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4 December 2008
- 18:2018:20, 4 December 2008 diff hist +1,178 N Mega Man 4/Pharaoh Man New page: {{Header Nav|game=Mega Man 4}} It's off to the desert to fight the next one of Dr. Cossack's creations. The first section features sinking quicksand and assorted foes. Fight your way thro... current
- 18:1518:15, 4 December 2008 diff hist +1,651 N Mega Man 4/Bright Man New page: {{Header Nav|game=Mega Man 4}} Here, things get a little more challenging. Throughout the level, there are two main kinds of robots you will encounter - ones that look like flying light b...
- 18:0718:07, 4 December 2008 diff hist +1,239 N Mega Man 4/Toad Man New page: {{Header Nav|game=Mega Man 4}} Toad Man's stage is filled with areas in which a heavy rain is falling constantly. When you jump, this rain will push you backwards, so be prepared to compe...
1 December 2008
- 22:4222:42, 1 December 2008 diff hist −1 Mega Man 3/Wily Fortress 3 No edit summary
- 22:4022:40, 1 December 2008 diff hist +1,443 N Mega Man 3/Wily Fortress 6 New page: {{Header Nav|game=Mega Man 3}} Much like the previous stage, this one is simply an "item room" followed by a fight with Mega Man's arch-nemesis. Grab the items and move forward. Like th...
- 22:3322:33, 1 December 2008 diff hist −1 Mega Man 3/Wily Fortress 5 No edit summary
- 22:3322:33, 1 December 2008 diff hist +1,139 N Mega Man 3/Wily Fortress 5 New page: {{Header Nav|game=Mega Man 3}} A very short stage. Grab the power-up items to refill some of your weapon energy (specifically, for the coming fight below, you'll want Spark Shock and Hard...
- 22:2922:29, 1 December 2008 diff hist +798 N Mega Man 3/Wily Fortress 4 New page: {{Header Nav|game=Mega Man 3}} A short and pretty simple level. You'll fight through a few small corridors, with the only threats being deformed rock robots that heave boulders at you. Th...
- 22:2622:26, 1 December 2008 diff hist +964 N Mega Man 3/Wily Fortress 3 New page: {{Header Nav|game=Mega Man 3}} Again, Wily's fortress provides another pretty straightforward area. Just keep progressing through the level, destroying any enemy that gets in your way. Th...
25 November 2008
- 21:4821:48, 25 November 2008 diff hist +605 N Mega Man 3/Wily Fortress 2 New page: This spike-laden level requires the Rush Jet to complete. Again, it's pretty straightforward. Just go through the spike-lined corridor after the first shaft, using the Rush Jet to get th...
- 21:4621:46, 25 November 2008 diff hist +548 N Mega Man 3/Wily Fortress 1 New page: Welcome back to Skull Castle! The first stage of Wily's zone isn't too tough, and is pretty straightforward. When you come to a watery section, use the Rush Marine. It will ease the sec...
- 20:5720:57, 25 November 2008 diff hist +1,575 N Mega Man 3/Weapons and Bosses New page: Arm Cannon - Your regular weapon, simply press B to fire. You can have three shots on the screen at a time. Magnet Missile - Magnet-shaped projectiles that fly quickly and curve to hit a...
- 20:4820:48, 25 November 2008 diff hist +508 N Mega Man 2/Wily Fortress 6 New page: You've made it to the final stage of Mega Man II! There are no enemies in this stage, just acid that drips from the ceiling. Avoid it and make your way to the boss door. The acid hurts BA...
- 20:4620:46, 25 November 2008 diff hist +649 N Mega Man 2/Wily Fortress 5 New page: Ahh, the infamous "you have to fight all the Robot Masters again" stage. You'll start this stage in the Dr. Wily Teleport System room. Beat all the Robot Masters again the same way you d...
- 20:4220:42, 25 November 2008 diff hist +2,185 N Mega Man 2/Wily Fortress 4 New page: This stage is a royal pain, mostly from poor game design decisions. Progress upward from the beginning of the stage, fighting your way through. It's not too hard at first. The problem is...
- 20:3120:31, 25 November 2008 diff hist +855 N Mega Man 2/Wily Fortress 3 New page: The third stage is short and simple, just don't accidentally get yourself killed. In the first section, giant metal fish leap out from pits in the watery section, trying to knock you to y...
- 20:2820:28, 25 November 2008 diff hist +872 N Mega Man 2/Wily Fortress 2 New page: There are a lot of spikes in the second stage, so you'll find yourself using the Items to avoid them quite a bit. Just be careful, watching your step as you progress through the stage, and...
- 20:2420:24, 25 November 2008 diff hist +1,845 N Mega Man 2/Wily Fortress 1 New page: Welcome to Skull Castle, Dr. Wily's hideout. The stage begins with you entering the castle through a large outdoor section. Pipis try to drop their eggs on you here, so whip out your Leaf...
- 20:1620:16, 25 November 2008 diff hist +1,681 N Mega Man/Wily Fortress 4 New page: Here we are, the final stage of Mega Man I. Start the stage by heading upwards, avoiding the Watchers and destroying them when the opportunity presents itself. You'll encounter a dange...
- 20:0720:07, 25 November 2008 diff hist +870 N Mega Man/Wily Fortress 3 New page: Compared to the last two stages, this one is relatively simple. Pretty much any weapon will make quick use of the Octopus Batteries, so blast your way through. As you begin going down the...
- 20:0220:02, 25 November 2008 diff hist +785 N Mega Man/Wily Fortress 2 New page: The second stage features plenty of platforms, spikes, and bottomless pits. Not to mention plenty of Bladers who want to knock you down the latter. Be careful, and look before you leap. ...
- 19:5919:59, 25 November 2008 diff hist +2,254 N Mega Man/Wily Fortress 1 New page: The first Wily stage is the entrance to his fortress, though curiously, unlike later games, there's no external "Skull Castle" overview. In the first section, you'll encounter a number o...
- 19:5019:50, 25 November 2008 diff hist +26 Mega Man/Enemies →Crazy Razy
- 19:0219:02, 25 November 2008 diff hist +243 Castlevania II: Simon's Quest No edit summary
- 18:4018:40, 25 November 2008 diff hist −122 Super Mario 64/Rainbow Ride →Star 1: Cruiser Crossing The Rainbow
- 18:4018:40, 25 November 2008 diff hist +81 Super Mario 64/Tick Tock Clock →Star 3: Get A Hand
- 18:3818:38, 25 November 2008 diff hist +110 Super Mario 64/Tall, Tall Mountain →Star 6: Blast To The Lonely Mushroom
- 18:3518:35, 25 November 2008 diff hist +168 Super Mario 64/Shifting Sand Land No edit summary
- 18:3518:35, 25 November 2008 diff hist +171 Super Mario 64/Lethal Lava Land No edit summary
24 November 2008
- 20:1220:12, 24 November 2008 diff hist −103 Super Mario 64/Rainbow Ride →Star 2: The Big House In The Sky
- 20:1120:11, 24 November 2008 diff hist +234 Super Mario 64/Tiny-Huge Island →Star 3: Rematch with Koopa the Quick
- 20:1020:10, 24 November 2008 diff hist −59 Super Mario 64/Tiny-Huge Island →Star 1: Pluck The Piranha Flower
- 20:0720:07, 24 November 2008 diff hist +133 Super Mario 64/Tall, Tall Mountain →Star 7: 100 Coins
- 20:0620:06, 24 November 2008 diff hist +116 Super Mario 64/Tall, Tall Mountain →Star 6: Blast To The Lonely Mushroom
- 20:0520:05, 24 November 2008 diff hist +288 Super Mario 64/Tall, Tall Mountain →Star 4: Mysterious Mountainside
- 20:0120:01, 24 November 2008 diff hist +230 Super Mario 64/Dire, Dire Docks →Star 2: Chests In The Current
- 20:0020:00, 24 November 2008 diff hist +142 Super Mario 64/Shifting Sand Land →Star 4: Stand Tall On The Four Pillars
- 19:5919:59, 24 November 2008 diff hist +169 Super Mario 64/Shifting Sand Land →Star 1: In The Talons Of The Big Bird
- 19:5819:58, 24 November 2008 diff hist +171 Super Mario 64/Lethal Lava Land →Star 6: Elevator Tour In The Volcano
- 19:5819:58, 24 November 2008 diff hist +171 Super Mario 64/Lethal Lava Land →Star 5: Hot Foot It Into The Volcano
- 19:5719:57, 24 November 2008 diff hist +193 Super Mario 64/Lethal Lava Land →Star 4: Red Hot Log Rolling
- 19:5519:55, 24 November 2008 diff hist +87 Super Mario 64/Hazy Maze Cave →Star 1: Swimming Beast In The Cavern
- 19:5419:54, 24 November 2008 diff hist +91 Super Mario 64/Big Boo's Haunt →Star 7: 100 Coins
20 November 2008
7 November 2008
- 19:0119:01, 7 November 2008 diff hist +320 Castlevania III: Dracula's Curse/Items No edit summary
- 18:5918:59, 7 November 2008 diff hist +3,735 N Castlevania III: Dracula's Curse/Items New page: NORMAL ITEMS: -Small Heart Hearts are what you need to use secondary weapons in the game, so stock up on them as frequently as possible. They're also what allow Alucard to perform his ba...
6 November 2008
- 22:3322:33, 6 November 2008 diff hist +7,219 Castlevania III: Dracula's Curse/Bosses No edit summary
- 21:5921:59, 6 November 2008 diff hist +7,227 Castlevania III: Dracula's Curse/Bosses No edit summary
- 21:0121:01, 6 November 2008 diff hist −21 Castlevania III: Dracula's Curse/Bosses No edit summary
- 20:5920:59, 6 November 2008 diff hist +537 N Castlevania III: Dracula's Curse/Bosses New page: Level 1 -Skull Knight Level 2 -Possessed Grant Danasty Level 3 -Cyclops Level 4A -Medusa -Mummies -Cyclops Level 4 -Vampire Bat Level 5A -Frankenstein's Monster Level 5 -Alu...