From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(copied info from WP:Sonic Adventure)
(migrate)
 
(29 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{stub}}
{{Header Nav|game=Sonic Adventure DX: Director's Cut}}
{{needcat}}
{{Game
{{needinfobox}}
|completion=1
 
|image=Sonic adv. DX direc. cut cube boxart.jpg
{{All Game Nav|game=Sonic Adventure DX Director's Cut|num=1}}
|title=Sonic Adventure DX<br/>Sonic Adventure DX: Director's Cut
{{infobox
|title=Sonic Adventure DX Director's Cut
|boxart=
|developer=[[Sonic Team]]
|developer=[[Sonic Team]]
|publisher=[[Sega]]
|publisher=[[Sega]]
|categories=[[Platform]]
|year=2003
|systems=[[PC]], [[Nintendo GameCube]]
|systems={{syslist|gc|win}}
|releasedates=[[June 18]], [[2003]] (US, [[GC]])<br>[[June 19]], [[2003]] (JP, [[GC]])<br>[[June 27]], [[2003]] (EU, [[GC]])<br>[[December 18]], [[2003]] (JP, [[PC]])<br>[[February 6]], [[2004]] (EU, [[PC]])<br>[[September 14]], [[2004]] (US, [[PC]])
|ratings={{ESRB|E}}{{PEGI|3}}
|title1=Sonic Adventure
|developer1=[[Sonic Team]]
|publisher1=[[Sega]]
|year1=2010
|systems1={{syslist|360|ps3|win}}
|genre=[[Action]], [[Adventure]]
|players=1-2 players
|players=1-2 players
|ESRB=E
|modes=[[Single player]], [[Multiplayer]]
|PEGI=3
|preceded by=[[Sonic Adventure]]
|followed by=[[Sonic Adventure 2]]
|series=Sonic the Hedgehog
|pcgamingwiki=Sonic Adventure DX (Steam)
}}
}}
{{nihongo|'''Sonic Adventure DX: Director's Cut'''|ソニックアドベンチャー デラシクス|Sonikku Adobenchā Derakusu|Sonic Adventure Deluxe}}, is a [[platform]] game for the [[GameCube]] and [[Microsoft Windows]].


'''''Sonic Adventure DX''''' is a [[computer and video games|video game]] for the Nintendo GameCube and [[personal computer|PC CD-ROM]], released on [[June 18]], [[2003]].
The game was released as an enhanced port of the original [[Sonic Adventure]] for the [[Dreamcast]], with several additional features added. The Windows version was at first released only in Japan and Europe, but later saw a limited North American release.
 
===Description===
This game was released as an enhanced port of the original ''Sonic Adventure'' for the [[Sega Dreamcast]] (1999), with several additional features. The PC version was released at first in only Japan and Europe, but released in the US later on. ''Sonic Adventure DX'' Director's Cut included a mission mode, which included 60 missions to complete throughout the adventure fields and action stages.  ''Sonic Adventure DX'' Director's Cut also includes a mini game collection, which is comprised of 12 [[Sega Game Gear]] games featuring Sonic and friends. It didn't do quite as well with reviews as its Sega Dreamcast predecessor.
 
===Unlockable games===
This game features many unlockable games previously available on the [[Sega Game Gear]] [[handheld game console]].
 
*''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''
*''[[Sonic Drift]]''
*''[[Sonic Chaos]]''
*''[[Sonic the Hedgehog Spinball|Sonic Spinball]]''
*''[[Sonic Labyrinth]]''
*''[[Sonic the Hedgehog 2 (8-bit)|Sonic The Hedgehog 2]]''
*''[[Dr. Robotnik's Mean Bean Machine]]''
*''[[Sonic Triple Trouble]]''
*''[[Sonic Drift 2]]''
*''[[Tails' Skypatrol]]''
*''[[Sonic Blast]]''
*''[[Tails Adventure]]''


===Changes over the original Sonic Adventure===
==Gameplay==
Several additions/changes were made to ''Sonic Adventure DX: Director's Cut'' when it was ported to the Nintendo GameCube. They include:
Sonic Adventure DX includes a mission mode, consisting of 60 missions to complete throughout the adventure fields and action stages. It also contains a minigame collection, which is comprised of twelve [[Game Gear]] games featuring Sonic and friends. Also in the director's cut, if all emblems are collected, the player can play as Metal Sonic.


* Enhanced graphics: The main characters were re-created with higher [[Polygon (computer graphics)|polygon]] counts, resulting in smoother models. [[Shader]] technology was also implemented for effects like rippling water (Shader effects are not present in the PC version). There are some new high-resolution textures, but some of the new textures are blurry. The textures are very different overall, though not everyone would agree that they are better.  An example of a very different look is the top floor of Hot Shelter (area 1, where Amy and Big start). Originally, the room was dark, with a green glow, and machinery in the background. It is much brighter now, with flat blue-grey walls and the Robotnik symbol replacing the machinery.
The game is divided up into two stages: Action Stages, and Adventure Fields. The division of Action Stages and Adventure Fields was a serious departure from previous Sonic games. In addition, unlike the earlier game in the series, [[Sonic 3D Blast]], Sonic Adventure has six different characters to choose from, providing two more than the four (Sonic and Tails combo being the fourth) available in [[Sonic the Hedgehog 3]]. Sonic has the most stages of any character, and his levels involve high speed gameplay, while most of Tails' levels are shorter versions of Sonic's, which require him to reach the end of the level before Sonic (or Eggman) can. Knuckles' goal in levels is to reassemble the shards of the Master Emerald shattered by Dr. Ivo "Eggman" Robotnik.
* The original 60fps [[frame rate]] was partially restored. Unfortunately due to the unstable nature of the ''Sonic Adventure'' engine, the frame rate frequently fluctuates between 60fps, 30fps, and sometimes, even 20fps.
* Changes (mostly minor) were made within the levels themselves in an effort to help patch some of the game's problems concerning collision detection. However, many glitches were not fixed, and many were actually added. It's possible that the GameCube version has even more glitches than the Dreamcast version.
* The [[Internet]] connection feature was removed. However, most of the downloadable content from the Dreamcast version was included in the GameCube port, but may only be accessed via [[Action Replay]] cheats.
* A brand-new "Free Camera" mode was added, allowing you to move and adjust the Camera with the GameCube's C-Stick during play, similar to the system used in ''[[Super Mario Sunshine]]''. Unfortunately, the camera mode goes back to "Auto Camera" (or the camera options disappear) when an area is loaded, in some stages or parts of stages, and in random places where the instructions for the Auto Camera may be overriding the "Free Camera".
* Many changes to the [[Chao (Sonic the Hedgehog)|Chao]] System were made, including removing the [[Chao Adventure]] [[VMU]] minigame (instead replaced with a [[Game Boy Advance]] connection feature). Additionally, The Chao Raising engine and models from ''[[Sonic Adventure 2#Sonic Adventure 2: Battle|Sonic Adventure 2: Battle]]'' was adapted and used. In fact, Chao from SA2:B may be imported into SA:DX using the Game Boy Advance.
* 60 Missions were added for an all-new Mission Mode, which task the player with completing certain goals within the Adventure Fields and Action Stages for Emblems, similar to the Mission Mode found in [[Sonic Jam]]'s 3D Sonic World.
* A reward for collecting all the Emblems was added: The option to play as [[Metal Sonic]], whom, despite new sound effects, some different animations (including that he can't stand up straight, due to a glitch) and a new player model, plays exactly like Sonic, and is only available in Time Trial and boss mode.
* [[Cream the Rabbit]] makes several cameo appearances during the main game and Mission Mode, such as being the one who drops the Ice Key.
*In the Dreamcast version, E-102 Gamma's Adventure Field was playable at night after beating his story. This seems to randomly happen in the GameCube version. What actually causes it is unknown. Strangely, the PC version follows the Dreamcast version by having the Adventure Fields always playable at night.


==Table of Contents==
{{ToC}}
{{:Sonic Adventure DX Director's Cut/Table of Contents}}
{{Sonic the Hedgehog}}


[[Category:Sonic the Hedgehog]]
[[Category:Sonic Team]]
[[Category:Sega]]
[[Category:Action]]
[[Category:Adventure]]
[[Category:Single player]]
[[Category:Multiplayer]]

Latest revision as of 20:43, 19 July 2022

Box artwork for Sonic Adventure DX Sonic Adventure DX: Director's Cut.
Box artwork for Sonic Adventure DX
Sonic Adventure DX: Director's Cut.
Sonic Adventure DX
Sonic Adventure DX: Director's Cut
Developer(s)Sonic Team
Publisher(s)Sega
Year released2003
System(s)Nintendo GameCube, Windows
Preceded bySonic Adventure
Followed bySonic Adventure 2
SeriesSonic the Hedgehog
Genre(s)Action, Adventure
Players1-2 players
ModesSingle player, Multiplayer
Rating(s)ESRB EveryonePEGI Ages 3+
Sonic Adventure
Developer(s)Sonic Team
Publisher(s)Sega
Year released2010
System(s)Xbox 360, PlayStation 3, Windows
LinksSonic Adventure DX: Director's Cut at PCGamingWikiSonic Adventure DX: Director's Cut ChannelSearchSearch

Sonic Adventure DX: Director's Cut (ソニックアドベンチャー デラシクス Sonikku Adobenchā Derakusu?, Sonic Adventure Deluxe), is a platform game for the GameCube and Microsoft Windows.

The game was released as an enhanced port of the original Sonic Adventure for the Dreamcast, with several additional features added. The Windows version was at first released only in Japan and Europe, but later saw a limited North American release.

Gameplay[edit]

Sonic Adventure DX includes a mission mode, consisting of 60 missions to complete throughout the adventure fields and action stages. It also contains a minigame collection, which is comprised of twelve Game Gear games featuring Sonic and friends. Also in the director's cut, if all emblems are collected, the player can play as Metal Sonic.

The game is divided up into two stages: Action Stages, and Adventure Fields. The division of Action Stages and Adventure Fields was a serious departure from previous Sonic games. In addition, unlike the earlier game in the series, Sonic 3D Blast, Sonic Adventure has six different characters to choose from, providing two more than the four (Sonic and Tails combo being the fourth) available in Sonic the Hedgehog 3. Sonic has the most stages of any character, and his levels involve high speed gameplay, while most of Tails' levels are shorter versions of Sonic's, which require him to reach the end of the level before Sonic (or Eggman) can. Knuckles' goal in levels is to reassemble the shards of the Master Emerald shattered by Dr. Ivo "Eggman" Robotnik.

Table of Contents

edit