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Latest revision | Your text | ||
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{{Header Nav|game=Final Fantasy XII}} | {{Header Nav|game=Final Fantasy XII}} | ||
Most weapons damage | Most weapons damage formulaes are stat dependant. Some, such as swords, depend on the characters strength stat, while others depend on the magick stat of the weapon. | ||
==Unarmed== | ==Unarmed== | ||
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DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256] | DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256] | ||
==Maces== | ==Maces== | ||
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==Modifiers== | ==Modifiers== | ||
Some things, such as a characters status ailments or a foes elemental type can drastically affect the outcome of an attack. | Some things, such as a characters status ailments or a foes elemental type can drastically affect the outcome of an attack. | ||
''Todo: What are these modifiers, etc, etc.'' | |||