From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Added Switch buttons.)
 
(23 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Header Nav|game=The Legend of Zelda: Majora's Mask}}
{{Header Nav|game=The Legend of Zelda: Majora's Mask}}
The game starts out with Link riding on Epona when a mysterious Skull Kid appears along with two fairies, Tatl and Tael. He knocks Link off Epona and takes his Ocarina of Time. Then, he steals Epona.


Of course, that was mean of him to do that! If you look around, you'll find an entrance that leads to a higher up one. Jump across the rocks and go in. If you run down the narrow hallway, you'll find the dastardly trio who attacked you. The Skull Kid will manipulate you and turn you into a Deku Scrub! Then he and Tael will run off, but poor Tatl will be left behind. She says if you help her find her brother, she'll help you.  
{{Control selector|Nintendo 64, Gamecube, Wii, Switch}}
[[File:Majora opening cutscene.jpg|left|320px|Tatl and Wael watch over Link riding Epona.]]
The game starts out with Link riding on Epona when a mysterious Skull Kid appears along with two fairies, Tatl and Tael. The Skull Kid knocks Link off Epona and takes his Ocarina, then he steals Epona.


Go through the door and into the hallway, then jump into the strange shrub by you. That is a Deku Buba. Then, jump out of it and you be using flowers to fly over to the unreachable ledge. They stop twirling after awhile, though. Open this door and it will lock behind you. Then, go use the flowers to reach the tree nearby, who will talk to you. After your talk, go into the entrance behind him. You'll go down a twisted hallway which will straighten itself out. The door behind will shut on you. Now go up the nearby ramp and then up the steps. You'll see the Happy Mask Salesman, who will tell you that you will be stuck in your current form unless you can retrieve your Ocarina. He will also tell you to fetch the mask the Skull Kid took from him.  
== Chase the Skull Kid ==
[[File:LoZMMChasingSkullKid.png|right|320px|Use Deku Flowers to travel across gaps.]]
Once you have full control of Link, spend some time adjusting to the controls and practice your sword swings on the bushes if you need to. The music might make you think we're in a hurry, but there's no real rush. When you're ready, head through the tunnel to enter into the next area. Here, jump from stump to stump doing cool flips and enter into the next tunnel.


During the first three day cycle, you will find yourself trapped as Deku Link, without an Ocarina, and unable to leave Clock Town. You cannot reclaim your Ocarina until the end of the 72 hours. So make the best use of this time by collecting as many rupees and items as possible.
When you enter this tunnel, Link will fall down and land on a flower. The Skull Kid then appears and proudly announces that he has gotten rid of your horse before using his magic to transform you into a Deku Scrub. When the cutscene is over, head through the door and down the tunnel, where Tatl will force you to bring her with you.


Clock Town is divided into four main areas: North, South, East, and West Clock Town. Tatl will tell you to go see the Great Fairy in North Clock town so head north.
In the next room, you will find your first Deku Flower. As a Deku, you can use them to fly for a brief period of time. To do so, stand on the flower and hold down {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{Switch|A}}}}. After a puff of smoke rises from the flower bud, release {{control|{{N64|A}}|{{gc|A}}|{{wii-cc|A}}|{{Switch|A}}}} to launch into the air. Use the control stick to maneuver Link and {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{Switch|A}}}} to put the flowers away and drop to the ground. If you have been in the air for too long, Link will starts to kick his legs and the flowers will start to spin more slowly. This indicates that Link can't fly for much longer, and is going to fall soon, so make sure there is land beneath you when he does.


==North Clock Town==
Use your new powers to fly to the other side of the room and head though the door. In this room, you must fly from tree stump to tree stump. Fly to the stump directly across from where you entered the room to find a treasure chest. Inside are ten '''Deku Nuts'''. Deku Nuts can be used to stun enemies and can be equipped to an item slot. You can also use them during flight by hitting {{control|{{n64|B}}|{{gc|B}}|{{wii-cc|B}}|{{Switch|B}}}} to drop a Deku Nut and stun enemies below.
North Clock Town doesn't have much of interest, but it is crucial to finish your adventure. Look left and you will see a ramp followed by a doorway. Enter and you will find the Great Fairy, but all scattered about in pieces. She says that you need to find the one stray fairy that is somewhere in Clock Town, so start looking!


The stray fairy can be tough to find and it changes its location depending on what time it is.
Look to the right to find a fallen log that creates a tunnel. Use the Deku Flowers to fly over to it and head into the tunnel. In here, the door behind you will shut itself. Head up the nearby ramp and then up the steps, where you'll run into the Happy Mask Salesman. He tells you a bit of the mask's history and that you need to fetch the mask that the Skull Kid took from him before three days pass, but that he will be able to revert you from your Deku Scrub form if you can retrieve your Ocarina.
*'''If it's daytime...'''
**You'll find the stray fairy hovering around the pool of water in the Laundry Pool. This is a little hard to find if you don't know where it is. Go to South Clock Town and look for the mailbox that is near the gate that takes you to West Clock Town. You will then see a ramp and this will lead you to the Laundry Pool
*'''If it's nighttime...'''
**The stray fairy will be located in East Clock Town, hovering between the Treasure mini-game place (shaped like a treasure chest) and the Stock Pot Inn. Use the conveniently placed deku buba to reach the stray fairy.
Once you have the stray fairy in your possession, take it back to the Great Fairy Fountain in North Clock Town and the Great Fairy will be back to normal. In exchange for your efforts, you will be able to use magic power that will allow you to blow bubbles from your nose like snot! If you hold down B, you can blow and shoot them. By holding B longer, you'll create a big bubble.


You probably be itching to try out your new power so why don't you help out the kid in North Clock Town pop that balloon? If you do, the kid will be amazed and will ask you if you would like to join their Bombers' Club...with a catch. Saying yes and you must now take the kids test to see if you qualify. To do that you must find all five of the Bombers' gang by touching them when they run away before the next morning and he will tell you something cool!
== Welcome to Clock Town ==
Upon leaving the Clock Tower, you will find yourself in Clock Town. Clock Town is divided into five sections: North Clock Town, South Clock Town, East Clock Town, West Clock Town, and the Laundry Pool. You are currently in South Clock Town, which is basically the central area of town. Tatl will suggest that you seek out the Great Fairy, so turn around and head through the door behind the Clock Tower.


To improve your chances of winning, talk to the kid, named Jim, who is trying to pop the ballon in the morning. That way, you will have around 20 or so hours to find all five of them. Here are their locations:
== Help the Great Fairy ==
*North Clock Town
[[File:LOZMMStrayFairyLaundryPool.png|right|320px]]
**One is very close to the second tree that is near the Great Fairy's Fountain
North Clock Town is the area with the green patches of grass. When you enter North Clock Town, head past the kid shooting blow darts at the purple balloon and up the inclined path to the Great Fairy Fountain. The Great Fairy has been split into several smaller Stray Fairies, and in order to get her help, you must find the missing Stray Fairy and bring it back to the fountain.
**Jim, the leader, is hiding near the slide that is by the ''other'' tree.
*West Clock Town
**One is standing near the Bank and the Shop.
*East Clock Town
**Another is standing on the Milk Bar's roof. To reach it, go to the back of the milk bar and walk up the ramp. Once you get there, he takes a Cucco and takes off! He will land in the main ground before running around wildly.
**The sneakiest one is found on the Stock Pot Inn's roof. To get up there, use the Deku Buba that is near the giant treasure chest shaped building.


==East Clock Town==
The Stray Fairy can be found in two locations, depending on the time of day:
If you do find all of them before the next morning, Jim will teach you the code. The code is a five numbered code which is placed one through five without reusing a number. The code is completely random and will vary between save file and save file. Now you must talk to the Bomber in the orange bandanna and tell him the code. He will let you pass.


==Astral Observatory==
:* During the day the Stray Fairy can be found in the Laundry Pool. Head to South Clock Town and go up the ramp in the southwestern corner of the area to enter the Laundry Pool. Skip across the water to grab it.
Here you will face your first enemy of the game, a Big Skulltula, a weak enemy.
Hop across the water and defeat the Big Skulltula with a bubble blast when it has it's back turned. Shoot the balloon with a bubble, climb up the later, and enter the Observatory. Climb up the stairs and speak to the man who is looking through the telescope. He thinks that a person is causing trouble around the Clock Tower so focus your sights there. Zoom in on the top of the Clock Tower to see Skull Kid and watch as the moon drops a '''Moon's Tear''' to Earth. Go outside, grab the '''Moon's Tear''' and head back. If you want to dance with the scarecrow in the Astral Observatory, it will speed up time half a day.


==South Clock Town==
:* At night the Stray Fairy moves to East Clock Town. It can be found hovering around the Treasure Chest Shop (the large building shaped like a treasure chest) and you need to use the nearby Deku Flower to get it.
Now you just need to investigate the Clock Tower to see how you get up there yourself! The man who was looking through the telescope said that the only way to get up there is by the stairs which only opens at the '''eve of the carnival'''. If you wait until midnight on the final day, the Clock Tower will reformat itself and the stairs to get to the top of the tower will be open.


Know you need a way to get up there. The yellow deku buba by the mailbox near the West Clock Town entrance looks to be the only way, only it's owned by another Deku Scrub. He says he will do anything to get his hands on a '''Moon's Tear''' so trade the Moon's Tear for the '''Land Title Deed'''. (which is pretty much useless now but it's the key to get a couple Pieces of Heart later!) Jump in, hover to the stairs, grab the Piece of Heart near the stairs, and go up the stairs to confront the Skull Kid!
Once you have the Stray Fairy, return to the Great Fairy Fountain to reunite it with the others. The Stray Fairies come together to form the Great Fairy of Clock Town, who will reward Link with the ability to use '''magic.''' With magic at his disposal, Link can shoot snot bubbles from his snout by pressing {{control|{{n64|B}}|{{gc|B}}|{{wii-cc|B}}|{{Switch|B}}}}. The longer you hold the button, the bigger the bubble will be, but if you hold it too long the bubble will pop. The bubbles can be used as projectiles, though they are otherwise worthless in most situations.


==Clock Tower==
{{-}}
Skull Kid sits there waiting, your ocarina tossing up and down in Skull Kid's hand. Tael, Tatl's brother will appear and speak of Swamp, Mountain, Ocean, and Canyon, and to bring the four there here. Right now you don't know what that means, and you are running out of time! The Skull Kid will hit Tael and yell at him for speaking out of line. He will make a wish on the moon, that it will crash into Termina!!! You have 5 minutes to stop this fate from happening. Now you have to battle the Skull Kid...or do you. The only way you can damage him now is to shoot him with bubbles but they have no effect! However, Skull Kid accidentally drops your ocarina on the ground. Pick it up and you suddenly are lost in a flashback.
== Befriend the Bombers ==
{{sidebar|width=300px|title=Buy a Map from Tingle|contents=You may have noticed a man dressed in green floating around using a red balloon in North Clock Town. This man is Tingle, a middle-aged cartographer who wants to be a fairy. Tingle will sell you maps, which are very handy things to have. You can usually purchase two maps: a map of the area you are in and a map of the next area you will visit, though it generally sells for a much greater price than a local map. Don't bother buying the next area's map- you can always get it cheaper when you visit the next area. You can purchase a map of Clock Town if you wish, though the town is so small that you may not need to use it. If you do want to purchase it, you'll need rupees that you can get by twirling through the nearby weeds.}}


It's Princess Zelda who gave you the '''Ocarina of Time''' for keepsake at the end of Ocarina of Time. She will ask if you are leaving Hyrule. She also teaches you a song, '''The Song of Time'''! With this song, you can get out of the trouble you are in now.
Near the Fairy Fountain, there is a young boy in a red bandana shooting at a purple balloon bearing the mask worn by the Skull Kid. Pop the balloon using your newly acquired bubble shooting technique and speak with the kid. He is the leader of the Bombers, a Clock Town's resident street gang composed of little kids. Accept his offer of an initiation test, which consists of a game of "hide and go seek".


After Tatl wakes you up and tells you that there is no hope, you must now play The Song of Time. Instead of an ocarina, you get a different instrument, Deku pipes, but they still work the same way. Then the game will ask if you want to save the game and go back to Dawn of the First Day. Say '''yes'''
The goal here is to find all five of the bombers before the morning of the next day, at which point they supposedly get bored of hiding. To catch a Bomber, run up to him and tag him. To do this, it is easiest to use the twirling attack, though you can also use Deku Nuts.


You'll see several clocks appear and stop moving, along with flashbacks of the prologue before you entered the city.
The Bombers can be found in the following locations:
 
:# North Clock Town: Playing near a tree in the southwest corner of the map.
:# North Clock Town: Hiding near the playground in the northeast corner of the map.
:# West Clock Town: Walking in plain sight in the main plaza.
:# East Clock Town: Standing on the balcony of the Stock Pot Inn (located near the Treasure Chest Shop, where the Stray Fairy appears at night). Head into the Inn when it is open and go through the door in front of the staircase on the second floor, or just use the Deku Flower to reach the roof.
:# East Clock Town: Head up the path on the right side of the Milk Bar (located on the eastern edge of town) and chase him off the ledge and into the plaza.
 
When all five Bombers have been captured, they will inform you that only humans can be members of the Bomber's Gang. However, because they like you, they will tell you the secret code to their secret base, which is randomly generated. Be sure to write it down for later use. If you forget the code, speak with any of the Bombers with the blue bandanas to have them repeat it. With the code in hand, head into East Clock Town and speak with the Bomber with the yellow bandana in the northeast corner of town. Give him the code and he will give you access to the path that leads to the Astral Observatory.
 
== The Path to the Observatory ==
The path to the Astral Observatory is fairly straightforward, though there is a Skulltula hanging out in the hallway around the first corner. It can easily be defeated with a couple of snot bubbles to the backside. When it drops, wait until it turns around and exposes its backside to fire a bubble. You will eventually reach a room with a balloon blocking your path. Use your bubbles to break it and climb the ladder into the observatory.
 
== Obtain the Moon's Tear ==
[[File:LoZMM Moon's Tear.png|right|320px|The Moon's Tear]]
The base of the observatory houses one of two scarecrows that can be used to send you forward half a day in time. Leave him alone for now, and head up into the main room of the observatory. Speak with the old man there, and agree when he asks if you would like to look through the telescope.
 
The telescope can be used to observe the area surrounding the observatory, which is on the eastern edge of Termina Field. Move the telescope with the Control Stick and press {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{Switch|A}}}} to zoom in and {{control|{{n64|B}}|{{gc|B}}|{{wii-cc|B}}|{{Switch|B}}}} to exit. Move the telescope up to the top of the Clock Tower and zoom in on the Skull Kid to trigger a cutscene. Afterward, exit from the telescope and go outside using the nearby door. Outside, find the crater and pick up the '''Moon's Tear''' that fell from the sky. Once you have it, leave the observatory and head back through the sewer to Clock Town.
{{-}}
 
== Trade the Moon's Tear ==
{{Zelda PoH|title=Piece of Heart #1|width=250px|float=left|contents=With the Clock Tower Land Title Deed in Hand, simply fly up to the Clock Tower Entrance and snag the Piece of Heart sitting right there in plain sight.}}
 
Return to South Clock Town where you first entered the town, and head for the yellow Deku Flower. If this is your first time approaching this Deku Flower, a Business Scrub will fly down and occupy the flower, informing you that this is his land. Equip the Moon's Tear to an item slot and show it to him by using it as an item during his speech. The Business Scrub will be so mesmerized by the Moon's Tear that he will give you the '''Clock Town Land Title Deed''', which gives you free access to this flower for your own personal use. You can now use this flower to fly to the entrance of the Clock Tower, though the door will not open until midnight of the third day. There is also a chest at the top of the scaffolding in the middle of the area that contains '''50 rupees'''. There's not much else you can do around town as a Deku Scrub, so find the scarecrow in the shop in West Clock Town and talk to him to send time forward until it is the night of the third day.
{{-}}
 
== Confront the Skull Kid ==
{{sidebar|width=300px|title=Save Your Rupees for a Rainy Day|contents=After completing this portion of the game, you will be sent back in time to the first day with all your ammunition and money gone. Ammo will be lost, but you can save your hard-earned cash by opening up a bank account with the Clock Town Bank in West Clock Town and depositing your rupees. Be sure to do this every time before you go back in time!
}}
On midnight of the third day, the entrance to the Clock Tower will open. Head up the stairs and you will find yourself on top of the tower with the Skull Kid and the Moon overhead. You can't harm the Skull Kid, but if you send a snot bubble his way, you can knock the '''Ocarina of Time''' out of his hands. Once the Ocarina is in your possession, there will be a quick flashback where you will remember Zelda playing you the '''Song of Time''':
 
<center>'''<font color="sky blue">Song of Time</font>'''<br/>
 
{{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}|{{Switch|Right|Rstick}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii|a}}|{{Switch|A}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}|{{Switch|Down|Rstick}}}} {{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}|{{Switch|Right|Rstick}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii-cc|a}}|{{Switch|A}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}|{{Switch|Down|Rstick}}}} </center>
 
Take out your ocarina, which has somehow transformed into a set of brass pipes, and play the Song of Time. When asked if you want to return to the Dawn of the First Day, choose "Yes". The game will save and you will be sent back in time to the first day.
 
{{-}}
 
== The Song of Healing and the Deku Mask ==
Head inside the Clock Tower's base and speak with the Happy Mask Salesman. He will be so overjoyed that you found your Ocarina that he will teach you the key to breaking your curse, the '''Song of Healing''':
 
<center>'''<font color="pink">Song of Healing</font>'''<br/>
 
{{control|{{N64|left|C}}|{{gc|y}}|{{wii-cc|y}}|{{Switch|left|Rstick}}}} {{control|{{N64|right|C}}|{{gc|x}}|{{wii-cc|x}}|{{Switch|right|Rstick}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}|{{Switch|Down|Rstick}}}} {{control|{{N64|left|C}}|{{gc|y}}|{{wii-cc|y}}|{{Switch|left|Rstick}}}} {{control|{{N64|right|C}}|{{gc|x}}|{{wii-cc|x}}|{{Switch|right|Rstick}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}|{{Switch|Down|Rstick}}}} </center>
 
After playing the Song of Healing, the curse will be lifted and you will receive the '''Deku Mask''' which, when worn, will allow you to assume your Deku form once again.


{{Footer Nav|game=The Legend of Zelda: Majora's Mask|prevpage=Walkthrough|nextpage=Clock Town}}
{{Footer Nav|game=The Legend of Zelda: Majora's Mask|prevpage=Walkthrough|nextpage=Clock Town}}

Latest revision as of 02:24, 23 March 2023

Control selector Select controller:
Nintendo 64, Gamecube, Wii, Switch
Tatl and Wael watch over Link riding Epona.
Tatl and Wael watch over Link riding Epona.

The game starts out with Link riding on Epona when a mysterious Skull Kid appears along with two fairies, Tatl and Tael. The Skull Kid knocks Link off Epona and takes his Ocarina, then he steals Epona.

Chase the Skull Kid[edit]

Use Deku Flowers to travel across gaps.
Use Deku Flowers to travel across gaps.

Once you have full control of Link, spend some time adjusting to the controls and practice your sword swings on the bushes if you need to. The music might make you think we're in a hurry, but there's no real rush. When you're ready, head through the tunnel to enter into the next area. Here, jump from stump to stump doing cool flips and enter into the next tunnel.

When you enter this tunnel, Link will fall down and land on a flower. The Skull Kid then appears and proudly announces that he has gotten rid of your horse before using his magic to transform you into a Deku Scrub. When the cutscene is over, head through the door and down the tunnel, where Tatl will force you to bring her with you.

In the next room, you will find your first Deku Flower. As a Deku, you can use them to fly for a brief period of time. To do so, stand on the flower and hold down A button. After a puff of smoke rises from the flower bud, release A button to launch into the air. Use the control stick to maneuver Link and A button to put the flowers away and drop to the ground. If you have been in the air for too long, Link will starts to kick his legs and the flowers will start to spin more slowly. This indicates that Link can't fly for much longer, and is going to fall soon, so make sure there is land beneath you when he does.

Use your new powers to fly to the other side of the room and head though the door. In this room, you must fly from tree stump to tree stump. Fly to the stump directly across from where you entered the room to find a treasure chest. Inside are ten Deku Nuts. Deku Nuts can be used to stun enemies and can be equipped to an item slot. You can also use them during flight by hitting B button to drop a Deku Nut and stun enemies below.

Look to the right to find a fallen log that creates a tunnel. Use the Deku Flowers to fly over to it and head into the tunnel. In here, the door behind you will shut itself. Head up the nearby ramp and then up the steps, where you'll run into the Happy Mask Salesman. He tells you a bit of the mask's history and that you need to fetch the mask that the Skull Kid took from him before three days pass, but that he will be able to revert you from your Deku Scrub form if you can retrieve your Ocarina.

Welcome to Clock Town[edit]

Upon leaving the Clock Tower, you will find yourself in Clock Town. Clock Town is divided into five sections: North Clock Town, South Clock Town, East Clock Town, West Clock Town, and the Laundry Pool. You are currently in South Clock Town, which is basically the central area of town. Tatl will suggest that you seek out the Great Fairy, so turn around and head through the door behind the Clock Tower.

Help the Great Fairy[edit]

LOZMMStrayFairyLaundryPool.png

North Clock Town is the area with the green patches of grass. When you enter North Clock Town, head past the kid shooting blow darts at the purple balloon and up the inclined path to the Great Fairy Fountain. The Great Fairy has been split into several smaller Stray Fairies, and in order to get her help, you must find the missing Stray Fairy and bring it back to the fountain.

The Stray Fairy can be found in two locations, depending on the time of day:

  • During the day the Stray Fairy can be found in the Laundry Pool. Head to South Clock Town and go up the ramp in the southwestern corner of the area to enter the Laundry Pool. Skip across the water to grab it.
  • At night the Stray Fairy moves to East Clock Town. It can be found hovering around the Treasure Chest Shop (the large building shaped like a treasure chest) and you need to use the nearby Deku Flower to get it.

Once you have the Stray Fairy, return to the Great Fairy Fountain to reunite it with the others. The Stray Fairies come together to form the Great Fairy of Clock Town, who will reward Link with the ability to use magic. With magic at his disposal, Link can shoot snot bubbles from his snout by pressing B button. The longer you hold the button, the bigger the bubble will be, but if you hold it too long the bubble will pop. The bubbles can be used as projectiles, though they are otherwise worthless in most situations.

Befriend the Bombers[edit]

Buy a Map from Tingle
You may have noticed a man dressed in green floating around using a red balloon in North Clock Town. This man is Tingle, a middle-aged cartographer who wants to be a fairy. Tingle will sell you maps, which are very handy things to have. You can usually purchase two maps: a map of the area you are in and a map of the next area you will visit, though it generally sells for a much greater price than a local map. Don't bother buying the next area's map- you can always get it cheaper when you visit the next area. You can purchase a map of Clock Town if you wish, though the town is so small that you may not need to use it. If you do want to purchase it, you'll need rupees that you can get by twirling through the nearby weeds.

Near the Fairy Fountain, there is a young boy in a red bandana shooting at a purple balloon bearing the mask worn by the Skull Kid. Pop the balloon using your newly acquired bubble shooting technique and speak with the kid. He is the leader of the Bombers, a Clock Town's resident street gang composed of little kids. Accept his offer of an initiation test, which consists of a game of "hide and go seek".

The goal here is to find all five of the bombers before the morning of the next day, at which point they supposedly get bored of hiding. To catch a Bomber, run up to him and tag him. To do this, it is easiest to use the twirling attack, though you can also use Deku Nuts.

The Bombers can be found in the following locations:

  1. North Clock Town: Playing near a tree in the southwest corner of the map.
  2. North Clock Town: Hiding near the playground in the northeast corner of the map.
  3. West Clock Town: Walking in plain sight in the main plaza.
  4. East Clock Town: Standing on the balcony of the Stock Pot Inn (located near the Treasure Chest Shop, where the Stray Fairy appears at night). Head into the Inn when it is open and go through the door in front of the staircase on the second floor, or just use the Deku Flower to reach the roof.
  5. East Clock Town: Head up the path on the right side of the Milk Bar (located on the eastern edge of town) and chase him off the ledge and into the plaza.

When all five Bombers have been captured, they will inform you that only humans can be members of the Bomber's Gang. However, because they like you, they will tell you the secret code to their secret base, which is randomly generated. Be sure to write it down for later use. If you forget the code, speak with any of the Bombers with the blue bandanas to have them repeat it. With the code in hand, head into East Clock Town and speak with the Bomber with the yellow bandana in the northeast corner of town. Give him the code and he will give you access to the path that leads to the Astral Observatory.

The Path to the Observatory[edit]

The path to the Astral Observatory is fairly straightforward, though there is a Skulltula hanging out in the hallway around the first corner. It can easily be defeated with a couple of snot bubbles to the backside. When it drops, wait until it turns around and exposes its backside to fire a bubble. You will eventually reach a room with a balloon blocking your path. Use your bubbles to break it and climb the ladder into the observatory.

Obtain the Moon's Tear[edit]

The Moon's Tear
The Moon's Tear

The base of the observatory houses one of two scarecrows that can be used to send you forward half a day in time. Leave him alone for now, and head up into the main room of the observatory. Speak with the old man there, and agree when he asks if you would like to look through the telescope.

The telescope can be used to observe the area surrounding the observatory, which is on the eastern edge of Termina Field. Move the telescope with the Control Stick and press A button to zoom in and B button to exit. Move the telescope up to the top of the Clock Tower and zoom in on the Skull Kid to trigger a cutscene. Afterward, exit from the telescope and go outside using the nearby door. Outside, find the crater and pick up the Moon's Tear that fell from the sky. Once you have it, leave the observatory and head back through the sewer to Clock Town.

Trade the Moon's Tear[edit]

Oot heart piece.png
Oot heart piece.png
Piece of Heart #1
With the Clock Tower Land Title Deed in Hand, simply fly up to the Clock Tower Entrance and snag the Piece of Heart sitting right there in plain sight.

Return to South Clock Town where you first entered the town, and head for the yellow Deku Flower. If this is your first time approaching this Deku Flower, a Business Scrub will fly down and occupy the flower, informing you that this is his land. Equip the Moon's Tear to an item slot and show it to him by using it as an item during his speech. The Business Scrub will be so mesmerized by the Moon's Tear that he will give you the Clock Town Land Title Deed, which gives you free access to this flower for your own personal use. You can now use this flower to fly to the entrance of the Clock Tower, though the door will not open until midnight of the third day. There is also a chest at the top of the scaffolding in the middle of the area that contains 50 rupees. There's not much else you can do around town as a Deku Scrub, so find the scarecrow in the shop in West Clock Town and talk to him to send time forward until it is the night of the third day.

Confront the Skull Kid[edit]

Save Your Rupees for a Rainy Day
After completing this portion of the game, you will be sent back in time to the first day with all your ammunition and money gone. Ammo will be lost, but you can save your hard-earned cash by opening up a bank account with the Clock Town Bank in West Clock Town and depositing your rupees. Be sure to do this every time before you go back in time!

On midnight of the third day, the entrance to the Clock Tower will open. Head up the stairs and you will find yourself on top of the tower with the Skull Kid and the Moon overhead. You can't harm the Skull Kid, but if you send a snot bubble his way, you can knock the Ocarina of Time out of his hands. Once the Ocarina is in your possession, there will be a quick flashback where you will remember Zelda playing you the Song of Time:

Song of Time
Right c A button Down c Right c A button Down c

Take out your ocarina, which has somehow transformed into a set of brass pipes, and play the Song of Time. When asked if you want to return to the Dawn of the First Day, choose "Yes". The game will save and you will be sent back in time to the first day.

The Song of Healing and the Deku Mask[edit]

Head inside the Clock Tower's base and speak with the Happy Mask Salesman. He will be so overjoyed that you found your Ocarina that he will teach you the key to breaking your curse, the Song of Healing:

Song of Healing
Left c Right c Down c Left c Right c Down c

After playing the Song of Healing, the curse will be lifted and you will receive the Deku Mask which, when worn, will allow you to assume your Deku form once again.