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[[File:SMB3-Level7.png|right]]
[[File:SMB3-Level7.png|right]]
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==Piranha Plant 1==
==World 7 Piranha Plant 1==
{{Scrolling map|SMB3-7-Piranha1.png{{!}}512px}}
[[Image:SMB3-7-Piranha1.png|thumb|right|Click on the image for the unedited NES map]]
*The first two pipes need a running jump to be crossed. Since they happen to have fireball shooting plants, you need to watch for the fireballs.
Piranha Plants have overgrown the path.  The Piranha Plant on the Map Screen represents a mini world which is infested by different types of Piranhas.  Use a Starman from your inventory at the start of the stage.
*Next, you'll see two alternating groups of Munchers popping up and going back down. You must cross the area by standing on the pipes where the Munchers are inside. Slowly cross the group of pipes this way until you get to a pit.
{{-}}
*This pit needs to be crossed with a jump, but there's a Piranha Plant overhead which can give you a lot of trouble. Watch its fireballs, wait until it retreats and then jump.
[[Image:SMB3 W7 P1 b.png|right]]
*On the other side, go down the shortest pipe. Inside, open the treasure chest to get a P-Wing and to exit the level.
{{Scrolling map|SMB3 W7 P1 a.png}}
* '''1''': Run and jump to the top of the pipe when the Piranha Plant is inside. As long as you're standing on the pipe, it won't come out.
* '''2''': From the top of the left pipe, wait for the Venus Fire Trap to sink back into the right pipe, then quickly jump to the top of it.
* '''3''': Step to the rhythm of the Munchers.  As one set of Munchers retreats back to its pipes, another two next to it will emerge. Move forward methodically so that you are always standing on safe pipes and moving before the Munchers emerge beneath your feet. Cover as much ground as possible with each jump by holding {{nes|B}} as you leap.
* '''4''': Dash and jump across the gap when the Piranha Plant pulls back into its pipe. Otherwise, you'll smack into it when you try to leap across.
* '''5''': Take the pipe down to the treasure chamber to collect your P-Wing reward.  Not bad for a hard minute's work.  P-Wings will prove invaluable in the coming levels.
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==Fortress 1==
==World 7 1st Fortress ==
===Part 1===
Raid Bowser's royal teasurey and pull off the biggest heist in Mushroom Kingdom history.  The only inhabitant of this Abandoned Fortress is BOOM-BOOM.  The Tube to his room is in the ceiling of the big deserted chamber with the checkerboard floor.
{{Scrolling map|SMB3-7-Fortress1_1.png{{!}}344px}}
===Entrance===
*This fortress plays much differently depending on which form of Mario you are. If you are small Mario, or if you are Raccoon or Tanooki Mario, go through the door at the right to end up in part 2.
{{Scrolling map|SMB3 W7 F1 a.png}}
*Otherwise, go to the lowermost point, and jump at the fourth column of brick blocks from the left. At the top you'll reveal a P-Switch, step on it. You can either have the joy of collecting all the coins here (it's a lot!) and go through the door at the bottom to get to part 2 as well, or you can jump to the door that appeared at the left to go to part 4.
* '''1''': '''Unlimited Coins'''.  This room contains a Switch Block inside a mountain of blocks.  Stomp the Switch Block and fall off the ledge to snag a king's ransom of coins before the Switch Block times out.  When it does, exit using the door at the bottom and make your way back to the Switch Block.  The blocks will be reset, and you can repeat the process as many times as you like (until time runs out.)
*'''2''': If you don't dive into the coins when the Switch Block is on, you'll see a door on the platform to the left.  This door leads to a secret room.
===Secret Room===
[[Image:SMB3 W7 F1 e.png|right]]
{{Scrolling map|SMB3 W7 F1 b.png}}
* '''3''': When you stomp the Switch Block, a secret door that leads to this room will appear.  From here, go down this pipe and you'll find another giant '''?''' Block which contains a Tanooki Suit!  Use it to fly to BOOM-BOOM's room.
===Ballroom===
{{Scrolling map|SMB3 W7 F1 c.png}}
* '''4''': If you didn't enter the Fortress as Raccoon or Tanooki Mario, you'll need to claim the Tanooki Suit from point 3 to reach this objective.  Sprint to build up your P-Meter and fly to the sky pipe high above.  It will warp you to BOOM-BOOM's boss chamber.
===Lava===
{{Scrolling map|SMB3 W7 F1 d.png}}
The door at the bottom connects to the right-most door of the ballroom.  The pipe at the top connects to the horizontal pipe in the secret room.
===Boss room===
{{Scrolling map|SMB3 W7 F1 f.png}}
* '''B''': Avoid BOOM-BOOM's familiar attacks by transforming into Statue Mario with the Tanooki Suit.
<gallery>
Image:SMB3-7-Fortress1_1.png|Click on the image for the first part of the unedited NES map
Image:SMB3-7-Fortress1_2.png|Click on the image for the second part of the unedited NES map
Image:SMB3-7-Fortress1_3.png|Click on the image for the third part of the unedited NES map
Image:SMB3-7-Fortress1_4.png|Click on the image for the fourth part of the unedited NES map
</gallery>
==World 7-6==
Only a plumber can navigate a tangled mess of pipes, spikes and Piranha Plants.  Plot your course on directional lifts.  You'll need to fully master the use of the Directional Lifts to make it to the top of this world.  Unlike other vertical worlds, a fall in this one might see you landing on spikes!
{|
| [[Image:SMB3 W7 S6 a.png|left]]
| style="vertical-align:top;" | [[Image:SMB3 W7 S6 b.png|right]]
* '''1''': Go left from the start to reach the stairs.  Watch out for the Koopa Troopas as you ascend the staircase.  Stomp them and send them on their way.
* '''2''': Take a shortcut.  Before you hit your head on the pipe above you, jump up and around it.  The Directional Lift you were on will continue upwards and you can remount and ride it to the halfway point of the world.
* '''3''': As you ride the Directional Lift up, move from side to side to avoid the spikes. Hit the '''?''' Blocks to earn a few coins.
* '''4''': Hop on the Directional Lift to activate it, wait for the Piranha Plant to sink, then jump on the pipe.  Drop back onto the lift as it passes left, then crouch. When you comes around on the right side of the screen, jump to enter the pipe.
* '''5''': Hop on the Directional Lift to change it's direction, but watch out for the spikes above—there's very little headroom.  Navigate around the '''?''' Blocks and up through the gap in the ceiling.  Be ready to leap onto another Directional Lift as soon as the current one peters out.  Note that if your Small Mario, the power-up to the right will always fall down where it can easily be collected.
* '''6''': Make your way up and around the Piranha Plant-infested pipes.  Move your Directional Lift so that it climbs out of reach of the carnivorous weeds.  Watch out for spikes as you transition onto the next Directional Lift.
|}
<gallery>
Image:SMB3-7-6_1.png|Click on the image for the first part of the unedited NES map
Image:SMB3-7-6_2.png|Click on the image for the second part of the unedited NES map
</gallery>


===Part 2===
==World 7-7==
{{Scrolling map|SMB3-7-Fortress1_2.png{{!}}648px}}
[[Image:SMB3-7-7.png|thumb|right|Click on the image for the unedited NES map]]
*This is a typical fortress room with lots of enemies... but this time, it's eerily empty. If you're small Mario, go to the right and enter the door there to get to part 3.
Grab hold of a Starman and dash across an acre of man-eating crops. Imagine an unbroken field of hundreds of indestructible Munchers, stretching farther than the eye can see. How would you cross such an obstacle?  With Starman's help of course.<br/>''Note: There is an additional 1-Up Mushroom hidden in the GBA version of the game at the top of the starting segment of the world, before you enter the pipe.''
*If you're Raccoon or Tanooki Mario, however, run to the left and start flying. Go through the pipe at the top to go to part 5.
{{-}}
 
{{Scrolling map|SMB3 W7 S7 a.png}}
===Part 3===
* '''1''': Your only hope of passing Stage 7-7 is to sprint and collect every Starman along the way. Otherwise, you're plant food.
{{Scrolling map|SMB3-7-Fortress1_3.png{{!}}192px}}
* '''2''': As you dash across the Munchers, duck and hit the '''?''' Block from the bottom right to propel the Starman right. That way you won't have to backtrack to collect it.
*You can get up to the block at the left, it contains a Fire Flower. Afterwards, go through the door to end up back in part 2. If you were small Mario, go back through the left door there to return to part 1.
* '''3''': Catch Starman at the last second. Follow Starman as he bounces along, but do not collect him until you think your invincibility is about to wear off. Then grab him.
 
{{Scrolling map|SMB3 W7 S7 a.png}}
===Part 4===
* '''4''': Think fast and jump faster while navigating the forest of pipes that block your path.
{{Scrolling map|SMB3-7-Fortress1_4.png{{!}}208px}}
* '''5''': Clear the Wood Block wall in one leap, the bump the '''?''' Block and hop onto the block to collect a Starman. Time is desperately short before your invincibility wears off, so keep on running.
*The pipe at the bottom leads to a bonus area. The other pipe leads to part 3.
* '''6''': Leap onto the safety of the pipe as your invincibility wears off, then hop down to the pipe that leads to the end of the stage. In the GBA version, there is yet another hidden 1-Up Mushroom to be found inside an Invisible Block before the black begins.
 
===Bonus area===
{{Scrolling map|SMB3-7-Fortress1-bonus.png{{!}}128px}}
Even though this is technically a bonus area, it is required to complete this level if you cannot fly. Jump at the giant ? block to get a Tanooki Suit, then go through the pipe to return to part 4.
 
===Part 5===
{{Scrolling map|SMB3-7-Fortress1_5.png{{!}}208px}}
*Go to the right to meet Boom-Boom once again. He is no different from before. Stomp on him three times to defeat him, since you can only get here as flying Mario you cannot use either of the other options.
 
==7-6==
===Part 1===
{{Scrolling map|SMB3-7-6_1.png{{!}}648px}}
*If you have a P-Wing, you can just fly over the blue wall to skip the entire level. You only need to collect the goal card. Otherwise, enter the door to get into the level to part 2.
 
===Part 2===
{{Scrolling map|SMB3-7-6_2.png{{!}}128px}}
*This is another vertical level where you have to get from the bottom to the top. Start off by running to the left to appear on the right, then climbing the stairs (but watch the Koopa Troopas).
*You'll see a lightbulb platform, but you don't actually need it. Use the donut blocks and pipes to get up to the up arrow block. Jump on it, and avoid the blocks on the way. Afterwards, don't go to the left arrow block (it's a trap), but jump to the right and get into the pipe to be taken to the top.
*At the top, jump onto the left arrow block, then drop down onto the lightbulb block. Jump once so it moves left to avoid the ? blocks, then once you're beside them, jump again to be taken upwards. Once you've passed them jump again (there are spikes above you) so it moves to the right, and when you see a gap in the ceiling jump again to make it move up.
*You can either use the left arrow block, or directly jump to the up arrow block. Jump from it to the right arrow block, then duck to get under the ? blocks. Once on the other side, jump onto the wooden blocks, and from there onto the lightbulb block.
*Use it to pass the Piranha Plants, remember to stand at the very left side so you're not hurt by them. At the top, enter the pipe to be taken to the ending area, where you can take the goal card to end this level.
 
==7-7==
{{Scrolling map|SMB3-7-7.png{{!}}2044px}}
*At the beginning, enter the pipe to get into the level. It is full of Munchers, and you have to use the starmen to run over them. It is similar to 7-3, except that this time, these aren't continuous starmen and you can pick them up anytime.
*Get the first one, then start running across the Munchers. The next block is down so you need to duck to jump at it. The third block is no trouble again, but after that, you need to jump through pipes while keeping your momentum so you make it to the fourth block before your starman runs out.
*After the fourth starman, you'll need to duck to get below a pipe. Afterwards, just run to the exit pipe to get to the ending room, where you can finally pick up the goal card.
 
==7-8==
{{Scrolling map|SMB3-7-8.png{{!}}1664px}}
*Crossing the pit at the beginning can be difficult. Use the fact that the top and bottom Piranha Plants have different speeds, and jump across when they both move favorably. If you can fly, that is also an easy way to cross the pit.
*On the other side, the leftmost ? block has a starman, which you can use to run through all the Piranha Plants and Ptooies here. You can also get a raccoon leaf if you get down and jump at the leftmost brick block.
*When you see a Nipper standing on a platform made of brick blocks, the middle brick block has a 1-up mushroom.
*As Raccoon or Tanooki Mario, you can fly up from here to get on top of the pipe. There, you can find a brick block with some coins in it.
*When you see the white block, jump along the right side of the overhead pipe to reveal a pink note block. Bounce off it to appear in a coin heaven (see below).
*When you see the Ptooie walking on top of the pipes, take the leftmost pipe to appear in a bonus area (see below).
*At the end, you'll see a one-of-a-kind Nipper that spews fire, it only appears once in the entire game. Watch out for it, it's best to kill it from afar. If you do kill it, you can get the 1-up mushroom it guarded from the block above where it stood.


==World 7-8==
[[Image:SMB3-7-8.png|thumb|right|Click on the image for the unedited NES map]]
Bloodthirsty foliage of every variety lines the path ahead.  Since this world is overgrown by Piranha Plants and Fire Flowers, Fiery Mario is best equipped to handle it.  His firepower can easily wilt these wicked weeds.
{{-}}
{{Scrolling map|SMB3 W7 S8 a.png}}
* '''1''': Dash and jump onto the pipe at this first point while its Piranha Plant is down, but watch out for the fireballs coming from behind you.
* '''2''': Time your jump carefully, or you'll leap directly into the jaws of a Piranha Plant.  For the final jump, wait until both plants have sunken into their pipes.
* '''3''': While you're passing through, grab the Starman.  It'll help with the treacherous section ahead.
* '''4''': Avoid the Ptooie, then jump along the ride side of the sky pipe to reveal a hidden Red Jump Block.  Bounce on the Red Jump Block to rocket up to Coin Heaven (see below).  The White Block here doesn't really help you accomplish anything neat.
{{Scrolling map|SMB3 W7 S8 b.png}}
[[Image:SMB3 W7 S8 d.png|right]]
* '''5''': When the Ptooie moves out of the way, go down the left hand pipe here to reach a secret room (shown right).  You'll find a Hammer Brothers Suit.
* '''6''': These monstrous mutant fire-spitting Piranhas can't be defeated by hitting them from underneath.  Use firepower or hammers to defeat them.  Remember, Hammer Mario is fireproof when he ducks!
===Coin Heaven===
===Coin Heaven===
{{Scrolling map|SMB3-coinheaven2.png{{!}}384px}}
{{Scrolling map|SMB3 W7 S8 c.png}}
*Simply follow the screen and collect all the coins you see. At the end, take the pipe to reappear where you entered this Coin Heaven from.
 
===Bonus area===
{{Scrolling map|SMB3-7-8-bonus.png{{!}}128px}}
*Climb up the stairs and jump at the giant ? block to get a Hammer Suit. Afterwards, go through the pipe to end up behind the bridge.


{{Footer Nav|game=Super Mario Bros. 3|prevpage=World 7|nextpage=World 7 Part 3}}
{{Footer Nav|game=Super Mario Bros. 3|prevpage=World 7|nextpage=World 7 Part 3}}

Revision as of 05:51, 22 January 2011

SMB3-Level7.png

World 7 Piranha Plant 1

Click on the image for the unedited NES map

Piranha Plants have overgrown the path. The Piranha Plant on the Map Screen represents a mini world which is infested by different types of Piranhas. Use a Starman from your inventory at the start of the stage.

SMB3 W7 P1 b.png
SMB3 W7 P1 a.png
  • 1: Run and jump to the top of the pipe when the Piranha Plant is inside. As long as you're standing on the pipe, it won't come out.
  • 2: From the top of the left pipe, wait for the Venus Fire Trap to sink back into the right pipe, then quickly jump to the top of it.
  • 3: Step to the rhythm of the Munchers. As one set of Munchers retreats back to its pipes, another two next to it will emerge. Move forward methodically so that you are always standing on safe pipes and moving before the Munchers emerge beneath your feet. Cover as much ground as possible with each jump by holding B button as you leap.
  • 4: Dash and jump across the gap when the Piranha Plant pulls back into its pipe. Otherwise, you'll smack into it when you try to leap across.
  • 5: Take the pipe down to the treasure chamber to collect your P-Wing reward. Not bad for a hard minute's work. P-Wings will prove invaluable in the coming levels.

World 7 1st Fortress

Raid Bowser's royal teasurey and pull off the biggest heist in Mushroom Kingdom history. The only inhabitant of this Abandoned Fortress is BOOM-BOOM. The Tube to his room is in the ceiling of the big deserted chamber with the checkerboard floor.

Entrance

SMB3 W7 F1 a.png
  • 1: Unlimited Coins. This room contains a Switch Block inside a mountain of blocks. Stomp the Switch Block and fall off the ledge to snag a king's ransom of coins before the Switch Block times out. When it does, exit using the door at the bottom and make your way back to the Switch Block. The blocks will be reset, and you can repeat the process as many times as you like (until time runs out.)
  • 2: If you don't dive into the coins when the Switch Block is on, you'll see a door on the platform to the left. This door leads to a secret room.

Secret Room

SMB3 W7 F1 e.png
SMB3 W7 F1 b.png
  • 3: When you stomp the Switch Block, a secret door that leads to this room will appear. From here, go down this pipe and you'll find another giant ? Block which contains a Tanooki Suit! Use it to fly to BOOM-BOOM's room.

Ballroom

SMB3 W7 F1 c.png
  • 4: If you didn't enter the Fortress as Raccoon or Tanooki Mario, you'll need to claim the Tanooki Suit from point 3 to reach this objective. Sprint to build up your P-Meter and fly to the sky pipe high above. It will warp you to BOOM-BOOM's boss chamber.

Lava

SMB3 W7 F1 d.png

The door at the bottom connects to the right-most door of the ballroom. The pipe at the top connects to the horizontal pipe in the secret room.

Boss room

SMB3 W7 F1 f.png
  • B: Avoid BOOM-BOOM's familiar attacks by transforming into Statue Mario with the Tanooki Suit.

World 7-6

Only a plumber can navigate a tangled mess of pipes, spikes and Piranha Plants. Plot your course on directional lifts. You'll need to fully master the use of the Directional Lifts to make it to the top of this world. Unlike other vertical worlds, a fall in this one might see you landing on spikes!

SMB3 W7 S6 a.png
SMB3 W7 S6 b.png
  • 1: Go left from the start to reach the stairs. Watch out for the Koopa Troopas as you ascend the staircase. Stomp them and send them on their way.
  • 2: Take a shortcut. Before you hit your head on the pipe above you, jump up and around it. The Directional Lift you were on will continue upwards and you can remount and ride it to the halfway point of the world.
  • 3: As you ride the Directional Lift up, move from side to side to avoid the spikes. Hit the ? Blocks to earn a few coins.
  • 4: Hop on the Directional Lift to activate it, wait for the Piranha Plant to sink, then jump on the pipe. Drop back onto the lift as it passes left, then crouch. When you comes around on the right side of the screen, jump to enter the pipe.
  • 5: Hop on the Directional Lift to change it's direction, but watch out for the spikes above—there's very little headroom. Navigate around the ? Blocks and up through the gap in the ceiling. Be ready to leap onto another Directional Lift as soon as the current one peters out. Note that if your Small Mario, the power-up to the right will always fall down where it can easily be collected.
  • 6: Make your way up and around the Piranha Plant-infested pipes. Move your Directional Lift so that it climbs out of reach of the carnivorous weeds. Watch out for spikes as you transition onto the next Directional Lift.

World 7-7

Click on the image for the unedited NES map

Grab hold of a Starman and dash across an acre of man-eating crops. Imagine an unbroken field of hundreds of indestructible Munchers, stretching farther than the eye can see. How would you cross such an obstacle? With Starman's help of course.
Note: There is an additional 1-Up Mushroom hidden in the GBA version of the game at the top of the starting segment of the world, before you enter the pipe.

SMB3 W7 S7 a.png
  • 1: Your only hope of passing Stage 7-7 is to sprint and collect every Starman along the way. Otherwise, you're plant food.
  • 2: As you dash across the Munchers, duck and hit the ? Block from the bottom right to propel the Starman right. That way you won't have to backtrack to collect it.
  • 3: Catch Starman at the last second. Follow Starman as he bounces along, but do not collect him until you think your invincibility is about to wear off. Then grab him.
SMB3 W7 S7 a.png
  • 4: Think fast and jump faster while navigating the forest of pipes that block your path.
  • 5: Clear the Wood Block wall in one leap, the bump the ? Block and hop onto the block to collect a Starman. Time is desperately short before your invincibility wears off, so keep on running.
  • 6: Leap onto the safety of the pipe as your invincibility wears off, then hop down to the pipe that leads to the end of the stage. In the GBA version, there is yet another hidden 1-Up Mushroom to be found inside an Invisible Block before the black begins.

World 7-8

Click on the image for the unedited NES map

Bloodthirsty foliage of every variety lines the path ahead. Since this world is overgrown by Piranha Plants and Fire Flowers, Fiery Mario is best equipped to handle it. His firepower can easily wilt these wicked weeds.

SMB3 W7 S8 a.png
  • 1: Dash and jump onto the pipe at this first point while its Piranha Plant is down, but watch out for the fireballs coming from behind you.
  • 2: Time your jump carefully, or you'll leap directly into the jaws of a Piranha Plant. For the final jump, wait until both plants have sunken into their pipes.
  • 3: While you're passing through, grab the Starman. It'll help with the treacherous section ahead.
  • 4: Avoid the Ptooie, then jump along the ride side of the sky pipe to reveal a hidden Red Jump Block. Bounce on the Red Jump Block to rocket up to Coin Heaven (see below). The White Block here doesn't really help you accomplish anything neat.
SMB3 W7 S8 b.png
SMB3 W7 S8 d.png
  • 5: When the Ptooie moves out of the way, go down the left hand pipe here to reach a secret room (shown right). You'll find a Hammer Brothers Suit.
  • 6: These monstrous mutant fire-spitting Piranhas can't be defeated by hitting them from underneath. Use firepower or hammers to defeat them. Remember, Hammer Mario is fireproof when he ducks!

Coin Heaven

SMB3 W7 S8 c.png