Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 34: | Line 34: | ||
Whether you have defeated both, one, or none of the Maserus, the enemy forces will resume their attack after a while, and they will lead off with Sig missile firing Mortars (or Takuwashis). While they are not a tremendous threat by themselves, if you are still dealing with one or both of the Maserus, they can pose quite an obstacle, as their Sigs can interfere with your attack. For this reason, it is vital that you clear out the Maserus before the Mortars begin to appear in large numbers. Once the Maserus are taken care of, the Mortars are a lot easier to dispose of, and will pose far less of a threat. | Whether you have defeated both, one, or none of the Maserus, the enemy forces will resume their attack after a while, and they will lead off with Sig missile firing Mortars (or Takuwashis). While they are not a tremendous threat by themselves, if you are still dealing with one or both of the Maserus, they can pose quite an obstacle, as their Sigs can interfere with your attack. For this reason, it is vital that you clear out the Maserus before the Mortars begin to appear in large numbers. Once the Maserus are taken care of, the Mortars are a lot easier to dispose of, and will pose far less of a threat. | ||
{{-}} | {{-}} | ||
== | == Core alley == | ||
[[Image:Zanac Area11 G.png|right]] | [[Image:Zanac Area11 G.png|right]] | ||
On your way down the final stretch of the Outer Compound, you will pass through a corridor loaded with more Cores. The screen scrolling slows to crawl here, giving more chances for each core to fire its ammunition at you (each core stays onscreen for more than 8 seconds!). Unlike the earlier section of Cores, some of the Cores occupy the middle of the route. Combo Cores are on the left, Round and Big Cores at the middle and Panel Cores on the right. Once again, the priority is on survival and not the massive destruction of the Cores. However, any Core that you can remove from the screen will increase your chances of getting through the area. With three areas to choose from (right, center, and left), you'll have to choose a route and stick with it. Weaving back and forth between sections will only increase the odds that a Core will fire a bullet that will catch you off guard. Move as much and as little as you must to avoid the shots and stay alive. Note that this core alley is also much longer than the previous one. | On your way down the final stretch of the Outer Compound, you will pass through a corridor loaded with more Cores. The screen scrolling slows to crawl here, giving more chances for each core to fire its ammunition at you (each core stays onscreen for more than 8 seconds!). Unlike the earlier section of Cores, some of the Cores occupy the middle of the route. Combo Cores are on the left, Round and Big Cores at the middle and Panel Cores on the right. Once again, the priority is on survival and not the massive destruction of the Cores. However, any Core that you can remove from the screen will increase your chances of getting through the area. With three areas to choose from (right, center, and left), you'll have to choose a route and stick with it. Weaving back and forth between sections will only increase the odds that a Core will fire a bullet that will catch you off guard. Move as much and as little as you must to avoid the shots and stay alive. Note that this core alley is also much longer than the previous one. | ||
Line 40: | Line 40: | ||
When the cores stop appearing, you're close to the fortress and only the normal aerial enemies appear until then. | When the cores stop appearing, you're close to the fortress and only the normal aerial enemies appear until then. | ||
{{-}} | {{-}} | ||
== Final Fortress == | == Final Fortress == | ||
[[Image:Zanac Area11 H.png|right]] | [[Image:Zanac Area11 H.png|right]] |