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Weapons

Every character can use two pieces of equipment: one weapon and one armor. A character can change weapon during combat, but he/she would use up his/her turn.

Ranged weapons

Ranged weapon Price Mainland shops Island shops Users
Flaming oil 5 Vesper Buccaneers Den Mage, Druid, Bard, Tinker, Paladin, Ranger, Fighter, Shepherd
Sling 25 Britain, Vesper - Mage, Druid, Bard, Tinker, Paladin, Ranger, Fighter, Shepherd
Bow 250 Trinsic, Vesper - Druid, Bard, Tinker, Paladin, Ranger, Fighter
Crossbow 600 - Jhelom,
Buccaneers Den
Druid, Bard, Tinker, Paladin, Ranger, Fighter
Magic axe 1500 Minoc - Tinker, Paladin
Magic bow 2000 - Buccaneers Den Druid, Bard, Tinker, Paladin, Ranger
Magic wand 5000 - Buccaneers Den Mage, Druid, Bard

Melee weapons

Melee weapon Price Mainland shops Island shops Users
Dagger 2 Britain, Vesper - Mage, Druid, Bard, Tinker, Paladin, Ranger, Fighter, Shepherd
Staff 20 Britain - Mage, Druid, Bard, Tinker, Paladin, Ranger, Fighter, Shepherd
Mace 100 Trinsic, Minoc - Druid, Bard, Tinker, Paladin, Ranger, Fighter, Shepherd
Axe 225 Trinsic Jhelom Bard, Tinker, Paladin, Ranger, Fighter, Shepherd
Sword 300 Britain, Trinsic Jhelom Bard, Tinker, Paladin, Ranger, Fighter, Shepherd
Halberd 350 Minoc Jhelom Tinker, Paladin, Fighter
Magic Sword 2500 Minoc - Tinker, Paladin, Ranger, Fighter
Mystic Sword 7000 - - Mage, Druid, Bard, Tinker, Paladin, Ranger, Fighter, Shepherd


Armor

Armor

Armor Price Mainland shops Island shops Users
Cloth 50 Britain, Trinsic, Paws Buc's Den Mage, Druid, Bard, Tinker, Paladin, Ranger, Fighter, Shepherd
Leather 200 Britain Buc's Den Druid, Bard, Tinker, Paladin, Ranger, Fighter
Chain 600 Trinsic, Minoc Buc's Den, Jhelom Tinker, Paladin, Ranger, Fighter
Plate 2000 Minoc Jhelom Paladin, Fighter
Magic chain 4000 Trinsic Jhelom Tinker, Paladin, Ranger, Fighter
Magic plate 7000 - Jhelom Paladin, Fighter


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Combat strategies

Ranged weapons offer tactical advantage over enemies capable of melee attacks only, and also they remove the same disadvantage against long-ranged enemies. As Clint Eastwood and Sergio Leone could say: "When the man with the bow meets the man with the sword, the man with the sword is a dead man".

On the other hand, if the enemies manage to get close to the companions, they would better switch to melee weapons, that deal more damage.

A smart strategy against close-combat enemies could be the following:

  • At the beginning of the combat, let the enemies get near, because if they're heavily wounded too early, they would escape out of weapons range.
  • While the enemies approach, arrange your characters on two lines: a smaller number with strong armor on the front line, and a greater number on the back line.
  • When an enemy is just one step from your front line, shoot!
  • (In the unlikely event that many enemies get in touch with your front line, have them switch to melee weapons, while the back line should keep attacking with ranged weapons.)

A completely different strategy is required against long-range enemies:

  • First of all, seek cover behind rocks to avoid the projectiles; split the party in two if necessary;
  • Let enemies walk around the rocks, so that they can be taken down one by one.

Support and debuff spells can be useful against the most powerful enemies. Direct attack spells, instead, can be avoided, being less reliable than long-ranged weapons and expensive on the long run.


NES port

Every character can carry up to three pieces of equipment: a ranged weapon, a melee weapon and an armor (respectively labeled as Bow, Sword and Armour in the menu).

Characters in bold start the game with the corresponding piece of equipment.

"Shops (1)" are in towns on the mainland, and can be accessed since the beginning of the game, while "Shops (2)" are on the islands and can only be accessed when pirates ships start appearing in the seas, i.e. when the characters reach Level 4.

Bows

Ranged weapons give the strategic advantage of hitting the enemy before it can reach you. If all the party is equipped with bows, the battle will be often won before the enemies can land even one blow on the heroes.

The Axe+1 and the Wand are actually melee weapons that can double as ranged weapons if no bow is equipped.

Bow Price Shops (1) Shops (2) Mage Druid Paladin Tinker Bard Ranger Fighter Shepherd
Sling 90 Britain - Y Y Y Y Start Y Y Y
Bow 680 Trinsic, Vesper Jhelom - Y Y Y Y Y Y -
Crossbow 1400 Vesper Buccaneer's Den - Y Y Y Y Y Y -
Bow +1 4000 - Buccaneer's Den - Y Y - Y Y - -
Axe +1 3500 Minoc - - - Y Y - - - -
Wand 6500 - Buccaneer's Den Y Y - - - - - -

Swords

If the enemies manage to get close the heroes, the melee weapons actually deal more damage and will finish them off quite quickly.

The Axe+2 can be obtained only by giving the scale to the smith in Minoc. For the scale, see the page about items.

The Sword of Paradise can only be obtained by the hero once he/she reaches Avatarhood.

Sword Price Shops (1) Shops (2) Mage Druid Paladin Tinker Bard Ranger Fighter Shepherd
Staff 20 Britain Jhelom Start Start Y Y Y Y Y Start
Club 100 Trinsic, Minoc - Y Y Y Start Y Y Y Y
Axe 225 Trinsic, Minoc Jhelom - - Y Y Y Y Start Y
Sword 400 Britain, Vesper Jhelom - - Start Y Y Start Y -
Sword+1 820 Trinsic Buccaneer's - - Y Y - Y Y -
Sword+2 1500 Minoc - - - Y Y Y Y - -
Axe+1 3500 Minoc - - - Y Y - - - -
Wand 6500 - Buccaneer's Y Y - - - - - -
Axe+2 Scale - Minoc - - - - - - Y -
Paradise Swd. Avatar - Lycaeum Y Y Y Y Y Y Y Y

Armours

The Robe can be obtained for free, but the player must cross a poison swamp and then open a door using the magic key.

The Exotic Armour can only be obtained by the hero once he/she reaches Avatarhood.

Armor Price Shops (1) Shops (2) Mage Druid Paladin Tinker Bard Ranger Fighter Shepherd
Cloth 50 Britain - Start Start Y Y Start Y Y Start
Leather 200 Britain, Trinsic Jhelom - Y Y Start Y Start Start -
Chain 600 Britain, Trinsic Jhelom - - Start Y - - Y -
Ring 800 Trinsic, Paws - - Y Y - - Y - -
Cloth +1 1200 Paws - Y - - - Y - - -
Plate 2500 - Jhelom - - Y Y - - Y -
Chain+1 4000 Paws Buccaneer's - - Y Y - - - -
Plate+1 7000 - Buccaneer's - - Y - - - - -
Robe Pois.+Key - Magincia - - - - - - - Y
Exotic Arm. Avatar - Empath Abbey Y Y Y Y Y Y Y Y