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* '''Full-Jump''': This is the simplest jump.  To perform it, simply stand on the ground and either tap {{n64|Up|Control}} or push {{n64|Left|C}}.  Your character will jump off of the ground and then fall back down.
* '''Full-Jump''': This is the simplest jump.  To perform it, simply stand on the ground and either tap {{n64|Up|Control}} or push {{n64|Left|C}}.  Your character will jump off of the ground and then fall back down.
* '''Shorthop''': A very important type of jump that will speed up your game immensely.  To shorthop, you must quickly tap {{n64|Left|C}} while standing on the ground.  The amount of time the button is pressed is what matters, not the force with which you press it.  When correctly performed, your character should jump a fraction of their full jump height off of the ground.  To see the difference between a full-jump and a shorthop, stand under a platform and see where you jump in relation to it.
* '''Shorthop''': A very important type of jump that will speed up your game immensely.  To shorthop, you must quickly tap {{n64|Left|C}} while standing on the ground.  The amount of time the button is pressed is what matters, not the force with which you press it.  When correctly performed, your character should jump a fraction of their full jump height off of the ground.  To see the difference between a full-jump and a shorthop, stand under a platform and see where you jump in relation to it.
* '''Double-Jump (AKA Second Jump)''': There is only one type of double-jump.  This is performed in mid-air.  All characters except [[Super Smash Bros./Kirby|Kirby]] and [[Super Smash Bros./Jigglypuff|Jigglypuff]] have only one mid-air jump, while these two characters each have five.  Any time your character is in midair, whether after jumping, falling, or being hit off of the platform, they have the chance to jump in mid-air.  ''Once you use up your midair jump(s), you don't get them back unless you are thrown or you touch the level!''
* '''Double-Jump (AKA Second Jump)''': There is only one type of double-jump.  This is performed in mid-air.  All characters except [[Super Smash Bros./Kirby|Kirby]] and [[Super Smash Bros./Jigglypuff|Jigglypuff]] have only one mid-air jump, while these two characters each have five.  Any time your character is in midair, whether after jumping, falling, or being hit off of the platform, they have the chance to jump in mid-air.  ''Once you use up your midair jump(s), you don't get them back unless you are thrown or you touch the level!''  


===Edge-Recoveries===
===Edge-Recoveries===
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While you were practicing moving your shield about, you may have noticed that pushing {{n64|Neutral|Control}} too hard to either side would cause your character to roll, and lose the shield.  Rolling is an important maneuver, especially because when you roll, attacks pass right through you.  To roll, tap {{n64|Z}} and then push {{n64|Left|Control}} or {{n64|Right|Control}}.  Some characters roll faster than others, and the pattern seems to be that the more suitably you are shaped for rolling (the spherical [[Super Smash Bros./Kirby|Kirby]] and [[Super Smash Bros./Jigglypuff|Jigglypuff]], [[Super Smash Bros./Samus|Samus]] in her Morph Ball, etc.) the slower you seem to be able to roll.  [[Super Smash Bros./Luigi|Luigi]] has one of the best rolls in the game, but he’s a green-capped, lanky plumber.  Hey, the game doesn't always make sense.  However, learn to use your rolls effectively, because although you will learn more efficient evasive tactics later, many players have trouble keeping up with you when you are rolling.
While you were practicing moving your shield about, you may have noticed that pushing {{n64|Neutral|Control}} too hard to either side would cause your character to roll, and lose the shield.  Rolling is an important maneuver, especially because when you roll, attacks pass right through you.  To roll, tap {{n64|Z}} and then push {{n64|Left|Control}} or {{n64|Right|Control}}.  Some characters roll faster than others, and the pattern seems to be that the more suitably you are shaped for rolling (the spherical [[Super Smash Bros./Kirby|Kirby]] and [[Super Smash Bros./Jigglypuff|Jigglypuff]], [[Super Smash Bros./Samus|Samus]] in her Morph Ball, etc.) the slower you seem to be able to roll.  [[Super Smash Bros./Luigi|Luigi]] has one of the best rolls in the game, but he’s a green-capped, lanky plumber.  Hey, the game doesn't always make sense.  However, learn to use your rolls effectively, because although you will learn more efficient evasive tactics later, many players have trouble keeping up with you when you are rolling.
As an alternative, you can also use {{n64|L}} for your shield and recovery actions.


===Action Blocking===
===Action Blocking===
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