Editing Solomon's Key/Console 33 - 40
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== Stage 33 == | == Stage 33 == | ||
[[ | [[Image:Solomon's Key NES Stage33.gif|right]] | ||
The important thing here is that you ''do not'' release the sparkies, and you ''move quickly''. | The important thing here is that you ''do not'' release the sparkies, and you ''move quickly''. | ||
You can make their chambers smaller by deleting a far left block, dropping into the space, and creating a new block down inside the sparky chamber. In general, build the block as the group is moving to the right. If you find it impossible to build inside the chamber, you may have to "reset" the chamber. But beware, this will take a big bite out of your time. | You can make their chambers smaller by deleting a far left block, dropping into the space, and creating a new block down inside the sparky chamber. In general, build the block as the group is moving to the right. If you find it impossible to build inside the chamber, you may have to "reset" the chamber. But beware, this will take a big bite out of your time. | ||
Do this enough, and you'll limit them to a much smaller area, leaving you the necessary two block column available to descend to the key and return to the door. | Do this enough, and you'll limit them to a much smaller area, leaving you the necessary two block column available to descend to the key and return to the door. | ||
{{-}} | {{-}} | ||
== Stage 34 == | == Stage 34 == | ||
[[ | [[Image:Solomon's Key NES Stage34.gif|right]] | ||
# Fall down. | # Fall down. | ||
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== Stage 35 == | == Stage 35 == | ||
[[ | [[Image:Solomon's Key NES Stage35.gif|right]] | ||
# Climb up one side and cover the gap where the 1-up potion is. | # Climb up one side and cover the gap where the 1-up potion is. | ||
# Climb up to the top and dispatch the closest Gargoyle. | # Climb up to the top and dispatch the closest Gargoyle. | ||
# While it may be difficult while receiving fire from the other Gargoyle, drop into the chute to collect the key while timing your drop to avoid the bat. However, it may be worth your while to dispatch the other Gargoyle before proceeding through the chute. | # While it may be difficult while receiving fire from the other Gargoyle, drop into the chute to collect the key while timing your drop to avoid the bat. However, it may be worth your while to dispatch the other Gargoyle before proceeding through the chute. | ||
# Climb up again and exit. | # Climb up again and exit. | ||
{{-}} | {{-}} | ||
== Stage 36 == | == Stage 36 == | ||
[[ | [[Image:Solomon's Key NES Stage36.gif|right]] | ||
# Move to the right and carefully climb above the panel monster. | # Move to the right and carefully climb above the panel monster. | ||
# Keep a space in between yourself and the breakable ledge. Lure the Willie to the ledge and drop him. | # Keep a space in between yourself and the breakable ledge. Lure the Willie to the ledge and drop him. | ||
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== Stage 37 == | == Stage 37 == | ||
[[ | [[Image:Solomon's Key NES Stage37.gif|right]] | ||
If you have a super flame, fire and make your way to the door. Otherwise, as you make your way to the door, always build a block to the left of the block you're standing on and to the left of Dana. | If you have a super flame, fire and make your way to the door. Otherwise, as you make your way to the door, always build a block to the left of the block you're standing on and to the left of Dana. | ||
{{-}} | {{-}} | ||
== Stage 38 == | == Stage 38 == | ||
[[ | [[Image:Solomon's Key NES Stage38.gif|right]] | ||
{{-}} | {{-}} | ||
== Stage 39 == | == Stage 39 == | ||
[[ | [[Image:Solomon's Key NES Stage39.gif|right]] | ||
{{-}} | {{-}} | ||
== Stage 40 == | == Stage 40 == | ||
[[ | [[Image:Solomon's Key NES Stage40.gif|right]] | ||
#Jump to avoid the sparklie flying straight at you from the right. | #Jump to avoid the sparklie flying straight at you from the right. | ||
#Allow the sparkly to make one complete trip around the room, after it passes you once, place a block to your left, connecting your location to the wall. Yes, this will put you in danger. | #Allow the sparkly to make one complete trip around the room, after it passes you once, place a block to your left, connecting your location to the wall. Yes, this will put you in danger. | ||
#Destroy the block you just made as soon as the sparkly makes contact, and ''jump'' to the right. You should pass over the sparkly, and avoid the fireballs. (That's why we let the sparkly make 1 full trip around the room) | #Destroy the block you just made as soon as the sparkly makes contact, and ''jump'' to the right. You should pass over the sparkly, and avoid the fireballs. (That's why we let the sparkly make 1 full trip around the room) | ||
#The rest of the room is standard fare. | #The rest of the room is standard fare. | ||
{{-}} | {{-}} | ||
{{Footer Nav|game=Solomon's Key|prevpage=Console 25 - 32|nextpage=Console 41 - 48}} | {{Footer Nav|game=Solomon's Key|prevpage=Console 25 - 32|nextpage=Console 41 - 48}} |