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Tiny is a melee strength hero that excels in ganking, being able to deal tons of damage with a simple combination of his two active abilities, as well as being a good initiator. Tiny might live up to his name at the earlier stages of the game, but as he levels up | Tiny is a melee strength hero that excels in ganking, being able to deal tons of damage with a simple combination of his two active abilities, as well as being a good initiator. Tiny might live up to his name at the earlier stages of the game, but as he levels up Growth, he slowly becomes a walking behemoth. He can use his avalanche to stun enemies over a large area, then follow up with a Toss, sending his oponents flying. Tiny is also very survivable, having high strength gain in addition to his Craggy Exterior, which can easily let him out-tank his enemies. | ||
==Abilities== | ==Abilities== | ||
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===Toss=== | ====Toss==== | ||
[[File:Dota 2 Toss icon.png|90px|left]] | [[File:Dota 2 Toss icon.png|90px|left]] | ||
* '''Ability:''' Target Unit | * '''Ability:''' Target Unit | ||
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* '''Damage:''' 75 / 150 / 225 / 300 | * '''Damage:''' 75 / 150 / 225 / 300 | ||
* '''Radius:''' 275 | * '''Radius:''' 275 | ||
* '''Range:''' 1300 | * '''Range:''' 700 / 900 / 1100 / 1300 | ||
* '''Mana Cost:''' 120 | * '''Mana Cost:''' 120 | ||
* '''Cooldown:''' | * '''Cooldown:''' 10 | ||
Toss makes Tiny grab a random unit at a 275 radius around him and flings it at the targeted unit, dealing damage to the unit and enemies around it. If Tiny grabs an enemy unit, that unit will take an additional 20% damage | Toss makes Tiny grab a random unit at a 275 radius around him and flings it at the targeted unit, dealing damage to the unit and enemies around it. If Tiny grabs an enemy unit, that unit will take an additional 20% damage. Toss is what Tiny is known for. At level 4, it deals 300 damage to the targeted unit and enemies near it, and even more to the thrown unit. Using this after an Avalanche will mean you can do 660 damage to one unit in one combo, and that's not even accounting for the damage bonus Growth gives you! It can also help an ally initiate. Just throw someone with a good intiation spell like Enigma or Tidehunter into a group of enemies. The 300 damage from the landing as well as the initiation of your ally can let your team win the teamfight early. | ||
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* '''Scepter Bonus Building Damage:''' 75% | * '''Scepter Bonus Building Damage:''' 75% | ||
* '''Scepter Toss Bonus:''' 50% / 65% / 80% | * '''Scepter Toss Bonus:''' 50% / 65% / 80% | ||
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== | ==Item Selection== | ||
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==Strategy== | ==Strategy== | ||
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{{Footer Nav|game=Dota 2|prevpage=Sven the Rogue Knight|nextpage=Kunkka the Admiral}} | {{Footer Nav|game=Dota 2|prevpage=Sven the Rogue Knight|nextpage=Kunkka the Admiral}} |