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< Super Mario Bros. 3
Revision as of 22:10, 30 December 2006 by SMB3 fan (talk | contribs) (World 7 walkthrough, just one more to go!)
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This is the Pipe Maze world. It is a big maze that you're going to have to use several strategies for.

7-1

This level is simply a level where you can go to the left and you'll end up on the right side of the screen once again. Get all the way to the top and enter the pipe and you'll get to the goal panel.

7-2

This level is a desert pipe maze. Most of the pipes are solid, but some will take you to rooms. You must get a set of Jump Blocks that you can cross over. At the end, of course, is the goal panel.

7-3

You can simply starman your way through this level. There are a total of 6 starman blocks, but except the first one, you must already have starman to get it, otherwise, all you'll get is coins!

7-4

If you have a P-wing, you can fly over the wall to get a pair of 1-Ups. You cannot, however, get to the goal panel simply by flying over the next wall. Hammer Mario is a good friend of yours in this side-scrolling water realm. Hammers can kill just about all the enemies, but otherwise you'll have to simply avoid them.

7-5

This is a maze with several rooms. Follow the pipes and try to search for a route that no invisible blocks will block you from getting to.

Piranha Plant

Just follow to your right and avoid the plants. You'll be in a secret room and get a P-wing!

Fortress

Raccoon Mario is necessary for this fortress. You can get into the second room either by entering the door at the end, or by finding a P-switch to turn all the bricks into coins and going to the bottom and entering that door. Either way, you'll end up in the same room. Ignoring the door at the very end, start there and fly to the left and enter the vertical pipe to get to Boom Boom's room.

7-6

If you have a P-wing, you can simply fly over the wall and get to the end of the level. Otherwise, enter the door and you'll be in a room similar to World 4's second fortress. Get up to the pipe, because of the spikes, you'll need to be on a lift to get to it.

7-7

This level is just a line of Munchers. You need starman to get by them.

7-8

This level has lots of enemies. It also has a pink block that will take you to a sky room identical to the one in 3-7 except that it ends with a pipe that leads you back to the main level. It also has a secret room with a Hammer Suit in it.

7-9

In this desert level, you just search as hard as you can for the root to the exit pipe.

Fortress

If you're Hammer Mario, you can practice killing enemies just like in World 6's third fortress. There are no secret rooms in this fortress, just enter the Pipe at the end and get to Boom Boom's room.

Piranha Plant

Just like the first one. Unfortunately, unlike the previous piranha plant level, the prize you get is a not-so-exciting Super Mushroom.

Airship

Use bolt lifts here. At the end is a strong boss who is very hard if you don't have a P-wing. At the end, after getting the wand, the king will lie. He says "Here is a letter from the Princess", but it is not, it is from King Koopa, saying he kidnapped the princess!