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* '''Cooldown:''' 110 | * '''Cooldown:''' 110 | ||
Mass Serpent Wards creates 8 wards that will attack enemy units. They are magic immune and their attacks will do splash damage in a small area. The damage dealt by the wards are physical, which means it can be used to take down buildings, which it is quite commonly used to do. 8 wards doing 73 damage each for 45 seconds can do a lot of damage to a tower or a set of barracks if nothing is done about them. Since they are also magic immune, they can't be instantly destroyed by a single AoE spell, forcing the enemy to take them out one by one. A deadly technique that Shadow Shaman can use it to trap an enemy in the middle of the wards, preventing them from moving ang making them sitting ducks as your team and your wards start firing at them. | Mass Serpent Wards creates 8 wards that will attack enemy units. They are magic immune and their attacks will do splash damage in a small area. The damage dealt by the wards are physical, which means it can be used to take down buildings, which it is quite commonly used to do. 8 wards doing 73 damage each for 45 seconds can do a lot of damage to a tower or a set of barracks if nothing is done about them. Since they are also magic immune, they can't be instantly destroyed by a single AoE spell, forcing the enemy to take them out one by one. A deadly technique that Shadow Shaman can use it to trap an enemy in the middle of the wards, preventing them from moving ang making them sitting ducks as your team and your wards start firing at them. | ||
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