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The first thing the player should try to accomplish is the Shrine Quests, because they greatly improve the attributes (DEX, STR, INT) of the Avatar.
The procedure is the following: go to a Virtuous town, learn the Mantra, then go to the corresponding Shrine, meditate and be ordained the quest, go to the Avatar Isle and learn, then go back to the Shrine and have your attributes raised.
Virtue | Town | Characters who know the Mantra | Shrine location | Requirements | Bonus |
---|---|---|---|---|---|
Honesty | Moonglow | Malifora | Island North of Verity Isle | Skiff | INT+1 |
Compassion | Britain | Greyson | East of Britain, between the lake and the mountains | Skiff | DEX+1 |
Valor | Jhelom | Thorne and Trian | Island South of Jhelom | Frigate | STR+1 |
Justice | Yew | Jerone, Jeremy, Chamfort | North-West of Yew, between swamp and sea | Skiff | DEX+1, INT+1 |
Sacrifice | Minoc | Rew | In the Eastern Desert | - | DEX+1, STR+1 |
Honor | Trinsic | Gruman | West of Trinsic, between swamp and sea | Skiff | STR+1, INT+1 |
Spirituality | Skara Brae | Saul, Kindor | Talk to Lady Janell at the Lycaeum | - | DEX+1, STR+1, INT+1 |
Humility | New Magincia | Shirita, Wartow | Island of the Avatar, North part | Frigate | - |
Where the table above lists more than one character, it means that the first one tells you to talk to next one and so on until the last one tells you the Mantra.
After receiving enlightenment in a virtue, the player can return to the respective shrine for an attribute increase after meditating three cycles.