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==Leads== | ==Leads== | ||
Early into the game, you'll make contact with Felix, an old acquaintance of yours. He'll be helping you out by supplying leads—possible contacts for obtaining coke—that you can follow in the Sat Phone menu. Each lead comprises a side mission of some sort. You can be tasked with doing a variety of things, sometimes more than one at a time: | Early into the game, you'll make contact with Felix, an old acquaintance of yours. He'll be helping you out by supplying leads—possible contacts for obtaining coke—that you can follow in the Sat Phone menu. Each lead comprises a side mission of some sort. You can be tasked with doing a variety of things, sometimes more than one at a time: | ||
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Once you complete a Lead mission, be sure to follow through with the Supplier mission. It will not remain available for long. | Once you complete a Lead mission, be sure to follow through with the Supplier mission. It will not remain available for long. | ||
==Dealers== | ==Dealers== | ||
Anytime you have loose grams of coke on your person, you can seek out a Dealer (a white dot on the map) and negotiate a sale (using the meter). The disadvantage is that you can only sell off 100g at a time, but the advantage is that Dealers can usually afford a better rate for your coke (up to $100 per gram, meaning up to $10,000 per deal). | Anytime you have loose grams of coke on your person, you can seek out a Dealer (a white dot on the map) and negotiate a sale (using the meter). The disadvantage is that you can only sell off 100g at a time, but the advantage is that Dealers can usually afford a better rate for your coke (up to $100 per gram, meaning up to $10,000 per deal). | ||
==Fronts== | ==Fronts== | ||
Any front you have already purchased will be more than happy to take any loose grams you possess off your hands. Simply approach the associate for that front and the option will be presented. Using the Phone menu, you can inspect the current demand for any front you own, represented as dollars per gram. The Front will buy your coke from you at that rate. Note, though, that many places won't offer the same rates as Dealers (though some like the Babylon Club pay off better than others), that they will buy ''all'' the grams you possess, and that selling to a front reduces demand for that area, which can affect profits for later sales and Distribution Runs. | Any front you have already purchased will be more than happy to take any loose grams you possess off your hands. Simply approach the associate for that front and the option will be presented. Using the Phone menu, you can inspect the current demand for any front you own, represented as dollars per gram. The Front will buy your coke from you at that rate. Note, though, that many places won't offer the same rates as Dealers (though some like the Babylon Club pay off better than others), that they will buy ''all'' the grams you possess, and that selling to a front reduces demand for that area, which can affect profits for later sales and Distribution Runs. | ||
==Coke | ==Coke-Runs== | ||
After you gain a storehouse, you'll be able to do coke runs and the first one will be waiting for you in your storehouse for you to practice. After that, you have to resupply the storehouse. | After you gain a storehouse, you'll be able to do coke runs and the first one will be waiting for you in your storehouse for you to practice. After that, you have to resupply the storehouse. | ||
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===Save before attempting every mission=== | ===Save before attempting every mission=== | ||
This is simple advice really – theres is a lot of money at stake and a lot of things can go wrong, so saving beforehand means you can just quit and go back without being annoyed that you're losing all your hard effort. | This is simple advice really – theres is a lot of money at stake and a lot of things can go wrong, so saving beforehand means you can just quit and go back without being annoyed that you're losing all your hard effort. | ||
==Consejos== | |||
===Guardar antes de intentar cada misión=== | |||
En realidad, este es un consejo simple: hay mucho dinero en juego y muchas cosas pueden salir mal, por lo que ahorrar de antemano significa que puede renunciar y regresar sin enfadarse porque está perdiendo todo su esfuerzo. | |||
===Keep your heat meters low=== | ===Keep your heat meters low=== | ||
This cannot be stressed enough; the higher your heat is, the more gangs will come after you and attack your fronts. Each front you visit will increase your gang heat, so it can't be completely avoided, but make the start as easy as possible for yourself. The same goes for cop heat. The last thing you need is to be defending one of your fronts and then they turn up and you have to run away from them causing damage to your car. You can't decrease Gang or Cop heat in missions, so don't even try. Pay them down once the run's over. | This cannot be stressed enough; the higher your heat is, the more gangs will come after you and attack your fronts. Each front you visit will increase your gang heat, so it can't be completely avoided, but make the start as easy as possible for yourself. The same goes for cop heat. The last thing you need is to be defending one of your fronts and then they turn up and you have to run away from them causing damage to your car. You can't decrease Gang or Cop heat in missions, so don't even try. Pay them down once the run's over. | ||
===Vehicles=== | ===Vehicles=== | ||
Choose a car that's both fast and has good amour. At the start you wont have them, but the Stampede and Bodog Stampede are good choices. If you can handle a faster car, it can be do in the Rattler, however in a Stampede you'll have more room for damage. Drive carefully but fast; if you've got the whole of Miami to cover, then that car is going to take a hell of a beating so try to not bump into things. Get used to the route you're going to take and make sure it's the best one. You can't repair cars in the mission so don't even try. And don't get out of the car while the mission is in progress. If you're defending a front, attack from inside the car. If you get out, you only have a short time to get back in before the mission fails. | Choose a car that's both fast and has good amour. At the start you wont have them, but the Stampede and Bodog Stampede are good choices. If you can handle a faster car, it can be do in the Rattler, however in a Stampede you'll have more room for damage. Drive carefully but fast; if you've got the whole of Miami to cover, then that car is going to take a hell of a beating so try to not bump into things. Get used to the route you're going to take and make sure it's the best one. You can't repair cars in the mission so don't even try. And don't get out of the car while the mission is in progress. If you're defending a front, attack from inside the car. If you get out, you only have a short time to get back in before the mission fails. | ||
===Fronts=== | ===Fronts=== | ||
If you can afford it, buy some time for your fronts by investing in cameras and henchmen for them. Once a front is under attack, the cameras delay the initial assault while the henchmen help to hold the front once it actually starts. If you can make it to the front and kill off the attackers, you preserve the front and will be able to collect the money from it. | If you can afford it, buy some time for your fronts by investing in cameras and henchmen for them. Once a front is under attack, the cameras delay the initial assault while the henchmen help to hold the front once it actually starts. If you can make it to the front and kill off the attackers, you preserve the front and will be able to collect the money from it. | ||
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===Afterward=== | ===Afterward=== | ||
Make the most use of your illicit gains. Buy any exotics you want, repair any damaged fronts, and pay off Vice before laundering your money at the bank; this will reduce their cut. You can end distribution missions any time you want simply by going to any bank (each bank will have a goal marker); if you don't think you're going to make it then quit before you lose all that cash. Despite that, fortune favors the bold; if you can hit all your fronts and complete the coverage then the demand will increase for next time which means more money. | Make the most use of your illicit gains. Buy any exotics you want, repair any damaged fronts, and pay off Vice before laundering your money at the bank; this will reduce their cut. You can end distribution missions any time you want simply by going to any bank (each bank will have a goal marker); if you don't think you're going to make it then quit before you lose all that cash. Despite that, fortune favors the bold; if you can hit all your fronts and complete the coverage then the demand will increase for next time which means more money. | ||
{{Footer Nav|game=Scarface: The World Is Yours|prevpage=Gangs|nextpage=Turf}} | {{Footer Nav|game=Scarface: The World Is Yours|prevpage=Gangs|nextpage=Turf}} |