Editing Super Mario RPG: Legend of the Seven Stars/Controls
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{{Header Nav|game=Super Mario RPG: Legend of the Seven Stars}} | {{Header Nav|game=Super Mario RPG: Legend of the Seven Stars}} | ||
==General== | ==General== | ||
{{Control selector|SNES, Nintendo GameCube, Virtual Console}} | |||
{{Control selector|SNES, Nintendo GameCube, | {|{{prettytable}} | ||
{|{{ | !SNES control!!Nintendo GameCube control!!Virtual Console control!!Usage | ||
!SNES!!Nintendo GameCube!! | |||
|- | |- | ||
|{{snes|Neutral|dpad}}||{{gc|neutral|control}}||{{wii-cc|neutral|lstick}}|| | |{{snes|Neutral|dpad}}||{{gc|neutral|control}}||{{wii-cc|neutral|lstick}}||Walk | ||
|- | |- | ||
|{{snes|b}}||{{gc|b}}||{{wii-cc|b}}|| | |{{snes|b}}||{{gc|b}}||{{wii-cc|b}}||Jump | ||
|- | |- | ||
|{{snes|y}}||{{gc|y}}||{{wii-cc|y}}|| | |{{snes|y}}||{{gc|y}}||{{wii-cc|y}}||Run | ||
|- | |- | ||
|{{snes|a}}||{{gc|a}}||{{wii-cc|a}}|| | |{{snes|a}}||{{gc|a}}||{{wii-cc|a}}||Talk | ||
|- | |- | ||
|{{snes|x}}||{{gc|x}}||{{wii-cc|x}}|| | |{{snes|x}}||{{gc|x}}||{{wii-cc|x}}||Menu | ||
|} | |} | ||
If you touch an enemy you will initiate combat. | If you touch an enemy you will initiate combat. | ||
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==Combat== | ==Combat== | ||
Combat may seem tricky at first, but quickly becomes intuitive. Your character is surrounded by buttons as follows: | Combat may seem tricky at first, but quickly becomes intuitive. Your character is surrounded by buttons as follows: | ||
{ | * {{control|{{snes|x}}|{{gc|x}}|{{wii-cc|x}}}}: Item | ||
* {{control|{{snes|a}}|{{gc|a}}|{{wii-cc|a}}}}: Attack | |||
* {{control|{{snes|b}}|{{gc|b}}|{{wii-cc|b}}}}: Defense/Run away | |||
|{{snes|x}} | * {{control|{{snes|y}}|{{gc|y}}|{{wii-cc|y}}}}: Magic | ||
So if you want to attack, hit {{control|{{snes|a}}|{{gc|a}}|{{wii-cc|a}}}}. If there is more than one enemy, you then select which enemy using {{control|{{snes|neutral|dpad}}|{{gc|neutral|control}}|{{wii-cc|neutral|lstick}}}} and hit {{control|{{snes|a}}|{{gc|a}}|{{wii-cc|a}}}} again. Then at the moment of impact, you should hit any button to attempt a "timed hit" to deal more damage (you can also use any button to defend against an attack at the moment of impact). | |||
|{{snes|a}} | |||
|{{snes|b}} | |||
|{{snes|y}} | |||
So if you want to attack, hit {{control|{{snes|a}}|{{gc|a}}|{{wii-cc|a | |||
If you want to use an item, you press {{control|{{snes|x}}|{{gc|x}}|{{wii-cc|x | If you want to use an item, you press {{control|{{snes|x}}|{{gc|x}}|{{wii-cc|x}}}} to bring up the menu, then you select the item using {{control|{{snes|x}}|{{gc|x}}|{{wii-cc|x}}}} again. If you are given the option of who to use the item on, select the desired character, and confirm that with {{control|{{snes|x}}|{{gc|x}}|{{wii-cc|x}}}}. There is a myth that you can time items similar to attacks to receive a freebie, but this is not true. It is decided whether you will receive a freebie as soon as you use the item, and nothing in the game's code indicates a check for a timed hit. | ||
You always use the same button to continue an action until it is completed. If you start to use an item but decide to attack instead, before you confirm one last time, you would hit {{control|{{snes|a}}|{{gc|a}}|{{wii-cc|a | You always use the same button to continue an action until it is completed. If you start to use an item but decide to attack instead, before you confirm one last time, you would hit {{control|{{snes|a}}|{{gc|a}}|{{wii-cc|a}}}} to cancel using the item and start an attack. | ||
You can use timed hits with many magic spells, including healing, but some instead work using repeated tapping of {{control|{{snes|y}}|{{gc|y}}|{{wii-cc|y | You can use timed hits with many magic spells, including healing, but some instead work using repeated tapping of {{control|{{snes|y}}|{{gc|y}}|{{wii-cc|y}}}}, by holding it down to charge and then release, or by rotating {{control|{{snes|neutral|dpad}}|{{gc|neutral|control}}|{{wii-cc|neutral|lstick}}}}. | ||
==Menu== | ==Menu== | ||
You don't actually have access to this particular feature in this introduction segment, but in general it will take you to another screen filled with options, which you can press {{control|{{snes|b}}|{{gc|b}}|{{wii-cc|b | You don't actually have access to this particular feature in this introduction segment, but in general it will take you to another screen filled with options, which you can press {{control|{{snes|b}}|{{gc|b}}|{{wii-cc|b}}}} to back out of. These options will include: | ||
* '''Items:''' Mario and company can store a whopping total of 29 items, which can do things like restore health/life, restore flower points, attack enemies, or induce special effects. With no way to store or keep items in reserve, you'll be feeling the limitations of the 29-item limit very quickly, so get used to selling items which you can buy anywhere, such as mushrooms, and try to keep valuable items which can't be found many places or are unique. (such as Rock Candy) | * '''Items:''' Mario and company can store a whopping total of 29 items, which can do things like restore health/life, restore flower points, attack enemies, or induce special effects. With no way to store or keep items in reserve, you'll be feeling the limitations of the 29-item limit very quickly, so get used to selling items which you can buy anywhere, such as mushrooms, and try to keep valuable items which can't be found many places or are unique. (such as Rock Candy) | ||
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==Miscellaneous== | ==Miscellaneous== | ||
*{{control|{{snes|L}} or {{snes|R}}|{{gc|L}} or {{gc|R}}|{{wii-cc|L}} or {{wii-cc | *{{control|{{snes|L}} or {{snes|R}}|{{gc|L}} or {{gc|R}}|{{wii-cc|L}} or {{wii-cc|R}}}}: honk the mine cart's horn inside Moleville Mountain. | ||
{{Footer Nav|game=Super Mario RPG: Legend of the Seven Stars|prevpage=Gameplay|nextpage=Leveling}} | {{Footer Nav|game=Super Mario RPG: Legend of the Seven Stars|prevpage=Gameplay|nextpage=Leveling}} |