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Once you're done shopping, continue past the Merchant to the end of the passage and get the barrels at the end. Then come back to the front of the house and get another barrel in a corner.
Once you're done shopping, continue past the Merchant to the end of the passage and get the barrels at the end. Then come back to the front of the house and get another barrel in a corner.


When you get close enough to the wall between the house and the valley beyond, a cutscene will play showing you your surroundings. [[Image:Re4 12 02.jpg|300px|left|thumb|caption|A dangerous valley.]] There is a complex of buildings with guards patrolling the area. The wall has a large gate on the left and two gaps through which you can snipe some villagers if you have the Rifle.  
When you get close enough to the wall between the house and the valley beyond, a cutscene will play showing you your surroundings. Take note of the various places where your enemies are. Look left of the large gate, and you'll see a crack in the wall. Equip your rifle, and start cleaning out any enemies you can find through the crack.


Now you need to do some close-range fighting so put the Rifle away and equip something more suited for it, then head through the gate. You will be spotted by a villager and scary music will start if it hasn't already. There are actually quite a few more enemies here than there appears to be. Getting spotted, firing a gun, or entering a new area may draw additional attention, which will alert previously hidden villagers who start heading in your direction. So you need to keep watching for new enemies as you explore.  
[[Image:Re4 12 02.jpg|300px|left|thumb|caption|A dangerous valley.]]
When you are done, you can put away the rifle and equip any close-range weapon you may have. Open the gate and head out. Enemies will immediately notice you and will start heading in your direction. This is obviously not a good thing, so take out whoever comes to greet you (and pick up any items they drop). After you dispose of the first wave of enemies, more will come. Keep watch on all the walkways, cliff paths, and most importantly, the bridge. If you ever get overwhelmed, head back to the house you started at; the gates will slow down the villagers and will give you some time to recover. When things calm down a bit, you may want to equip your rifle again and pick off any enemies that you may have missed.


The villagers will be equipped with the usual farm implements, but some will by carrying dynamite sticks. You can use this to your advantage though; if you see a villager with lit dynamite then disable him until the dynamite goes off, blowing him up along with any nearby enemies. If you have attackers between you and a villager with dynamite then just back away since when he throws the dynamite it will often take out the other attackers for you. In a pinch just shoot the dynamite with the shotgun to make it explode.
Now go and explore the cliffs (on the right side, when standing with your back toward the starting house). Follow the zig-zag path and once you reach the top, an additional wave of enemies should come at you from behind. Take them out, and collect the items they drop. Back on the top of the cliffs, there are a few items lying around, along with a treasure chest that contains a key item that you must collect. Grab everything, and head back down. Directly across the bridge are two houses. The house on the left is filled with enemies, so start there.


The best place to stand to take on the first wave of attackers is at the top of the slope behind the wall. The height advantage will help keep stray sticks of dynamite from landing near you. If you get overwhelmed, head back to the house where you started; the gates will slow down the villagers and will give you some time to recover. From the path behind the gate you can go left to a storage building, right to a ledge, or over a bridge in the middle. We'll start by going right.
Head inside, and you start taking out any enemies that come at you. Aside from the items that the villagers drop, there are many others you can pick up, so thoroughly check the house for anything that might be helpful. There is a ladder in the house that will take you to the roof. If you haven't already killed him, you'll find a single villager standing guard up there. Show him you appreciate all his hard work. Up on this roof, you'll also find another treasure chest that contains the second and final key item for this area. Combine both halves of the object to form the Hexagonal Emblem; you'll be using this in a little bit. Leave the house and head to the next one.


Follow the zigzag path and once you reach the top, an additional wave of enemies should come at you from behind. The sandbag barriers should slow them down a bit and you get style points for using the exploding red barrel here to get at least one of them. When the enemies stop coming, get the barrels here and open the treasure chest to get the Emblem (Left half). This is a good vantage point to snipe more villagers on towers and rooftops, but watch for additional attackers this may draw.
If you didn't get rid of them, you'll find a few enemies patrolling this house. There is also an enemy standing guard above the roof on a platform. Relieve them of their duties, and then explore the house. There are a few items here, including one inside a locker. Grab the items, head to the locked gate located near the last house, and use the Hexagonal Emblem to open it.


Go back and head toward the storage building to the west. The door in front is tempting bu there are enemies inside, so you may want to circle around the outside and fire at them through the windows first. There is a barrel in the side corner and another in back. You can use the ladder to reach the roof where there may be a villager waiting; another barrel and a treasure chest with the Emblem (Right half) are here. There are two doors, two windows and a hole in the roof you can use to get into the building. The inside is divided into a small section and a large section. Get Shotgun shells on a shelf in the small section. In the large section you'll find Handgun ammo on a box and a Flash Grenade in a locker.
It should be noted that there is another very useful tactic for the ammo conservationists out there. Head to the tower left of the large gate that the Hexagonal Emblem is needed to unlock and wait at the top of the ladder there, the enemies will follow you and climb up the ladder one by one. Simply slash them with the knife to knock them down, it takes two slashes to kill each one, the only way you can get hurt is if they throw axes, but with good timing it is possible to deflect these before they hit Leon with the knife. The dynamite wielding enemies are like Grenades when you slash them off the ladder. To lure out all the enemies in this area, you will need to descend the ladder to the valley floor, they should come running. Repeat the strategy until the music stops which signifies that the threat has stopped.
 
Follow the path east to a hut. If you're still getting attention from villagers then climb the ladder to the roof and another ladder to a tower. This is a great place to do the ammo saving ladder trick, namely wait at the top of the ladder and slash at enemies with the knife to knock them down. the ladder. In fact you may want to descend to the valley floor to lure more villagers into this little trap. There is a ledge below the east cliff where you can try this as well.
 
There is a barrel on the tower, and there are two more next to the hut. Be sure to go inside the hut and check the lockers to get 1000 PTAS and a Yellow Herb. Beware of more villagers in here though.
 
At some point you will run out of enemies and the scary music will stop. You can now explore and collect any items without fear of being ambushed. The door to the next area is behind the hut, but it's locked. Combine both halves of the Emblem to form the Hexagonal Emblem, then use it near the door to unlock it. The Emblem will disappear in the process and nearly every key in the game works the same way.


==Village Storage==
==Village Storage==
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