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==Boss: Genova==
==Boss: Genova==


No relation to Jenova. The strategy here is fairly simple. Genova is Fire-based, and knows a good amount of Salamando's magic, including Power Up, Fireball, and Melt Wave. Genova is only level 10, but can also spit out level 10 Shapeshifters. These little dudes are annoying for two reasons: One, they can shapeshift, and every time they do, they regain health; two, they have the attack strength and elemental attributes of whatever they Shift into. This means that they can become level 10 Devil Wolfs, with very strong attack; they can also become level 10 Sirens that absorb Wind Magic. Anyway, use the Poseidon's Claws on yourselves and use up all of your Ice Coins on Genova. Focus your attacks on Genova itself and try to let your partners take care of the Shapeshifters. You will need to keep your HP at least over 90, as Genova knows level 1 and level 2 Trap Magic.
No relation to [[wikipedia:en:Jenova|Jenova]]. The strategy here is fairly simple. Genova is Fire-based, and knows a good amount of Salamando's magic, including Power Up, Fireball, and Melt Wave. Genova is only level 10, but can also spit out level 10 Shapeshifters. These little dudes are annoying for two reasons: One, they can shapeshift, and every time they do, they regain health; two, they have the attack strength and elemental attributes of whatever they Shift into. This means that they can become level 10 Devil Wolfs, with very strong attack; they can also become level 10 Sirens that absorb Wind Magic. Anyway, use the Poseidon's Claws on yourselves and use up all of your Ice Coins on Genova. Focus your attacks on Genova itself and try to let your partners take care of the Shapeshifters. You will need to keep your HP at least over 90, as Genova knows level 1 and level 2 Trap Magic.


You will get a heal after you beat Genova, but you can't leave. You can only go forward. Before doing so, pull up the storage menu. You should store any leftover coins you have. If you have anything throwable that hurts one enemy, like Darts, Axes, Bombs, or Assassin Bug Eyes, bring it. Also, bring any leftover Claws, and fill back up on Angel Grails, Pakkun Chocolates, and Round Drops. Go into the next room.
You will get a heal after you beat Genova, but you can't leave. You can only go forward. Before doing so, pull up the storage menu. You should store any leftover coins you have. If you have anything throwable that hurts one enemy, like Darts, Axes, Bombs, or Assassin Bug Eyes, bring it. Also, bring any leftover Claws, and fill back up on Angel Grails, Pakkun Chocolates, and Round Drops. Go into the next room.
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