From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(the typo is dead now)
m (Zanac/Level 2 moved to Zanac/Area 2: renaming area)
(No difference)

Revision as of 16:42, 28 May 2008

drivel
drivel

This page contains unnecessary drivel. As our aim is to present helpful and complete guides for games, pages do not need to contain unnecessary information, such as the names of contributors, or mini guides for editing. If you are qualified, please edit it to remove the drivel, and then remove this template from the page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

wikify
wikify

This page needs to be wikified It needs to be re-written with wikimarkup and laid out correctly according to the editing guidelines. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wikimarkup without damaging a page, why not use the sandbox?

In Level 2, you fly through what appears to be a spaceport of some kind and encounter your first Capital Ship. This "mini-boss" presents more difficulty than the single base at the end.

This level begins slowly, but the scrolling action below you quickly grows quite rapid and it can be easy to miss WEAPON DEPOTs, so be on your toes. The first DEPOT is a Fire 3 on the right, followed by a Fire 4 on the left. You will get attacked by Type 1 EFFINEs. These enemies appear to fly in and out of the background below you. They can only be hit when they are above the background and at their darkest blue color. Although individually they are weak, they can create some havoc in groups so take them out as quick as you can.

As you enter the spaceport, you will fly over Fire 6, Fire 7 and Fire 0 Depots in quick succession along the center of the screen. You will fly over purple panels. When the panels stop covering the whole screen and are replaced by long laned below you will fight the first Capital Ship.

  • Capital Ship -- Difficulty: Easy

Description: This capital ship fades in and out of view. It cannot be hit except when it is fully visible. When it is fully visible, it will also send out a cloud of CHIPs. Your weapons will appear to bounce off the ship, but keep hitting it and it will be destroyed. Watch out for those MISSILEs when it explodes.

As long as you destroy the ship quickly, you will have no other Aerial Targets to contend with except for the occasional BOX, SART or WEAPON DROP. This makes the encounter a simple introduction to the art of fighting Capital Ships.


After the Ship is destroyed you will resume fighting normal Aerial Targets and soon pass out of the spaceport. You will fly over a Fire 2 DEPOT in the center, then FIRE 7 and Fire 6 DEPOTS. Next up is a Fire 1 to the right and a Fire 5 to the left. Pick out a weapon you want to hang onto because you will want to be able to charge it to maximum in Level 3.

After you are flying over rocky ground like in Level 1, watch for two ICONs on the right. The second one is a Type 2 ICON which will warp you to Level 3. Afterwards you will approach Level 2's only base.

  • Final Base -- Difficulty: Easy

Time Limit: 60 Bonus: 20000

Description: Most of the challenge here is from random Aerial Targets. This base consists of three TURRETS which matter -- an AMOEBA Turret in the center and two MISSILE Turrets to its left and right. Four small ALMOND Turrets surround the AMOEBA turret, and there is an additonal ALMOND Turret at each of the base's small corners but these ALMOND Turrets are optional -- you can ignore them and still destroy the base if you get the three main TURRETs (one AMOEBA and two MISSILE) in the time limit.

Even so, I like to take out these optional ALMOND Turrets first to clear the screen of projectiles. Next concentrate on the AMOEBA Turret and work your way to the remaining MISSILE Turrets.