped with, Leon will always be seen holding this gun in cutscenes where he is armed. May also increase chance
of critical hits on suplexes when held.


====Handgun====
'''Exclusive Effect''': The chances of achieving a critical one-hit-kill is multiplied by five. (available at 4-3)
{{-}}


This is Leon's starting pistol.  Weak power, but when given its exclusive upgrade will cause critical hits from headshots (Either instantly killing a human enemy, or destroying the head and bringing the Plaga within to near-death) five times as often.
===Punisher===
 
{| {{prettytable|sortable=1|notwide=1|float=right}}
====Punisher====
! Level
 
! Firepower<br />(Cost)
A pistol that is able to pierce through two enemies at once (Five with the Exclusive Upgrade).  Any handgun ammo saved by the piercing ability, however, tends to be negated by the lowered Firepower.  It could be said that the gun's name may be a reference to the comic book anti-hero "The Punisher".  A special objective in the main game both allows you to have the Punisher for free if 10 blue medallions are found and shot, while shooting all 15 before visiting the Merchant allows you to buy it with a free firepower upgrade (which, in this case, is a clear upgrade to the original Handgun).  You may buy this the first time you meet the Merchant.
! Firing speed<br />(Cost)
 
! Reload speed<br />(Cost)
====Red 9====
! Capacity<br />(Cost)
 
|-
The Red9 is, shot for shot, potentially the single highest firepower Pistol you may possess.  The drawback to this is the smallest clip size, slowest reload time, slowest refire rate, poor recoil, and a larger inventory footprint (2x4) than other pistols.  While a stock can be bought to negate the recoil, this increases the inventory footprint to 11 spaces (2x4 for the weapon, 1x3 for the stock).  However, the Red9's firepower surpasses any low-level shotgun.  You may buy this weapon once you find Ashley, and the stock just before the rope bridge.
! 1
 
| 0.9 (0) (1-3:last)
====Blacktail====
| 0.47 (0) (1-3:last)
 
| 1.70 (0) (1-3:last)
The Blacktail is the most well-rounded pistol possible.  It has the same reload time as the Handgun, fires even faster, has roughly twice the Firepower, and a larger clip.  However, it falls behind the Red9 in pure firepower, even after its Exclusive upgrade.  You may buy this weapon once you enter the castle.
| 10 (0) (1-3:last)
 
====Matilda (UNLOCKABLE)====
 
A gun capable of firing three bullet bursts.  It is unlocked for purchase after beating the main game.  It is also the same gun that Leon used in Resident Evil 2 when you found upgrade parts for his handgun.  It has somewhat average Firepower (on par with the regular Handgun), reloads quickly, and can belch out its bursts very rapidly.  With its Exclusive upgrade, it gains a 100 round clip.  The Matilda occupies a 2x5 space in your inventory.
 
===Shotguns===
 
Your shotgun is, in general, considered a crowd-clearing weapon.  Even the weakest one has a penchant for being able to catch large groups in the blast radius of its shells.  Note that, while the weapons are all hand-loaded weapons, the reload animation only has you loading two shells to get a full clip.  With the exclusion of the Striker, shotguns have a 8x2 inventory footprint.  Shotguns use Shotgun shells, which use 2x1 spaces to hold 20 rounds.  All shotguns can be bought from the Merchant.
 
====Shotgun====
 
The Shotgun is your basic shotgun, of course. Average attack power, good spread.  Unfortunately, it tends to be slower than other weapons.  Good for knocking ganados off their feet.  The Exclusive upgrade for the Shotgun allows it to do full damage from any range.  You can pick up a free shotgun off the wall of the trap house, in Chapter 1-1 - and you will need it, to fend off the chainsaw ganado.
 
====Riot gun====
 
The Riot Gun is a very, very slight improvement on the Shotgun. Larger clip size, same spread, slightly greater attack power (unless you fully upgrade both weapons, but then don't get the Exclusive upgrade on the Riot Gun).  It has a unique trait in that it actually aims slightly faster than other weapons (this is what "easy to handle" means).  You may buy the Riot Gun when you enter the Castle.
 
====Striker====
 
An automatic, drum-fed shotgun.  The Striker is, in essence, the best of all worlds - highest attack power, highest refire rate, fastest reload, and a relatively massive clip.  The Exclusive upgrade for this weapon is a 100 round magazine - perfect for those huge crowds.  The striker has a 5x2 inventory footprint.  You may buy the Striker when you are partway through the Island.
 
===Magnums===
Your Magnum is, to be blunt, your heavy hitter.  Even chainsaw ganados will drop within three rounds of a high-level Magnum.  Magnum ammo comes in boxes of 12, and both Magnum pistols take up 4x2 spaces of inventory.
 
====Broken Butterfly====
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
|-
|-
| align="center" | 1 || 13.0 (0) || 0.70 (0) || 3.67 (0) || 6 (0)
! 2
| 1.1 (10,000) (1-3:last)
| 0.40 (10,000) (1-3:last)
| 1.47 (8,000) (1-3:last)
| 13 (8,000) (1-3:last)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 15.0 (25,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| 3.00 (15,000) || style="background:#f0f8ff"| 8 (15,000)
! 3
| 1.3 (15,000) (2-2:1)
| 0.33 (20,000) (3-1:last)
| 0.83 (18,000) (3-1:last)
| 16 (10,000) (2-2:1)
|-
|-
| align="center" | 3 || 17.0 (30,000) || || 2.33 (20,000) || 10 (20,000)
! 4
| 1.5 (20,000) (3-1:last)
|{{n/a}}
|{{n/a}}
| 20 (15,000) (3-1:last)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 20.0 (35,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 12 (25,000)
! 5
| 1.7 (25,000) (4-1:2)
|{{n/a}}
|{{n/a}}
| 24 (18,000) (4-1:2)
|-
|-
| align="center" | 5 || 24.0 (50,000) || ||  ||  
! 6
| 1.9 (35,000) (4-3:1)
|{{n/a}}
|{{n/a}}
| 28 (24,000) (4-3:1)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 28.0 (70,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"|
! Subtotals
| 105,000
| 30,000
| 26,000
| 75,000
|}
|}
This .45 calibre revolver-style Magnum is the single most powerful ammo-based weapon in the gameIts Exclusive upgrade makes its Firepower skyrocketUnfortunately, the price for this is a slow reload even at maximum level, needing to pay for Exclusive upgrades in order to make it more effective than the Killer7, and the highest clip size possible being 12 rounds; although you won't find excess amounts of ammo for this weaponGreat weapon for bosses when maxed out.  You may buy the Broken Butterfly when you enter the Castle, or, when you are reunited with Ashley, you can find your way to a certain window that you can boost her through (in the Castle)...
[[File:RE4Weapon Punisher.jpg|left|thumb|Punisher]]
A pistol that is able to pierce through two enemies at once (Five with the Exclusive Upgrade).  It is modeled after the FN Five-SeveNAny handgun ammo saved by the piercing ability, however, tends to be negated by the lowered Firepower.  It could be said that the gun's name may be a reference to the comic book anti-hero "The Punisher"A special objective in the main game both allows you to have the Punisher for free if the 10 blue medallions are found and shot (dotted around the farm and the church perimeter), while shooting all 15 before visiting the Merchant allows you to buy it with a free firepower upgrade (which, in this case, is a clear upgrade to the original unupgraded Handgun). You may buy this the first time you meet the Merchant.


====Killer 7====
This is also the gun Ada Wong uses in the Assignment Ada scenario.
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
 
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
'''Exclusive Effect''': The ammo used can penetrate up to five enemies at once. (available at 4-4: last merchant for 40, 000)
{{-}}
 
===Red 9===
{| {{prettytable|sortable=1|notwide=1|float=right}}
! Level
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
! 1
| 1.6 (0) (2-2:1)
| 0.53 (0) (2-2:1)
| 2.73 (0) (2-2:1)
| 8 (0)
|-
! 2
| 1.8 (15,000) (2-2:1)
| 0.47 (10,000) (2-2:1)
| 2.20 (6,000) (2-2:1)
| 10 (6,000) (2-2:1)
|-
! 3
| 2.0 (20,000) (3-1:1)
| 0.40 (15,000) (3-1:3)
| 1.67 (10,000) (3-1:3)
| 12 (8,000) (2-2:1)
|-
! 4
| 2.4 (24,000) (3-1:3)
|{{n/a}}
|{{n/a}}
| 15 (12,000) (3-1:3)
|-
|-
| align="center" | 1 || 25.0 (0) || 0.70 (0) || 1.83 (0) || 7 (0)
! 5
| 2.8(28,000) (4-1:2)
|{{n/a}}
|{{n/a}}
| 18 (16,000) (4-1:1)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 30.0 (62,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| 1.53 (20,000) || style="background:#f0f8ff"| 10 (30,000)
! 6
| 3.7 (45,000) (4-4:last)
|{{n/a}}
|{{n/a}}
| 22 (22,000) (4-4:last)
|-
|-
| align="center" | 3 || 35.0 (78,000) || || 0.93 (30,000) || 14 (40,000)
! Subtotals
| 132,000
| 25,000
| 16,000
| 64,000
|}
|}
The Killer7 is the second version of the Magnum - a Desert Eagle-style automatic.  Without the Exclusive Upgrade, the Killer7 is flatly superior to the Butterfly - the weapon does not kick as harshly, the raw firepower is superior, its clip size is greater, and it reloads much, much fasterThe counterweight to this is the fact that the Killer7 possesses no Exclusive upgrade.  The gun itself is a reference to another Capcom game called [[Killer7]] - this weapon, with a sniping scope attached, is Kaede Smith's favored weaponIn that game, Kaede is the only character with any form of sniping weapon.  You may buy the Killer7 at the first Merchant on the Island.
[[File:RE4Weapon Red9.jpg|left|thumb|Red 9]]
Modelled after the famous Mauser C-96, the Red9 is a large and, shot for shot, potentially the single highest firepower Pistol you may possess.  The drawback to this is the smallest magazine capacity, slowest reload time, slowest refire rate, poor recoil, and a larger inventory footprint (2x4) than all other pistolsWhile a stock can be bought to negate the recoil, this increases the inventory footprint to 11 spaces (2x4 for the weapon, 1x3 for the stock).  The Red9's firepower surpasses any low-level shotgun with a maximum power of 6.5 (with the exclusive upgrade)Some argue that the efficiency of ammo usage makes this a good weapon.  Choose this gun if you like aiming over spraying.  You may buy this weapon and its stock once you rescue Ashley from the church.
 
'''Exclusive effect''': Firepower rises to 6.5 (5.0 in the GameCube version)
{{-}}


====Handcannon (UNLOCKABLE)====
===Blacktail===
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
{| {{prettytable|sortable=1|notwide=1|float=right}}
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
! Level
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|- align="center"
! 1
| 1.6 (0) (3-1)
| 0.47 (0) (3-1)
| 1.70 (0) (3-1)
| 15 (0) (3-1)
|-
|-
| align="center" | 1 || 30.0 (0) || 1.17 (0) || 3.67 (0) || 3 (0)
! 2
| 1.8 (10,000) (3-1)
| 0.40 (10,000) (3-1)
| 1.47 (8,000) (3-1)
| 18 (8,000) (3-1)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 35.0 (40,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| 2.87 (25,000) || style="background:#f0f8ff"| 4 (15,000)
! 3
| 2.0 (15,000) (3-3)
| 0.27 (20,000) (4-1:2)
| 0.83 (15,000) (4-1:2)
| 21 (10,000) (3-3)
|-
|-
| align="center" | 3 || 40.0 (50,000) || || 1.83 (50,000) || 5 (20,000)
! 4
| 2.3 (20,000) (4-1:2)
|{{n/a}}
|{{n/a}}
| 25 (15,000) (4-1:2)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 45.0 (70,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 6 (25,000)
! 5
| 2.7 (25,000) (4-3)
|{{n/a}}
|{{n/a}}
| 30 (20,000) (4-3)
|-
|-
| align="center" | 5 || 50.0 (90,000) || ||  || 8 (35,000)
! 6
| 3.2 (35,000) (4-4: last)
|{{n/a}}
|{{n/a}}
| 35 (25,000) (4-4: last)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 60.0 (120,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 10 (50,000)
! Subtotals
| 105,000
| 30,000
| 23,000
| 78,000
|}
|}
Unlocked after beating the Mercenaries minigame with all unlocked characters on all 4 levels with 5 stars on every level.  While it is, to be blunt, an astoundingly powerful weapon (even when not upgraded), it has the annoying disadvantage of requiring .50 caliber ammo, which never appears within the main game - this means you must find it via enemy drops, or Random Item barrelsOf course, after upgrading it all the way to exclusive, this weapon gains the advantage of unlimited ammo (thus, either don't use it or spend the money!).
[[File:RE4Weapon Blacktail.jpg|left|thumb|Blacktail]]
The last of the standard semi-auto handguns to appear, the Blacktail is the most well-rounded (and fastest non-burst firing when upgraded) pistol available.  It has the same reload time as the Handgun, fires even faster, has roughly twice the Firepower, and a larger magazine capacityHowever, it falls behind the Red9 in pure firepower, even after its Exclusive upgrade.  You may buy this weapon once you enter the castle.


===Sniper Rifles===
In the main game, Ada carries this pistol with her at all times (despite not using it in Assignment Ada).
These weapons possess a unique advantage over the other weapons - a zoomable scope.  Unfortunately, this comes with a nasty drawback - these weapons fire very slowly, and can take up plenty of room.  The primary advantage of the sniper rifles is long-range precision - with a little practice, you can take out targets from great distances.  They can also penetrate.  The rifles possess two drawbacks, however.  When aiming, you have a very, very small line of sight, and the firing speed can, at times (especially with the bolt-action) be somewhat glacial.  All rifles, and their unique scopes, must be purchased from the Merchant.  Both scopes occupy a 1x3 footprint in your attache case.  Rifle boxes hold a maximum of 10 rounds, and, like all other ammunition, take up 1x2 spaces in your inventory.


====Bolt-Action Rifle====
'''Exclusive effect''': Firepower rises to 4.5 (3.4 in the GameCube version). (available at 4-4: last)
The Bolt-Action Rifle is the weapon for those who value power over any other statistic. Reload?  Slow, especially if your clip is not empty - as you have to pull back the bolt, then jam the cartridge in, then rework the bolt, then you will raise the weapon again. Accuracy and refire?  The bolt-action will have you needing to reaim after every shot, because you will lift your eye away from the scope to manually work the bolt and chamber the next round.  Magazine size starts at 5, and remains much smaller than the semi-auto.  In exchange for this, an Exclusive Bolt-Action will do as much damage as a fully-upgraded Killer7 magnum.  The Bolt-Action Rifle and its scope may be bought from the Merchant from your first visit.  The Bolt-Action rifle occupies a 9x1 space in your inventory.
{{-}}


====Semi-Automatic Rifle====
===Matilda (unlockable)===
The Semi-auto rifle is the well-rounded rifle.  Two rounds per three seconds firing rate, a much faster reload (drop clip, jam a new one in), no need to work the bolt, and magazine sizes starting at 10 rounds.  Until the Exclusive, the Semi-Automatic Rifle is also a far more powerful weapon, as well.  Instead of increasing the Firepower of the weapon, though, the Semi-Auto's firing rate rises to around two shots per second.  You may buy this weapon and its scope once you reach the Castle.  The Semi-auto rifle has a 7x2 inventory footprint.
{| {{prettytable|sortable=1|notwide=1|float=right}}
 
! Level
====The Infrared Scope====
! Firepower<br />(Cost)
You will find this in the Freezer on the Island.  This can be attached to either rifle (which is why it's being listed separately), and casts the world in an infrared light when you aim.  You may zoom, while this is in use, though it is not as effective as the special buyable scope.  While you can, if you're willing to burn lots of ammunition, kill Regenerators without it (LOTS of ammunition.  As in full clips of Magnum ammo.  Multiple clips.  You have been warned.), adding this to your rifle allows you to see the leeches on the Regenerators' bodies.  Sniping them off will kill the Regenerator with much less wasted ammo.  Like the other scopes, the Infrared Scope occupies a 3x1 inventory footprint.
! Firing speed<br />(Cost)
 
! Reload speed<br />(Cost)
===Other weapons===
! Capacity<br />(Cost)
These special weapons include both unlockable weapons and weapons that do not fit into any other category.
 
====Leon's Trusty Knife====
Never discount the knife.  It is always instantly available, and does okay damage, for a weapon with infinite ammo.  By knocking down an enemy, then slashing them, it is possible to save a fair amount of ammo, and you will find your knife has applications even in boss fights.
 
====TMP====
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
|-
|-
| align="center" | 1 || 0.4 (0) || 0.10 (0) || 2.37 (0) || 30 (0)
! 1
| 1.0 (0)
| 0.47 (0)
| 1.73 (0)
| 15 (0)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 0.5 (7,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| 1.93 (5,000) || style="background:#f0f8ff"| 50 (7,000)
! 2
| 1.2 (15,000)
|{{n/a}}
| 1.47 (6,000)
| 18 (7,000)
|-
|-
| align="center" | 3 || 0.6 (14,000) || || 1.17 (15,000) || 100 (15,000)
! 3
| 1.4 (17,000)
|{{n/a}}
| 0.87 (15,000)
| 21 (10,000)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 0.8 (18,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 150 (20,000)
! 4
| 1.6 (20,000)
|{{n/a}}
|{{n/a}}
| 24 (12,000)
|-
|-
| align="center" | 5 || 1.0 (24,000) || ||  || 200 (25,000)
! 5
| 1.8 (25,000)
|{{n/a}}
|{{n/a}}
| 27 (16,000)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 1.2 (35,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 250 (35,000)
! 6
|}
| 2.0 (35,000)
The TMP is a simple machine pistol.  It uses its own style of 9mm ammunition (100 to a box), has a very large clip, very, very rapid firing rate (yes, obvious, fully automatic weapon), and, unfortunately, compares unfavorably in raw power to the normal Handgun, even when given its Exclusive upgrade.  It occupies a 2x3 footprint in your inventory, and also has an optional stock (2x2 footprint).  If you choose to use the TMP, the stock is highly recommended, as it turns a highly inaccurate weapon into a fairly precise stream of bullets.  You may buy the TMP from the Merchant on your first meeting.  You may buy the stock from the Merchant on your second meeting.
|{{n/a}}
 
|{{n/a}}
==== Chicago Typewriter (Unlockable) ====
| 30 (20,000)
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
|-
|-
| align="center" |N/A|| 10.0 (0) || 0.10 (0) || 1.63 (0) || Infinite (0)
! Subtotals
| 112,000
| 0
| 21,000
| 65,000
|}
|}
The Chicago Typewriter is a weapon that does 20 Firepower worth of damage per round, and is a fully automatic, devastating weapon with unlimited ammunition.  The ability to buy it is unlocked on completion of Assignment Ada at the price of 1 million PesetasIt has a 3x7 inventory footprint.
[[File:RE4Weapon Matilda.jpg|left|thumb|Matilda]]
The Matilda takes on the form of a HK VP70 with attached stock which is also the same gun that Leon used in Resident Evil 2 when you found upgrade parts for his handgun.  It can be unlocked by beating the main game, purchasable immediately.  It has somewhat average Firepower (on par with the regular Handgun), reloads quickly, and can belch out its bursts very rapidly in groups of three, meaning that your enemies can be felled in a third of the time.  However, most players find that it really does nothing but eat up ammunition three times as fastWith its Exclusive upgrade, it gains a 100 round magazineThe Matilda occupies a 2x5 space (the largest for a pistol) in your inventory.


==== Rocket Launcher/Infinite Launcher/Special Launcher ====
* '''Initial cost''': 70,000
* '''Exclusive cost''': 35,000
* '''Exclusive effect''': Capacity 100
* '''Total upgrades cost''': 233,000
* '''Total + initial''': 303,000
* '''Maxed-out resale value''': 152,000
{{-}}


The Rocket Launcher is a single-use weapon that devastates anything it hitsIt costs 30,000 Pesetas to buy from the Merchant (You do find one in the Castle, however.) After using it once, Leon will automatically throw it away, and you will need to enter your inventory to choose a new weaponAll rocket launchers are equipped with zoom scopesThey devour 8x2 spaces in your inventory.
==Shotguns==
Your shotgun is, in general, considered a crowd-clearing weapon.  Even the weakest one has a penchant for being able to catch large groups in the blast radius of its shellsNote that, while the weapons are all hand-loaded weapons, the reload animation only has you loading two shells to get a full magazineWith the exclusion of the Striker, shotguns have a 8x2 inventory footprintShotguns use Shotgun shells, which use 2x1 spaces to hold 25 and in normal and pro each 2x1 holds 15 rounds.  All shotguns can be bought from the Merchant.


The Infinite Launcher is, in essence, a rocket launcher that automagically reloads after every shot without any animation on your part.  Leon draws this quicker than the regular launcher, as well.  After your first playthrough, you may buy it from the Merchant for 1 million Pesetas.
===Shotgun===
 
{| {{prettytable|sortable=1|notwide=1|float=right}}
Ada throws you the Special Launcher during your battle with Saddler.  When you are given this weapon, using it on Saddler when his eye is vulnerable will end the fight.
! Level
 
! Firepower<br />(Cost)
==== Grenades ====
! Firing speed<br />(Cost)
 
! Reload speed<br />(Cost)
There are three types of grenades.  All grenades take up a 2x1 space in your inventory.
! Capacity<br />(Cost)
 
|-
Hand Grenades are your stereotypical fragmentation grenade.  They explosively make life miserable for large groups of enemies.
! 1
 
| 4.0 (0) (1-1)
Incendiary Grenades light up significant areas before you, doing moderate damage and stunning opponents for a few moments while they frantically try to put the fire out.
| 1.53 (0) (1-1)
 
| 3.03 (0) (1-1)
Flashbang Grenades stun enemies..  And instantly kill them!  Any visible Plaga exposed to a flashbang is instantly fried, while any human enemy near a flashbang will be stunned while they try to clear their vision.  An enemy damaged while stunned shakes off the blindness and will begin attacking, even if his friends are still affected.
| 6 (0) (1-1)
 
==== Mine Launcher ====
 
This weapon fires Mine-Darts at enemies, which will then detonate (wounding you, if you're too close!).  You may purchase a scope for this weapon, which gives it increased accuracy and a first-person zoom view.  Most players agree that this is the worst weapon in the game for several reasons: 1) it has a large inventory footprint, 2) it has a slow firing rate and additional wait time for detonation, 3) requires the scope to be of any use, and 4) little to no additional ammo is ever found in game for it.
 
==== P.R.L.412 (PS2 exclusive UNLOCKABLE) ====
 
This weapon is unlocked once you have completed the game on Professional.  A weakly or uncharged shot acts as a flashbang grenade that does a moderate amount of damage to enemies in front of the weapon.  A fully charged shot kills literally anything caught by the beam, regardless of its rank or classification.  This weapon is free (0 pesetas from any merchant) upon completion of Professional, in any file that has completed the game.  It occupies 3x7 spaces in your inventory.
 
{{sidebar2|title=imported GFDL content|contents=information below this notice has been imported from [http://egamia.com/wiki/Resident_Evil_4/walkthrough another GFDL wiki].}}
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<br clear=all />
==Weapons==
===Handguns===
====Handgun====
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
|-
|-
| align="center" | 1 || 1.0 (0) || 0.47 (0) || 1.73 (0) || 10 (0)
! 2
| 4.5 (15,000) (1-2)
|{{n/a}}
| 2.43 (7,000) (1-2)
| 8 (8,000) (1-2)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 1.2 (7,000) || style="background:#f0f8ff"| 0.40 (5,000) || style="background:#f0f8ff"| 1.47 (4,000) || style="background:#f0f8ff"| 13 (4,000)
! 3
| 5.0 (20,000) (2-1)
|{{n/a}}
| 1.50 (15,000) (3-1)
| 10 (10,000) (2-1)
|-
|-
| align="center" | 3 || 1.4 (10,000) || 0.33 (12,000) || 0.87 (10,000) || 16 (6,000)
! 4
| 6.0 (25,000) (3-1)
|{{n/a}}
|{{n/a}}
| 12 (12,000) (3-1)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 1.6 (15,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 19 (8,000)
! 5
| 7.0 (30,000) (4-1)
|{{n/a}}
|{{n/a}}
| 15 (15,000) (4-1)
|-
|-
| align="center" | 5 || 1.8 (18,000) || ||  || 22 (10,000)
! 6
| 8.0 (45,000) (4-3)
|{{n/a}}
|{{n/a}}
| 18 (20,000) (4-3)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 2.0 (20,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 25 (12,000)
! Subtotals
| 135,000
| 0
| 22,000
| 65,000
|}
|}
[[File:RE4Weapon Shotgun.jpg|left|thumb|Shotgun]]
The Shotgun is your basic shotgun, of course.  Average attack power, good spread.  Unfortunately, it tends to be slower than other weapons.  Good for knocking ganados off their feet.  The Exclusive upgrade for the Shotgun allows it to do full damage from any range.  You can pick up a free shotgun off the wall of the trap house, in Chapter 1-1 - and you will need it, to fend off Dr Salvador.


This is the gun [[../Characters#Leon S. Kennedy|Leon]] begins his mission equipped with. While it holds its own in the earliest sections of the game, it won't be long before bigger, bolder and all-round better guns start calling and this pea-shooter is sold and replaced. It's worth noting that regardless of the handgun you are equipped with, Leon will always be seen holding this gun in cutscenes where he is armed. The handgun takes up 3 X 2 spaces of Leon's inventory.
'''Exclusive Effect''': The shotgun will give the same amount of damage at any range of fire. (available at 4-4: last)
{{-}}


<br style="clear:both;">
===Riot gun===
====Red9====
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
! Level
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
! 1
| 5.0 (0) (3-1)
| 1.53 (0) (3-1)
| 3.03 (0) (3-1)
| 7 (0) (3-1)
|-
|-
| align="center" | 1 || 1.4 (0) || 0.53 (0) || 2.73 (0) || 8 (0)
! 2
| 5.5 (20,000) (3-1)
|{{n/a}}
| 2.43 (7,000) (3-1:3)
| 9 (10,000) (3-1:3)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 1.7 (15,000) || style="background:#f0f8ff"| 0.47 (10,000) || style="background:#f0f8ff"| 2.20 (6,000) || style="background:#f0f8ff"| 10 (6,000)
! 3
| 6.0 (24,000) (3-1:2)
|{{n/a}}
| 1.50 (20,000) (4-4: last)
| 11 (12,000) (3-3)
|-
|-
| align="center" | 3 || 2.0 (20,000) || 0.40 (15,000) || 1.67 (10,000) || 12 (8,000)
! 4
| 6.5 (28,000) (3-3)
|{{n/a}}
|{{n/a}}
| 13 (15,000) (4-1:2)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 2.4 (24,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 15 (12,000)
! 5
| 7.0 (32,000) (4-1:2)
|{{n/a}}
|{{n/a}}
| 15 (20,000) (4-2)
|-
|-
| align="center" | 5 || 2.8 (28,000) || ||  || 18 (16,000)
! 6
| 8.0 (50,000) (4-4: last)
|{{n/a}}
|{{n/a}}
| 17 (25,000) (4-4: last)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 3.5 (45,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 22 (22,000)
! Subtotals
| 154,000
| 0
| 27,000
| 82,000
|}
|}
[[File:RE4Weapon RiotGun.jpg|left|thumb|Riot gun]]
The Riot Gun is a slight improvement over the regular [[#Shotgun|Shotgun]].  Larger magazine capacity, same spread, slightly greater attack power (unless you fully upgrade both weapons, but then don't get the Exclusive upgrade on the Riot Gun). Damage Drop-off is much more gentle compared to the Striker. It has a unique trait in that it aims slightly faster than other weapons (this is what "easy to handle" means).  You may buy the Riot Gun when you enter the Castle.


Modelled after the famous Mauser C-96, the Red9 is a large and powerful handgun. It takes up more inventory space than any other standard 9mm handgun in the game (4 X 2 spaces), but is well worth it due to its reliability, efficient use of ammunition and, of course, impressive firepower (when fully upgraded, it packs more of a punch than the regular Shotgun!)
'''Exclusive effect''': Firepower rises to 10.0. (available at 4-4: last)
However, recoil calls its accuracy into question, requiring an attachable stock to be used properly, and it has the smallest magazine capacity and longest reload time of all the handguns.
 
{{-}}
{{-}}


====Punisher====
===Striker===
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
{| {{prettytable|sortable=1|notwide=1|float=right}}
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
! Level
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
! 1
| 6.0 (0) (4-1;last)
| 0.73 (0) (4-1;last)
| 3.00 (0) (4-1;last)
| 12 (0) (4-1;last)
|-
|-
| align="center" | 1 || 0.9 (0) || 0.47 (0) || 1.70 (0) || 10 (0)
! 2
| 7.0 (25,000) (4-1;last)
|{{n/a}}
| 2.40 (8,000) (4-1;last)
| 14 (10,000) (4-1;last)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 1.1 (10,000) || style="background:#f0f8ff"| 0.40 (10,000) || style="background:#f0f8ff"| 1.47 (8,000) || style="background:#f0f8ff"| 13 (8,000)
! 3
| 8.0 (28,000) (4-3)
|{{n/a}}
| 1.67 (15,000) (4-4;last)
| 16 (12,000) (4-3)
|-
|-
| align="center" | 3 || 1.3 (15,000) || 0.33 (20,000) || 0.83 (18,000) || 16 (10,000)
! 4
| 9.0 (32,000) (4-4;last)
|{{n/a}}
|{{n/a}}
| 20 (16,000) (4-4;last)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 1.5 (20,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 20 (15,000)
! 5
| 10.0 (40,000) (5-1)
|{{n/a}}
|{{n/a}}
| 24 (18,000) (5-1)
|-
|-
| align="center" | 5 || 1.7 (25,000) || ||  || 24 (18,000)
! 6
| 12.0 (60,000) (5-1;2)
|{{n/a}}
|{{n/a}}
| 28 (25,000) (5-1;2)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 1.9 (35,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 28 (24,000)
! Subtotals
| 185,000
| 0
| 23,000
| 81,000
|}
|}
[[File:RE4Weapon Striker.jpg|left|thumb|Striker]]
A semi-automatic, drum-fed shotgun.  The Striker is, in essence, the best of all worlds — highest attack power, highest fire rate, fastest reload, and a relatively massive magazine. The only downside is the very short range.  The Exclusive upgrade for this weapon is a 100 round magazine — perfect for those huge crowds.  The striker has a 5x2 inventory footprint.  You may buy the Striker from the merchant at the bottom of the spike trap.


A simple upgrade from the first Handgun Leon uses, it must be earned by destroying 10 of the blue medallions dotted around the farm and the church perimeter and reporting back to the mysterious Merchant. It is marginally more powerful than the Handgun, but its main feature is that it can penetrate bodies - meaning that shooting a Ganado will also damage another if they are lined up. Not much to go crazy over, but hey - it costs you nothing. Shoot down all 15 of the medallions before claiming your prize and you also get a free firepower upgrade.
'''Exclusive Effect''': Increases Capacity to 100.
{{-}}


This is also the gun [[../Characters#Ada Wong|Ada Wong]] uses in the Assignment Ada scenario.
==Magnums==
Your Magnum is, to be blunt, your heavy hitter. Even chainsaw ganados will drop within three rounds of a high-level Magnum. Magnum ammo comes in boxes of 10, and both Magnum pistols take up 4x2 spaces of inventory.


{{-}}
===Broken Butterfly===
 
{| {{prettytable|sortable=1|notwide=1|float=right}}
====Blacktail====
! Level
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
! Firepower<br />(Cost)
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
! 1
| 13.0 (0) (3-1)
| 0.70 (0) (3-1)
| 3.67 (0) (3-1)
| 6 (0) (3-1)
|-
|-
| align="center" | 1 || 1.6 (0) || 0.47 (0) || 1.70 (0) || 15 (0)
! 2
| 15.0 (25,000) (3-1)
|{{n/a}}
| 3.00 (15,000) (3-3)
| 8 (15,000) (3-1)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 1.8 (10,000) || style="background:#f0f8ff"| 0.40 (10,000) || style="background:#f0f8ff"| 1.47 (8,000) || style="background:#f0f8ff"| 18 (8,000)
! 3
| 17.0 (30,000) (3-3)
|{{n/a}}
| 2.33 (20,000) (4-3)
| 10 (20,000) (4-1:2)
|-
|-
| align="center" | 3 || 2.0 (15,000) || 0.27 (20,000) || 0.83 (15,000) || 21 (10,000)
! 4
| 20.0 (35,000) (4-1:2)
|{{n/a}}
|{{n/a}}
| 12 (25,000) (5-1)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 2.3 (20,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 25 (15,000)
! 5
| 24.0 (50,000) (4-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|-
|-
| align="center" | 5 || 2.7 (25,000) || ||  || 30 (20,000)
! 6
| 28.0 (70,000) (5-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 3.0 (35,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 35 (25,000)
! Subtotals
| 210,000
| 0
| 35,000
| 60,000
|}
|}
[[File:RE4Weapon Butterfly.jpg|left|thumb|Broken Butterfly]]
This .45 calibre revolver-style Magnum is the second most powerful ammo-based weapon in the game.  Its Exclusive upgrade makes its Firepower skyrocket (50.0).  Unfortunately, the price for this is a slow reload even at maximum level, needing to pay for Exclusive upgrades in order to make it more effective than the Killer7, and the highest magazine size possible being 12 rounds.  This is generally not a concern, as ammo is scarce, and thus most players will reload the gun at their earliest convenience when they find magnum ammo.  Great weapon for bosses when maxed out.  You may buy the Broken Butterfly as soon as you enter the Castle, or you can get one for free after reuniting with Ashley by backtracking to a locked door before the maze area, next to the fountain.


The last of the standard semi-auto handguns to appear, the Blacktail's best feature is its incredible rate of fire (particularly when upgraded). This firearm is best suited to those who like to 'run-and-gun', and its quick reload speed and good ammo capacity make it handy for the cabin scene with Luis. A fully-upgraded Blacktail is deadly in the right hands.
* '''Initial cost''': 38,000
* '''Exclusive cost''': 150,000
* '''Exclusive effect''': Firepower becomes 50 (available at 5-3:2)
* '''Total cost''': 455,000
* '''Total + initial''': 493,000
{{-}}


In the main game, Ada carries this pistol with her at all times (despite not using it in Assignment Ada).
===Killer 7===
{| {{prettytable|sortable=1|notwide=1|float=right}}
! Level
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
! 1
| 25.0 (0) (5-1)
| 0.70 (0) (5-1)
| 1.83 (0) (5-1)
| 7 (0) (5-1)
|-
! 2
| 30.0 (62,000)
|{{n/a}}
| 1.53 (20,000)
| 10 (30,000)
|-
! 3
| 35.0 (78,000)
|{{n/a}}
| 0.93 (30,000)
| 14 (40,000)
|-
! Subtotals
| 140,000
| 0
| 50,000
| 70,000
|}
[[File:RE4Weapon Killer7.jpg|left|thumb|Killer 7]]
The Killer 7 is the second of the magnums - a 1911-style semi-automatic with an attached laser sight.  The gun itself is a reference to another Capcom game called [[Killer7]]. It has no Exclusive upgrade, and its firepower is weaker than a fully upgraded Broken Butterfly, but it sports a faster firing speed, a faster reload speed, a larger capacity, and reduced recoil.  While you will need to fire more shots to take something down with it, it is a very cost effective weapon.  You may buy the Killer7 at the first Merchant on the Island.


* '''Initial cost''': 77,700
* '''Exclusive cost''': N/A
* '''Exclusive effect''': N/A (Exclusive is not available for this weapon)
* '''Total cost''': 260,000
* '''Total + initial''': 337,700
{{-}}
{{-}}


====Matilda====
===Handcannon (unlockable)===
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
{| {{prettytable|sortable=1|notwide=1|float=right}}
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
! Level
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
|-
| align="center" | 1 || 1.0 (0) || 0.47 (0) || 1.73 (0) || 15 (0)
! 1
| 30.0 (0)
| 1.17 (0)
| 3.67 (0)
| 3 (0)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 1.2 (15,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 1.47 (6,000) || style="background:#f0f8ff"| 18 (7,000)
! 2
| 35.0 (40,000)
|{{n/a}}
| 2.87 (25,000)
| 4 (15,000)
|-
|-
| align="center" | 3 || 1.4 (17,000) || || 0.87 (15,000) || 21 (10,000)
! 3
| 40.0 (50,000)
|{{n/a}}
| 1.83 (50,000)
| 5 (20,000)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 1.6 (20,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 24 (12,000)
! 4
| 45.0 (70,000)
|{{n/a}}
|{{n/a}}
| 6 (25,000)
|-
|-
| align="center" | 5 || 1.8 (25,000) || ||  || 27 (16,000)
! 5
| 50.0 (90,000)
|{{n/a}}
|{{n/a}}
| 8 (35,000)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 2.0 (35,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| || style="background:#f0f8ff"| 30 (20,000)
! 6
| 60.0 (120,000)
|{{n/a}}
|{{n/a}}
| 10 (50,000)
|-
! Subtotals
| 370,000
| 0
| 75,000
| 145,000
|}
|}
[[File:RE4Weapon Cannon.jpg|left|thumb|Handcannon]]
Unlocked after beating the Mercenaries minigame with all unlocked characters on all 4 stages with 5 stars on every level.  While it is an astoundingly powerful weapon (even when not upgraded), it has the annoying disadvantage of requiring .50 caliber ammo, which rarely appears within the main game - this means you must find it via enemy drops, or Random Item barrels.  After upgrading it all the way to exclusive, this weapon gains the advantage of unlimited ammo. The Exclusive Upgrade also gives the Handcannon 99.9 firepower.


Only available from the Merchant after the game has been completed once, the Matilda takes on the form of a HK VP70 with attached stock (used previously by Leon in Resident Evil 2). While it hardly makes for an essential purchase, the Matilda has the ability to fire off three 9mm rounds at once - meaning that your enemies can be felled in a third of the time. However, some gamers find that it really does nothing but eat up ammunition three times as fast.
* '''Initial cost''': Free!
* '''Exclusive cost''': 200,000
* '''Exclusive effect''': Unlimited ammo and firepower 99.9
* '''Total cost''': 790,000
{{-}}


{{-}}
==Rifles==
These weapons possess a unique advantage over the other weapons - a zoom-able scope.  The primary use for the rifles is long-range precision shooting.  With a little practice, you can take out targets from great distances.  The rifles possess two drawbacks, however.  When aiming, you have a very, very small field of view, and the firing speed can, at times (especially with the bolt-action) be somewhat glacial.  All rifles, and their unique scopes, must be purchased from the Merchant.  Both scopes occupy a 1x3 footprint in your attache case.  Rifle boxes hold a maximum of 10 rounds, and, like all other ammunition, take up 1x2 spaces in your inventory.


===Shotguns===
===Bolt-Action Rifle===
====Shotgun====
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
! Level
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
! 1
| 4.0 (0) (1-2)
| 2.73 (0) (1-2)
| 4.00 (0) (1-2)
| 5 (0) (1-2)
|-
|-
| align="center" | 1 || 4.0 (0) || 1.53 (0) || 3.03 (0) || 6 (0)
! 2
| 5.0 (10,000) (1-2)
|{{n/a}}
| 3.23 (8,000) (1-2)
| 7 (6,000) (1-2)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 4.5 (15,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| 2.43 (7,000) || style="background:#f0f8ff"| 8 (8,000)
! 3
| 6.0 (12,000) (2-1)
|{{n/a}}
| 2.33 (18,000) (3-1)
| 9 (8,000) (2-1)
|-
|-
| align="center" | 3 || 5.0 (20,000) || || 1.50 (15,000) || 10 (10,000)
! 4
| 8.0 (20,000) (3-1)
|{{n/a}}
|{{n/a}}
| 12 (12,000) (3-1)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 6.0 (25,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"| || style="background:#f0f8ff"| 12 (12,000)
! 5
| 10.0 (25,000) (3-1:3)
|{{n/a}}
|{{n/a}}
| 15 (18,000) (3-1:3)
|-
|-
| align="center" | 5 || 7.0 (30,000) || || || 15 (15,000)
! 6
| 12.0 (35,000) (4-1:2)
|{{n/a}}
|{{n/a}}
| 18 (25,000) (4-1:2)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 8.0 (45,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 18 (20,000)
! Subtotals
| 102,000
| 0
| 26,000
| 69,000
|}
|}
[[File:RE4Weapon BARifle.jpg|left|thumb|Bolt-action rifle]]
The Bolt-Action Rifle is the weapon for those who value power over any other statistic.  Reload?  Slow, especially if your magazine is not empty.  The bolt-action will have you needing to re-aim after every shot, as you will lift your eye away from the scope to manually work the bolt and chamber the next round.  Magazine size starts at 5, and remains smaller than the semi-auto.  In exchange for this, an Exclusive Bolt-Action will do as much damage as an unupgraded Handcannon.  Thus, the Bolt-Action Rifle is often referred to as the "Poor Man's Magnum".  The Bolt-Action Rifle and its scope may be bought from the Merchant from your first visit.  The Bolt-Action rifle occupies a 9x1 space in your inventory.


'''Exclusive effect''': Firepower rises to 30.0 (18.0 in the GameCube version). (available at 4-3)
{{-}}
{{-}}


====Riot Gun====
===Semi-automatic rifle===
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
{| {{prettytable|sortable=1|notwide=1|float=right}}
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
! Level
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
! 1
| 7.0 (0) (3-1)
| 1.83 (0) (3-1)
| 2.33 (0) (3-1)
| 10 (0) (3-1)
|-
|-
| align="center" | 1 || 5.0 (0) || 1.53 (0) || 3.03 (0) || 7 (0)
! 2
| 8.0 (15,000) (3-1)
|{{n/a}}
| 1.90 (9,000) (3-1)
| 12 (10,000) (3-1)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 5.5 (20,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| 2.43 (7,000) || style="background:#f0f8ff"| 9 (10,000)
! 3
| 9.0 (18,000) (3-1:3)
|{{n/a}}
| 1.33 (18,000) (4-1)
| 14 (12,000) (3-1:3)
|-
|-
| align="center" | 3 || 6.0 (24,000) || || 1.50 (20,000) || 11 (12,000)
! 4
| 11.0 (24,000) (4-1)
|{{n/a}}
|{{n/a}}
| 17 (15,000) (4-1)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 6.5 (28,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 13 (15,000)
! 5
| 13.0 (30,000) (4-3)
|{{n/a}}
|{{n/a}}
| 20 (20,000) (4-3)
|-
|-
| align="center" | 5 || 7.0 (32,000) || ||  || 15 (20,000)
! 6
| 15.0 (40,000) (5-1)
|{{n/a}}
|{{n/a}}
| 24 (25,000) (5-1)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 8.0 (50,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 17 (25,000)
! Subtotals
| 127,000
| 0
| 27,000
| 82,000
|}
|}
[[File:RE4Weapon SARifle.jpg|left|thumb|Semi-automatic rifle]]
The Semi-Automatic Rifle is the Bolt-Action Rifle's hyperactive brother.  A high firing speed, a faster reload, no need to work the bolt, and a magazine size starting at 10 rounds.  Players playing the Gamecube version will most likely want to use this rifle over the Bolt-Action, but players on other platforms will want to consider the choice carefully.  You may buy this weapon and its scope once you reach the Castle.  The Semi-Automatic Rifle has a 7x2 inventory footprint.


'''Exclusive effect''': Firing speed drops to 0.80 (0.40 on the GameCube). (available at 5-1)
{{-}}
{{-}}


====Striker====
===Infrared scope===
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
You will find this in the Freezer on the Island.  This can be attached to either rifle, and casts the world in an infrared light when you aim.  You may zoom, while this is in use, though it is not as effective as the buyable specialized scopes in this regard.  While you can, if you're willing to burn lots of ammunition, kill Regeneradors without it, adding this to your rifle allows you to see the parasites on the Regeneradors' bodies, allowing you to conserve ammunition.  Like the other scopes, the Infrared Scope occupies a 3x1 inventory footprint.
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
 
==Other weapons==
These special weapons include both unlockable weapons and weapons that do not fit into any other category.
 
===Combat knife===
Never discount the knife.  It is always instantly available, and does okay damage, for a weapon with infinite ammo.  By knocking down an enemy, then slashing them, it is possible to save a fair amount of ammo, and you will find your knife has applications even in boss fights.
 
The Knife is also different for the Characters it represents:
 
Leon's and Ada's Knife are exactly the same in performance but they look different. Leon's Knife looks similar to that of the Survival Knife in Resident Evil: Rebirth, while Ada's looks similar to a Switch blade or a butterfly knife.
 
Krauser in the Mercenaries sports a bigger knife with more power and damage but is restricted to the Mercenaries mode only.
 
===TMP===
{| {{prettytable|sortable=1|notwide=1|float=right}}
! Level
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
! 1
| 0.4 (0) (1-2)
| 0.10 (0) (1-2)
| 2.37 (0) (1-2)
| 30 (0) (1-2)
|-
|-
| align="center" | 1 || 6.0 (0) || 0.73 (0) || 3.00 (0) || 12 (0)
! 2
| 0.5 (7,000) (1-3:1)
|{{n/a}}
| 1.93 (5,000) (1-3:1)
| 50 (7,000) (1-3:1)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 7.0 (25,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| 2.40 (8,000) || style="background:#f0f8ff"| 14 (10,000)
! 3
| 0.6 (14,000) (2-2:1)
|{{n/a}}
| 1.17 (15,000) (3-1:3)
| 100 (15,000) (2-2:1)
|-
|-
| align="center" | 3 || 8.0 (28,000) || || 1.50 (15,000) || 16 (12,000)
! 4
| 0.8 (18,000) (3-1)
|{{n/a}}
|{{n/a}}
| 150 (20,000) (4-1)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 9.0 (32,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 20 (16,000)
! 5
| 1.0 (24,000) (3-1:3)
|{{n/a}}
|{{n/a}}
| 200 (25,000) (4-3)
|-
|-
| align="center" | 5 || 10.0 (40,000) || || || 24 (18,000)
! 6
| 1.2 (35,000) (4-1)
|{{n/a}}
|{{n/a}}
| 250 (35,000) (4-4:last)
|-
|-
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 12.0 (60,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 28 (25,000)
! Subtotals
| 98,000
| 0
| 20,000
| 102,000
|}
|}
[[File:RE4Weapon TMP.jpg|left|thumb|TMP]]
The TMP (Tactical Machine Pistol) is a submachine gun based off of the Steyr TMP.  It uses special 9mm ammunition (100 to a box).  It occupies a 2x3 footprint in your inventory, and also has an optional stock (2x2 footprint).  If you choose to use the TMP, the stock is highly recommended, as it turns a highly inaccurate weapon into a fairly precise stream of bullets.  You may buy the TMP from the Merchant on your first meeting.  You may buy the stock from the Merchant on your second meeting.


''' Exclusive effect''': Firepower rises to 1.8. (available at 4-4: last)
{{-}}
{{-}}


===Rifles===
===Chicago Typewriter (unlockable)===
====Rifle====
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
! Level
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Reload speed<br />(Cost)
! Capacity<br />(Cost)
|-
|-
| align="center" | 1 || 4.0 (0) || 0.67 (0) || 4.00 (0) || 5 (0)
! 1
| 10.0 (0)
| 0.10 (0)
| 1.63 (0)
| Infinite (0)
|}
[[File:RE4Weapon Chicago.jpg|left|thumb|Chicago Typewriter]]
The Chicago Typewriter is a weapon that does 10 firepower worth of damage per round, and is a fully automatic, devastating weapon with unlimited ammunition. Strangely, you are still able to reload the gun, but are not required to do so (although doing so while using Leon's mafia outfit causes an amusing little animation).
 
It costs 1,000,000 Pesetas from the merchant in the main game and 300,000 Pesetas in Separate Ways. It has a 3x7 inventory footprint.
 
;How to unlock
The ability to buy it is unlocked on completion of [[Resident Evil 4/Assignment Ada|Assignment Ada]] (GameCube/PC/Wii) and/or [[Resident Evil 4/Separate Ways|Separate Ways]] (PC/PS2/Wii). If you unlock it for the main game, it can only be purchased during a new game plus (based on a cleared game save). Unlocking specifics:
*GameCube: complete Assignment Ada.
*PC: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
*PS2: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
*Wii: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
{{-}}
 
===Rocket Launcher/Infinite Launcher/Special Launcher===
{| {{prettytable|sortable=1|notwide=1|float=right}}
! Rocket Launcher!!Firepower!!Firing Speed!!Reload Speed!!Capacity!!Price
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 5.0 (10,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| 3.23 (8,000) || style="background:#f0f8ff"| 7 (6,000)
| Normal
| {{n/a}}
| {{n/a}}
| {{n/a}}
| 1
| 30,000
|-
|-
| align="center" | 3 || 6.0 (12,000) || || 2.33 (18,000) || 9 (8,000)
| Special
| {{n/a}}
| {{n/a}}
| {{n/a}}
| 1
| {{free}}
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 8.0 (20,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 12 (12,000)
| Infinite
|-
| {{n/a}}
| align="center" | 5 || 10.0 (25,000) ||  ||  || 15 (18,000)
| {{n/a}}
|-
| {{n/a}}
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 12.0 (35,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 18 (25,000)
| Infinite
| 1,000,000
|}
|}
[[File:RE4Weapon Rocket.jpg|left|thumb|Rocket launcher]]
The '''Rocket Launcher''' is a single-use weapon that devastates anything it hits.  It costs 30,000 Pesetas to buy from the Merchant (You do find one in the Castle, however.)  No statistics are given for any of the launchers and thus are not available within the table.  Please note that the damage of the rocket launchers is actually a percentage, ranging from an unknown minimum to 100% damage on some enemies and bosses when hit dead on.  After using it once, Leon will automatically throw it away, and you will need to enter your inventory to choose a new weapon.  All rocket launchers are equipped with zoom scopes.  They devour 8x2 spaces in your inventory.


Ada throws you the '''Special Launcher''' during your battle with Saddler.  When you are given this weapon, using it on Saddler will earn you a one shot kill - however hitting him can sometimes be difficult. You can also beat Saddler without this weapon and use it elsewhere in the game. Some players recommend saving the special launcher and selling it when a new game is started from that data, as it is worth more than the regular rocket launcher.
The '''Infinite Launcher''' is, in essence, a rocket launcher that automatically reloads after every shot without any animation on your part.  Leon draws this quicker than the regular launcher, as well.  No statistics are given, and thus the exact reload speed and firing speed are unknown.  After your first play-through, you may buy it from the Merchant for 1 million Pesetas.
{{-}}
{{-}}


====Rifle (Semi-auto)====
===Grenades===
{| cellpadding="3"; cellspacing="0"; align="right" border:"1px solid #999"; text-align:"center"; font-size:"11px"
There are three types of grenades. All grenades take up a 2x1 space in your inventory. None are for sale so use them wisely.
| style="background:#56B4E5"| <big>'''Level'''</big> || style="background:#56B4E5"| '''Firepower''' (cost) || style="background:#56B4E5"| '''Firing Speed''' (cost) || style="background:#56B4E5"| '''Reload Speed''' (cost) || style="background:#56B4E5"| '''Capacity''' (cost)
 
[[File:RE4Weapon FlashG.jpg|thumb|right|Flash Grenade.]]
;Flash Grenade: Sell: 500 PTAS
:These create a flash of bright light. Stuns or blinds enemies. Does little damage on its own but you can use the delay to make an escape or use melee attacks. Instantly kills exposed parasites
{{-}}
[[File:RE4Weapon IncenG.jpg|thumb|right|Incendiary Grenade.]]
;Incendiary Grenade: Sell: 1000 PTAS
:These set an area on fire. Does moderate damage and distracts enemies while they frantically try to put the fire out.
{{-}}
[[File:RE4Weapon FragG.jpg|right|thumb|Hand Grenade]]
;Hand Grenade: Sell: 2000 PTAS
:These are your stereotypical fragmentation grenades. They kill, or at least severely wound all enemies within the area of effect.
{{-}}
 
===Minethrower===
[[File:RE4Weapon Thrower.jpg|left|thumb|Mine Thrower.]]
{| {{prettytable|sortable=1|notwide=1|float=right}}
! Level
! Firepower<br />(Cost)
! Firing Speed<br />(Cost)
! Reload Speed<br />(Cost)
! Capacity<br />(Cost)
|-
|-
| align="center" | 1 || 7.0 (0) || 1.43 (0) || 2.33 (0) || 10 (0)
! 1
| 2.0 (0) (3-1)
| 1.33 (0) (3-1)
| 3.43 (0) (3-1)
| 5 (0) (3-1)
|-
|-
| style="background:#f0f8ff" align="center" | 2 || style="background:#f0f8ff"| 8.0 (15,000) || style="background:#f0f8ff"| || style="background:#f0f8ff"| 1.90 (9,000) || style="background:#f0f8ff"| 12 (10,000)
! 2
| 4.0 (25,000) (3-3)
|{{n/a}}
| 2.57 (18,000) (4-1:2)
| 7 (25,000) (3-1)
|-
|-
| align="center" | 3 || 9.0 (18,000) || || 1.33 (18,000) || 14 (12,000)
! 3
| 6.0 (45,000) (4-2)
|{{n/a}}
|{{n/a}}
| 10 (40,000) (5-1)
|-
|-
| style="background:#f0f8ff" align="center" | 4 || style="background:#f0f8ff"| 11.0 (24,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 17 (15,000)
! Subtotals
|-
| 70,000
| align="center" | 5 || 13.0 (30,000) ||  ||  || 20 (20,000)
| 0
|-
| 18,000
| style="background:#f0f8ff" align="center" | 6 || style="background:#f0f8ff"| 15.0 (40,000) || style="background:#f0f8ff"|  || style="background:#f0f8ff"|  || style="background:#f0f8ff"| 24 (25,000)
| 65,000
|}
|}
This weapon fires Mine-Darts at enemies which detonate after a short period of time.  You may purchase a scope for this weapon, which gives it increased accuracy and a first-person zoom view.  A large number of players despise this weapon, citing its low fire rate, large inventory footprint, lack of usefulness without a scope, and the relative scarcity of its ammunition.  While it is true that the Minethrower has a low fire rate and large footprint, it does not require the scope to be of any use, and the scope can even get in the way, and its ammunition is not as scarce as stated, due to how it drops.  If the player has a total of 8 or fewer darts, in the Mine Thrower and the inventory, there is a chance to drop more darts until the number of darts the player has in total is 9 or greater, at which point the game refuses to drop more.  It is worth noting that the firepower stat does not actually measure firepower, but rather the blast radius of the darts.  The actual firepower is on-par with that of a Hand Grenade.


* '''Initial cost''': 28,000 (9,800 in the PAL version)
* '''Scope cost''': 8,000
* '''Exclusive cost''': 30,000
* '''Exclusive effect''': Homing darts and blast radius increase (available at 5-1)
* '''Total upgrade cost''': 183,000
* '''Total + initial + scope''': 219,000
{{-}}
{{-}}


===Magnum===
===P.R.L. 412===
====Killer7====
This weapon is unlocked once you have completed the game on Professional. The '''Plaga Removal Laser, Model 412''' is a condensed, weaponized version of the larger mechanism used to kill the Plagas inside Leon and Ashley near the game's climax. It uses a concentrated burst of radiated light energy to exterminate Plaga parasites, thereby killing their hosts from the inside out.
Named after another then-forthcoming [[Capcom]] title, the [[Killer7]] is probably more suited to gamers who prefer speed over firepower (chances are that these are the same gamers who chose the Blacktail over the Red9). With a detachable magazine, the poor reload speeds of the Broken Butterfly are done away with - but firepower is compromised.
 
Unlike most of the weapons in Resident Evil 4, the Killer7 has no 'exclusive' upgrade available.
A weak or uncharged shot acts as a flash-bang grenade that does a moderate amount of damage to enemies in front of the weapon. A fully charged shot will automatically fire at any enemy or breakable object in view, and will kill all enemies (and most bosses) in one shot. This weapon is free upon completion of Professional in any file that has completed the game. It occupies 3x7 spaces in your inventory.
 
'''Not included in the GameCube version.''' Initially added as exclusive content for the PlayStation 2 version, it was later included in all future ports. The main weakness of the P.R.L. 412 as it is in the PlayStation 2 version is that it only has an effect on enemies directly in front of it, and accuracy tends to suffer, though it is possible to eliminate multiple enemies in one shot if they are all gathered along the beam's path at once. However, in later issues of the game (Beginning with Wii edition), the P.R.L. 412 is upgraded to allow it to fire a "scatter blast" upon a complete charge, which discharges multiple beams in one shot that instantly key in to destructible objects and enemies, destroying them easily at any distance with less of a need for perfect aim.
 
 
 
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Latest revision as of 01:10, 15 March 2023

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Below is a list of weapons (with the appropriate stats) found in the main single player campaign of Resident Evil 4. The weapons used in Mercenaries, Assignment Ada and Separate Ways are not covered.

Handguns[edit]

Leon starts with the Handgun, others must be bought from the Merchant. All handguns use 9mm Handgun ammo, found in red boxes (and sometimes as red-aura drops from slain enemies). Handgun ammo is stored 50 rounds per two spaces. With the exception of the Red9 and the Matilda, all pistols take up a 2x3 space in your inventory.

Handgun[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 1.0 (0) (1-1) 0.47 (0) (1-1) 1.73 (0) (1-1) 10 (0) (1-1)
2 1.2 (7,000) (1-2) 0.40 (5,000) (1-2) 1.47 (4,000) (1-2) 13 (4,000) (1-2)
3 1.4 (10,000) (2-1) 0.33 (12,000) (3-1) 0.87 (10,000) (3-1) 16 (6,000) (2-1)
4 1.6 (15,000) (3-1) N/A N/A 19 (8,000) (3-1)
5 1.8 (18,000) (3-1:3) N/A N/A 22 (10,000) (3-1:3)
6 2.0 (20,000) (4-1:2) N/A N/A 25 (12,000) (4-1:2)
Subtotals 70,000 17,000 14,000 40,000
Handgun

This is Leon's starting pistol. Weak power, but when given its exclusive upgrade will cause critical hits from headshots (Either instantly killing a human enemy, or destroying the head and bringing the Plaga within to near-death) five times as often. While it holds its own in the earliest sections of the game, it won't be long before bigger, bolder and all-round better guns start calling and this pea-shooter is sold and replaced. Nevertheless, players that prefer to keep flash grenades instead of selling them could benefit greatly from this handgun, due to the Exclusive upgrade multiplying the critical hit chance by 5. It's worth noting that regardless of the handgun you are equipped with, Leon will always be seen holding this gun in cutscenes where he is armed. May also increase chance of critical hits on suplexes when held.

Exclusive Effect: The chances of achieving a critical one-hit-kill is multiplied by five. (available at 4-3)

Punisher[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 0.9 (0) (1-3:last) 0.47 (0) (1-3:last) 1.70 (0) (1-3:last) 10 (0) (1-3:last)
2 1.1 (10,000) (1-3:last) 0.40 (10,000) (1-3:last) 1.47 (8,000) (1-3:last) 13 (8,000) (1-3:last)
3 1.3 (15,000) (2-2:1) 0.33 (20,000) (3-1:last) 0.83 (18,000) (3-1:last) 16 (10,000) (2-2:1)
4 1.5 (20,000) (3-1:last) N/A N/A 20 (15,000) (3-1:last)
5 1.7 (25,000) (4-1:2) N/A N/A 24 (18,000) (4-1:2)
6 1.9 (35,000) (4-3:1) N/A N/A 28 (24,000) (4-3:1)
Subtotals 105,000 30,000 26,000 75,000
Punisher

A pistol that is able to pierce through two enemies at once (Five with the Exclusive Upgrade). It is modeled after the FN Five-SeveN. Any handgun ammo saved by the piercing ability, however, tends to be negated by the lowered Firepower. It could be said that the gun's name may be a reference to the comic book anti-hero "The Punisher". A special objective in the main game both allows you to have the Punisher for free if the 10 blue medallions are found and shot (dotted around the farm and the church perimeter), while shooting all 15 before visiting the Merchant allows you to buy it with a free firepower upgrade (which, in this case, is a clear upgrade to the original unupgraded Handgun). You may buy this the first time you meet the Merchant.

This is also the gun Ada Wong uses in the Assignment Ada scenario.

Exclusive Effect: The ammo used can penetrate up to five enemies at once. (available at 4-4: last merchant for 40, 000)

Red 9[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 1.6 (0) (2-2:1) 0.53 (0) (2-2:1) 2.73 (0) (2-2:1) 8 (0)
2 1.8 (15,000) (2-2:1) 0.47 (10,000) (2-2:1) 2.20 (6,000) (2-2:1) 10 (6,000) (2-2:1)
3 2.0 (20,000) (3-1:1) 0.40 (15,000) (3-1:3) 1.67 (10,000) (3-1:3) 12 (8,000) (2-2:1)
4 2.4 (24,000) (3-1:3) N/A N/A 15 (12,000) (3-1:3)
5 2.8(28,000) (4-1:2) N/A N/A 18 (16,000) (4-1:1)
6 3.7 (45,000) (4-4:last) N/A N/A 22 (22,000) (4-4:last)
Subtotals 132,000 25,000 16,000 64,000
Red 9

Modelled after the famous Mauser C-96, the Red9 is a large and, shot for shot, potentially the single highest firepower Pistol you may possess. The drawback to this is the smallest magazine capacity, slowest reload time, slowest refire rate, poor recoil, and a larger inventory footprint (2x4) than all other pistols. While a stock can be bought to negate the recoil, this increases the inventory footprint to 11 spaces (2x4 for the weapon, 1x3 for the stock). The Red9's firepower surpasses any low-level shotgun with a maximum power of 6.5 (with the exclusive upgrade). Some argue that the efficiency of ammo usage makes this a good weapon. Choose this gun if you like aiming over spraying. You may buy this weapon and its stock once you rescue Ashley from the church.

Exclusive effect: Firepower rises to 6.5 (5.0 in the GameCube version)

Blacktail[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 1.6 (0) (3-1) 0.47 (0) (3-1) 1.70 (0) (3-1) 15 (0) (3-1)
2 1.8 (10,000) (3-1) 0.40 (10,000) (3-1) 1.47 (8,000) (3-1) 18 (8,000) (3-1)
3 2.0 (15,000) (3-3) 0.27 (20,000) (4-1:2) 0.83 (15,000) (4-1:2) 21 (10,000) (3-3)
4 2.3 (20,000) (4-1:2) N/A N/A 25 (15,000) (4-1:2)
5 2.7 (25,000) (4-3) N/A N/A 30 (20,000) (4-3)
6 3.2 (35,000) (4-4: last) N/A N/A 35 (25,000) (4-4: last)
Subtotals 105,000 30,000 23,000 78,000
Blacktail

The last of the standard semi-auto handguns to appear, the Blacktail is the most well-rounded (and fastest non-burst firing when upgraded) pistol available. It has the same reload time as the Handgun, fires even faster, has roughly twice the Firepower, and a larger magazine capacity. However, it falls behind the Red9 in pure firepower, even after its Exclusive upgrade. You may buy this weapon once you enter the castle.

In the main game, Ada carries this pistol with her at all times (despite not using it in Assignment Ada).

Exclusive effect: Firepower rises to 4.5 (3.4 in the GameCube version). (available at 4-4: last)

Matilda (unlockable)[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 1.0 (0) 0.47 (0) 1.73 (0) 15 (0)
2 1.2 (15,000) N/A 1.47 (6,000) 18 (7,000)
3 1.4 (17,000) N/A 0.87 (15,000) 21 (10,000)
4 1.6 (20,000) N/A N/A 24 (12,000)
5 1.8 (25,000) N/A N/A 27 (16,000)
6 2.0 (35,000) N/A N/A 30 (20,000)
Subtotals 112,000 0 21,000 65,000
Matilda

The Matilda takes on the form of a HK VP70 with attached stock which is also the same gun that Leon used in Resident Evil 2 when you found upgrade parts for his handgun. It can be unlocked by beating the main game, purchasable immediately. It has somewhat average Firepower (on par with the regular Handgun), reloads quickly, and can belch out its bursts very rapidly in groups of three, meaning that your enemies can be felled in a third of the time. However, most players find that it really does nothing but eat up ammunition three times as fast. With its Exclusive upgrade, it gains a 100 round magazine. The Matilda occupies a 2x5 space (the largest for a pistol) in your inventory.

  • Initial cost: 70,000
  • Exclusive cost: 35,000
  • Exclusive effect: Capacity 100
  • Total upgrades cost: 233,000
  • Total + initial: 303,000
  • Maxed-out resale value: 152,000

Shotguns[edit]

Your shotgun is, in general, considered a crowd-clearing weapon. Even the weakest one has a penchant for being able to catch large groups in the blast radius of its shells. Note that, while the weapons are all hand-loaded weapons, the reload animation only has you loading two shells to get a full magazine. With the exclusion of the Striker, shotguns have a 8x2 inventory footprint. Shotguns use Shotgun shells, which use 2x1 spaces to hold 25 and in normal and pro each 2x1 holds 15 rounds. All shotguns can be bought from the Merchant.

Shotgun[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 4.0 (0) (1-1) 1.53 (0) (1-1) 3.03 (0) (1-1) 6 (0) (1-1)
2 4.5 (15,000) (1-2) N/A 2.43 (7,000) (1-2) 8 (8,000) (1-2)
3 5.0 (20,000) (2-1) N/A 1.50 (15,000) (3-1) 10 (10,000) (2-1)
4 6.0 (25,000) (3-1) N/A N/A 12 (12,000) (3-1)
5 7.0 (30,000) (4-1) N/A N/A 15 (15,000) (4-1)
6 8.0 (45,000) (4-3) N/A N/A 18 (20,000) (4-3)
Subtotals 135,000 0 22,000 65,000
Shotgun

The Shotgun is your basic shotgun, of course. Average attack power, good spread. Unfortunately, it tends to be slower than other weapons. Good for knocking ganados off their feet. The Exclusive upgrade for the Shotgun allows it to do full damage from any range. You can pick up a free shotgun off the wall of the trap house, in Chapter 1-1 - and you will need it, to fend off Dr Salvador.

Exclusive Effect: The shotgun will give the same amount of damage at any range of fire. (available at 4-4: last)

Riot gun[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 5.0 (0) (3-1) 1.53 (0) (3-1) 3.03 (0) (3-1) 7 (0) (3-1)
2 5.5 (20,000) (3-1) N/A 2.43 (7,000) (3-1:3) 9 (10,000) (3-1:3)
3 6.0 (24,000) (3-1:2) N/A 1.50 (20,000) (4-4: last) 11 (12,000) (3-3)
4 6.5 (28,000) (3-3) N/A N/A 13 (15,000) (4-1:2)
5 7.0 (32,000) (4-1:2) N/A N/A 15 (20,000) (4-2)
6 8.0 (50,000) (4-4: last) N/A N/A 17 (25,000) (4-4: last)
Subtotals 154,000 0 27,000 82,000
Riot gun

The Riot Gun is a slight improvement over the regular Shotgun. Larger magazine capacity, same spread, slightly greater attack power (unless you fully upgrade both weapons, but then don't get the Exclusive upgrade on the Riot Gun). Damage Drop-off is much more gentle compared to the Striker. It has a unique trait in that it aims slightly faster than other weapons (this is what "easy to handle" means). You may buy the Riot Gun when you enter the Castle.

Exclusive effect: Firepower rises to 10.0. (available at 4-4: last)

Striker[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 6.0 (0) (4-1;last) 0.73 (0) (4-1;last) 3.00 (0) (4-1;last) 12 (0) (4-1;last)
2 7.0 (25,000) (4-1;last) N/A 2.40 (8,000) (4-1;last) 14 (10,000) (4-1;last)
3 8.0 (28,000) (4-3) N/A 1.67 (15,000) (4-4;last) 16 (12,000) (4-3)
4 9.0 (32,000) (4-4;last) N/A N/A 20 (16,000) (4-4;last)
5 10.0 (40,000) (5-1) N/A N/A 24 (18,000) (5-1)
6 12.0 (60,000) (5-1;2) N/A N/A 28 (25,000) (5-1;2)
Subtotals 185,000 0 23,000 81,000
Striker

A semi-automatic, drum-fed shotgun. The Striker is, in essence, the best of all worlds — highest attack power, highest fire rate, fastest reload, and a relatively massive magazine. The only downside is the very short range. The Exclusive upgrade for this weapon is a 100 round magazine — perfect for those huge crowds. The striker has a 5x2 inventory footprint. You may buy the Striker from the merchant at the bottom of the spike trap.

Exclusive Effect: Increases Capacity to 100.

Magnums[edit]

Your Magnum is, to be blunt, your heavy hitter. Even chainsaw ganados will drop within three rounds of a high-level Magnum. Magnum ammo comes in boxes of 10, and both Magnum pistols take up 4x2 spaces of inventory.

Broken Butterfly[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 13.0 (0) (3-1) 0.70 (0) (3-1) 3.67 (0) (3-1) 6 (0) (3-1)
2 15.0 (25,000) (3-1) N/A 3.00 (15,000) (3-3) 8 (15,000) (3-1)
3 17.0 (30,000) (3-3) N/A 2.33 (20,000) (4-3) 10 (20,000) (4-1:2)
4 20.0 (35,000) (4-1:2) N/A N/A 12 (25,000) (5-1)
5 24.0 (50,000) (4-3) N/A N/A N/A
6 28.0 (70,000) (5-3) N/A N/A N/A
Subtotals 210,000 0 35,000 60,000
Broken Butterfly

This .45 calibre revolver-style Magnum is the second most powerful ammo-based weapon in the game. Its Exclusive upgrade makes its Firepower skyrocket (50.0). Unfortunately, the price for this is a slow reload even at maximum level, needing to pay for Exclusive upgrades in order to make it more effective than the Killer7, and the highest magazine size possible being 12 rounds. This is generally not a concern, as ammo is scarce, and thus most players will reload the gun at their earliest convenience when they find magnum ammo. Great weapon for bosses when maxed out. You may buy the Broken Butterfly as soon as you enter the Castle, or you can get one for free after reuniting with Ashley by backtracking to a locked door before the maze area, next to the fountain.

  • Initial cost: 38,000
  • Exclusive cost: 150,000
  • Exclusive effect: Firepower becomes 50 (available at 5-3:2)
  • Total cost: 455,000
  • Total + initial: 493,000

Killer 7[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 25.0 (0) (5-1) 0.70 (0) (5-1) 1.83 (0) (5-1) 7 (0) (5-1)
2 30.0 (62,000) N/A 1.53 (20,000) 10 (30,000)
3 35.0 (78,000) N/A 0.93 (30,000) 14 (40,000)
Subtotals 140,000 0 50,000 70,000
Killer 7

The Killer 7 is the second of the magnums - a 1911-style semi-automatic with an attached laser sight. The gun itself is a reference to another Capcom game called Killer7. It has no Exclusive upgrade, and its firepower is weaker than a fully upgraded Broken Butterfly, but it sports a faster firing speed, a faster reload speed, a larger capacity, and reduced recoil. While you will need to fire more shots to take something down with it, it is a very cost effective weapon. You may buy the Killer7 at the first Merchant on the Island.

  • Initial cost: 77,700
  • Exclusive cost: N/A
  • Exclusive effect: N/A (Exclusive is not available for this weapon)
  • Total cost: 260,000
  • Total + initial: 337,700

Handcannon (unlockable)[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 30.0 (0) 1.17 (0) 3.67 (0) 3 (0)
2 35.0 (40,000) N/A 2.87 (25,000) 4 (15,000)
3 40.0 (50,000) N/A 1.83 (50,000) 5 (20,000)
4 45.0 (70,000) N/A N/A 6 (25,000)
5 50.0 (90,000) N/A N/A 8 (35,000)
6 60.0 (120,000) N/A N/A 10 (50,000)
Subtotals 370,000 0 75,000 145,000
Handcannon

Unlocked after beating the Mercenaries minigame with all unlocked characters on all 4 stages with 5 stars on every level. While it is an astoundingly powerful weapon (even when not upgraded), it has the annoying disadvantage of requiring .50 caliber ammo, which rarely appears within the main game - this means you must find it via enemy drops, or Random Item barrels. After upgrading it all the way to exclusive, this weapon gains the advantage of unlimited ammo. The Exclusive Upgrade also gives the Handcannon 99.9 firepower.

  • Initial cost: Free!
  • Exclusive cost: 200,000
  • Exclusive effect: Unlimited ammo and firepower 99.9
  • Total cost: 790,000

Rifles[edit]

These weapons possess a unique advantage over the other weapons - a zoom-able scope. The primary use for the rifles is long-range precision shooting. With a little practice, you can take out targets from great distances. The rifles possess two drawbacks, however. When aiming, you have a very, very small field of view, and the firing speed can, at times (especially with the bolt-action) be somewhat glacial. All rifles, and their unique scopes, must be purchased from the Merchant. Both scopes occupy a 1x3 footprint in your attache case. Rifle boxes hold a maximum of 10 rounds, and, like all other ammunition, take up 1x2 spaces in your inventory.

Bolt-Action Rifle[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 4.0 (0) (1-2) 2.73 (0) (1-2) 4.00 (0) (1-2) 5 (0) (1-2)
2 5.0 (10,000) (1-2) N/A 3.23 (8,000) (1-2) 7 (6,000) (1-2)
3 6.0 (12,000) (2-1) N/A 2.33 (18,000) (3-1) 9 (8,000) (2-1)
4 8.0 (20,000) (3-1) N/A N/A 12 (12,000) (3-1)
5 10.0 (25,000) (3-1:3) N/A N/A 15 (18,000) (3-1:3)
6 12.0 (35,000) (4-1:2) N/A N/A 18 (25,000) (4-1:2)
Subtotals 102,000 0 26,000 69,000
Bolt-action rifle

The Bolt-Action Rifle is the weapon for those who value power over any other statistic. Reload? Slow, especially if your magazine is not empty. The bolt-action will have you needing to re-aim after every shot, as you will lift your eye away from the scope to manually work the bolt and chamber the next round. Magazine size starts at 5, and remains smaller than the semi-auto. In exchange for this, an Exclusive Bolt-Action will do as much damage as an unupgraded Handcannon. Thus, the Bolt-Action Rifle is often referred to as the "Poor Man's Magnum". The Bolt-Action Rifle and its scope may be bought from the Merchant from your first visit. The Bolt-Action rifle occupies a 9x1 space in your inventory.

Exclusive effect: Firepower rises to 30.0 (18.0 in the GameCube version). (available at 4-3)

Semi-automatic rifle[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 7.0 (0) (3-1) 1.83 (0) (3-1) 2.33 (0) (3-1) 10 (0) (3-1)
2 8.0 (15,000) (3-1) N/A 1.90 (9,000) (3-1) 12 (10,000) (3-1)
3 9.0 (18,000) (3-1:3) N/A 1.33 (18,000) (4-1) 14 (12,000) (3-1:3)
4 11.0 (24,000) (4-1) N/A N/A 17 (15,000) (4-1)
5 13.0 (30,000) (4-3) N/A N/A 20 (20,000) (4-3)
6 15.0 (40,000) (5-1) N/A N/A 24 (25,000) (5-1)
Subtotals 127,000 0 27,000 82,000
Semi-automatic rifle

The Semi-Automatic Rifle is the Bolt-Action Rifle's hyperactive brother. A high firing speed, a faster reload, no need to work the bolt, and a magazine size starting at 10 rounds. Players playing the Gamecube version will most likely want to use this rifle over the Bolt-Action, but players on other platforms will want to consider the choice carefully. You may buy this weapon and its scope once you reach the Castle. The Semi-Automatic Rifle has a 7x2 inventory footprint.

Exclusive effect: Firing speed drops to 0.80 (0.40 on the GameCube). (available at 5-1)

Infrared scope[edit]

You will find this in the Freezer on the Island. This can be attached to either rifle, and casts the world in an infrared light when you aim. You may zoom, while this is in use, though it is not as effective as the buyable specialized scopes in this regard. While you can, if you're willing to burn lots of ammunition, kill Regeneradors without it, adding this to your rifle allows you to see the parasites on the Regeneradors' bodies, allowing you to conserve ammunition. Like the other scopes, the Infrared Scope occupies a 3x1 inventory footprint.

Other weapons[edit]

These special weapons include both unlockable weapons and weapons that do not fit into any other category.

Combat knife[edit]

Never discount the knife. It is always instantly available, and does okay damage, for a weapon with infinite ammo. By knocking down an enemy, then slashing them, it is possible to save a fair amount of ammo, and you will find your knife has applications even in boss fights.

The Knife is also different for the Characters it represents:

Leon's and Ada's Knife are exactly the same in performance but they look different. Leon's Knife looks similar to that of the Survival Knife in Resident Evil: Rebirth, while Ada's looks similar to a Switch blade or a butterfly knife.

Krauser in the Mercenaries sports a bigger knife with more power and damage but is restricted to the Mercenaries mode only.

TMP[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 0.4 (0) (1-2) 0.10 (0) (1-2) 2.37 (0) (1-2) 30 (0) (1-2)
2 0.5 (7,000) (1-3:1) N/A 1.93 (5,000) (1-3:1) 50 (7,000) (1-3:1)
3 0.6 (14,000) (2-2:1) N/A 1.17 (15,000) (3-1:3) 100 (15,000) (2-2:1)
4 0.8 (18,000) (3-1) N/A N/A 150 (20,000) (4-1)
5 1.0 (24,000) (3-1:3) N/A N/A 200 (25,000) (4-3)
6 1.2 (35,000) (4-1) N/A N/A 250 (35,000) (4-4:last)
Subtotals 98,000 0 20,000 102,000
TMP

The TMP (Tactical Machine Pistol) is a submachine gun based off of the Steyr TMP. It uses special 9mm ammunition (100 to a box). It occupies a 2x3 footprint in your inventory, and also has an optional stock (2x2 footprint). If you choose to use the TMP, the stock is highly recommended, as it turns a highly inaccurate weapon into a fairly precise stream of bullets. You may buy the TMP from the Merchant on your first meeting. You may buy the stock from the Merchant on your second meeting.

Exclusive effect: Firepower rises to 1.8. (available at 4-4: last)

Chicago Typewriter (unlockable)[edit]

Level Firepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
1 10.0 (0) 0.10 (0) 1.63 (0) Infinite (0)
Chicago Typewriter

The Chicago Typewriter is a weapon that does 10 firepower worth of damage per round, and is a fully automatic, devastating weapon with unlimited ammunition. Strangely, you are still able to reload the gun, but are not required to do so (although doing so while using Leon's mafia outfit causes an amusing little animation).

It costs 1,000,000 Pesetas from the merchant in the main game and 300,000 Pesetas in Separate Ways. It has a 3x7 inventory footprint.

How to unlock

The ability to buy it is unlocked on completion of Assignment Ada (GameCube/PC/Wii) and/or Separate Ways (PC/PS2/Wii). If you unlock it for the main game, it can only be purchased during a new game plus (based on a cleared game save). Unlocking specifics:

  • GameCube: complete Assignment Ada.
  • PC: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
  • PS2: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
  • Wii: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.

Rocket Launcher/Infinite Launcher/Special Launcher[edit]

Rocket Launcher Firepower Firing Speed Reload Speed Capacity Price
Normal N/A N/A N/A 1 30,000
Special N/A N/A N/A 1 Free
Infinite N/A N/A N/A Infinite 1,000,000
Rocket launcher

The Rocket Launcher is a single-use weapon that devastates anything it hits. It costs 30,000 Pesetas to buy from the Merchant (You do find one in the Castle, however.) No statistics are given for any of the launchers and thus are not available within the table. Please note that the damage of the rocket launchers is actually a percentage, ranging from an unknown minimum to 100% damage on some enemies and bosses when hit dead on. After using it once, Leon will automatically throw it away, and you will need to enter your inventory to choose a new weapon. All rocket launchers are equipped with zoom scopes. They devour 8x2 spaces in your inventory.

Ada throws you the Special Launcher during your battle with Saddler. When you are given this weapon, using it on Saddler will earn you a one shot kill - however hitting him can sometimes be difficult. You can also beat Saddler without this weapon and use it elsewhere in the game. Some players recommend saving the special launcher and selling it when a new game is started from that data, as it is worth more than the regular rocket launcher.

The Infinite Launcher is, in essence, a rocket launcher that automatically reloads after every shot without any animation on your part. Leon draws this quicker than the regular launcher, as well. No statistics are given, and thus the exact reload speed and firing speed are unknown. After your first play-through, you may buy it from the Merchant for 1 million Pesetas.

Grenades[edit]

There are three types of grenades. All grenades take up a 2x1 space in your inventory. None are for sale so use them wisely.

Flash Grenade.
Flash Grenade
Sell: 500 PTAS
These create a flash of bright light. Stuns or blinds enemies. Does little damage on its own but you can use the delay to make an escape or use melee attacks. Instantly kills exposed parasites
Incendiary Grenade.
Incendiary Grenade
Sell: 1000 PTAS
These set an area on fire. Does moderate damage and distracts enemies while they frantically try to put the fire out.
Hand Grenade
Hand Grenade
Sell: 2000 PTAS
These are your stereotypical fragmentation grenades. They kill, or at least severely wound all enemies within the area of effect.

Minethrower[edit]

Mine Thrower.
Level Firepower
(Cost)
Firing Speed
(Cost)
Reload Speed
(Cost)
Capacity
(Cost)
1 2.0 (0) (3-1) 1.33 (0) (3-1) 3.43 (0) (3-1) 5 (0) (3-1)
2 4.0 (25,000) (3-3) N/A 2.57 (18,000) (4-1:2) 7 (25,000) (3-1)
3 6.0 (45,000) (4-2) N/A N/A 10 (40,000) (5-1)
Subtotals 70,000 0 18,000 65,000

This weapon fires Mine-Darts at enemies which detonate after a short period of time. You may purchase a scope for this weapon, which gives it increased accuracy and a first-person zoom view. A large number of players despise this weapon, citing its low fire rate, large inventory footprint, lack of usefulness without a scope, and the relative scarcity of its ammunition. While it is true that the Minethrower has a low fire rate and large footprint, it does not require the scope to be of any use, and the scope can even get in the way, and its ammunition is not as scarce as stated, due to how it drops. If the player has a total of 8 or fewer darts, in the Mine Thrower and the inventory, there is a chance to drop more darts until the number of darts the player has in total is 9 or greater, at which point the game refuses to drop more. It is worth noting that the firepower stat does not actually measure firepower, but rather the blast radius of the darts. The actual firepower is on-par with that of a Hand Grenade.

  • Initial cost: 28,000 (9,800 in the PAL version)
  • Scope cost: 8,000
  • Exclusive cost: 30,000
  • Exclusive effect: Homing darts and blast radius increase (available at 5-1)
  • Total upgrade cost: 183,000
  • Total + initial + scope: 219,000

P.R.L. 412[edit]

This weapon is unlocked once you have completed the game on Professional. The Plaga Removal Laser, Model 412 is a condensed, weaponized version of the larger mechanism used to kill the Plagas inside Leon and Ashley near the game's climax. It uses a concentrated burst of radiated light energy to exterminate Plaga parasites, thereby killing their hosts from the inside out.

A weak or uncharged shot acts as a flash-bang grenade that does a moderate amount of damage to enemies in front of the weapon. A fully charged shot will automatically fire at any enemy or breakable object in view, and will kill all enemies (and most bosses) in one shot. This weapon is free upon completion of Professional in any file that has completed the game. It occupies 3x7 spaces in your inventory.

Not included in the GameCube version. Initially added as exclusive content for the PlayStation 2 version, it was later included in all future ports. The main weakness of the P.R.L. 412 as it is in the PlayStation 2 version is that it only has an effect on enemies directly in front of it, and accuracy tends to suffer, though it is possible to eliminate multiple enemies in one shot if they are all gathered along the beam's path at once. However, in later issues of the game (Beginning with Wii edition), the P.R.L. 412 is upgraded to allow it to fire a "scatter blast" upon a complete charge, which discharges multiple beams in one shot that instantly key in to destructible objects and enemies, destroying them easily at any distance with less of a need for perfect aim.