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Dazzle is a ranged intelligence hero who is usually played as a support. He has a great array of spells that lets him heal and strengthen his teammates or weaken his enemies, though he needs more exp than most supports to be truly effective. Dazzle's signature ability is | Dazzle is a ranged intelligence hero who is usually played as a support. He has a great array of spells that lets him heal and strengthen his teammates or weaken his enemies, though he needs more exp than most supports to be truly effective. Dazzle's signature ability is Shadow Grave, which lets him effectively render an ally unkillable for 5 seconds, but that's not all Dazzle can do. He can keep his allies healed up with Shadow Wave, which also lets him push creep waves and do AoE damage. His Poison Touch inflicts a variety of status ailments, making it a great disable. Dazzle is also a good initiator, if not a bit frail. His Weave will detract armor from enemies and increase armor for his allies, making his team stronger as time passes. With a good selection of abilities and great teamfight presence, Dazzle is a hero to watch out for. | ||
==Abilities== | ==Abilities== | ||
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* '''Affects:''' Enemy Heroes | * '''Affects:''' Enemy Heroes | ||
* '''Damage Type:''' Physical | * '''Damage Type:''' Physical | ||
* '''Damage:''' | * '''Damage:''' 8 / 16 / 24 / 32 | ||
* '''Set Time:''' 1 / 2 / 3 / 3 | * '''Set Time:''' 1 / 2 / 3 / 3 | ||
* '''Slow:''' 33% | * '''Slow:''' 33% | ||
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* '''Mana Cost:''' 100 / 115 / 130 / 145 | * '''Mana Cost:''' 100 / 115 / 130 / 145 | ||
* '''Cooldown:''' 15 / 13 / 11 / 7 | * '''Cooldown:''' 15 / 13 / 11 / 7 | ||
Poison Touch applies a debuff on the target while mini-stunning on contact. The afflicted unit will take damage over time and be slowed | Poison Touch applies a debuff on the target while mini-stunning on contact. The afflicted unit will take damage over time and be slowed, getting slowed even more (66%) after a second on level 2 and getting stunned for 1 second at the 3rd second on levels 3 and 4. It starts out as a standard slow, but as it levels up it becomes a formidable disable. The slows and stun is great for catching up to enemies while the damage over time, which lasts after the stun, can help finish them off. The mini-stun at the start is also helpful for interrupting channeled abilities. | ||
{{-}} | {{-}} | ||
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* '''Affects:''' Allied Heroes | * '''Affects:''' Allied Heroes | ||
* '''Duration:''' 5 | * '''Duration:''' 5 | ||
* '''Range:''' | * '''Range:''' 400 / 600 / 800 / 1000 | ||
* '''Mana Cost:''' 140 / 130 / 120 / 110 | * '''Mana Cost:''' 140 / 130 / 120 / 110 | ||
* '''Cooldown:''' 60 / 45 / 30 / 15 | * '''Cooldown:''' 60 / 45 / 30 / 15 | ||
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* '''Damage:''' 80 / 100 / 120 / 140 | * '''Damage:''' 80 / 100 / 120 / 140 | ||
* '''Damage Radius:''' 185 | * '''Damage Radius:''' 185 | ||
* '''Targets:''' 3 / 4 / 5 | * '''Targets:''' 3 / 3 / 4 / 5 | ||
* '''Mana Cost:''' 80 / 90 / 100 / 110 | * '''Mana Cost:''' 80 / 90 / 100 / 110 | ||
* '''Cooldown:''' 12 / 10 / 8 / 6 | * '''Cooldown:''' 12 / 10 / 8 / 6 | ||
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* '''Ability:''' Target Point | * '''Ability:''' Target Point | ||
* '''Radius:''' 575 | * '''Radius:''' 575 | ||
* '''Duration:''' | * '''Duration:''' 12 / 18 / 24 | ||
* '''Mana Cost:''' 100 | * '''Mana Cost:''' 100 | ||
* '''Cooldown:''' 40 | * '''Cooldown:''' 40 | ||
* '''Scepter Radius:''' 775 | * '''Scepter Radius:''' 775 | ||
* '''Scepter | * '''Scepter Duration:''' 18 / 24 / 30 | ||
Aghanim's Scepter can be bought by Dazzle and will increase Weave's radius and | |||
Aghanim's Scepter can be bought by Dazzle and will increase Weave's radius and duration. | |||
{{-}} | {{-}} | ||
==Suggested Items== | |||
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==Strategy== | ==Strategy== | ||
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{{Footer Nav|game=Dota 2|prevpage=Pugna the Oblivion|nextpage=Leshrac the Tormented Soul}} | {{Footer Nav|game=Dota 2|prevpage=Pugna the Oblivion|nextpage=Leshrac the Tormented Soul}} |