It is important to understand that there are number of items in this stage that grant you an extra life, but you can only collect one of them! American players must decide between an extra man in the slavery room, or an extra coin in the warp passage. Japanese players must decide between those two choices, and one other clear choice: the 100,000 point Tecmo Plate. If you collect any one of these items first, the remainder will become Mighty Coins.
Stage 5 is a relatively straightforward stage. Section 3 is not required, and is primarily an access to the warp to Stage 11. Section 1 is a climb upward, with a treasure room that holds a secret of its own, halfway up the section. More importantly, this section holds a secret coin, the first that Japanese players can collect. But to access the secret coin and the secret room takes careful coordination... or a lot of Mighty Coins.
When you head through the door, you'll enter the treasure room. You can collect all of the treasures and the bombs in the room. But there's one more secret that the room contains. The door on the right will not appear to open under any circumstance. However, if you touch it while at power level three (green), it will open. You will gain access to the slavery room beyond.
|Point F||Point D|
This giant totem pole contains two precious treasures, but only in the Japanese version. American players won't find anything in this totem pole. Even so, Japanese players have their work cut out for them if they want to obtain the contents of this pole. It is advisable to power up to level two (orange), and power up once more to green when an enemy appears. This will buy you some of the time you need to jump on top of the totem pole five times to remove the top block and make the chest containing a Mighty Drink appear. After you collect the Drink, you're not done. Now you must jump on the block beneath that fifteen times to remove that one. Press down and bounce your head off one of the wings to shorten the height of your leap so you can jump faster. If you successfully remove that block, one more jump will reveal the chest that contains the precious and unique 100,000 point and extra life granting Tecmo Plate. American players will have to wait until Stage 16 for a much easier chance to nab the valuable item.
|Point G||Point H|
This section is entirely optional, and only required if you intend to warp from stage 5 to stage 11, which is not advised since you will miss the Crystal Ball in Stage 7. Even if you insist on taking this warp, it's going to cost you two lives. You'll have to be desperate to want to take this warp.
|Section 1 (or the Tecmo Plate from Section 2 in the Japanese version). Otherwise, you'll find a Mighty Coin instead. If you collect this first, then realize you won't be able to collect the other items.|
Warp to Stage 11
If it's very important that you warp from this stage to Stage 11, you'll have to work for it. You'll need to find the Sphinx at Point F to open the door to Section 3. Once you're in, jump in the fire. You read right, you'll need to kill yourself to make this warp work. And not just one time, but twice. Two times, you'll need to collect the Sphinx and jump into the fire. After you die twice, you need to collect the Sphinx a third time. When you jump through the door from Section 2 to Section 3 the third time, you should hear a door open up. Climb up as high as you can go, and you'll find a door where there was none before. Pass through the door in the ceiling, and you'll be well on your way to Stage 11. One more climb will send you to another door in the ceiling, and passing through it, you'll arrive in the final section of Stage 11, just before the stage exit.