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== Controls == | == Controls == | ||
===Overhead Map=== | ===Overhead Map=== | ||
{| {{ | {| {{prettytable}} | ||
! NES || GameCube || Wii VC | ! NES || GameCube || Wii-cc VC || Wii Remote || Description | ||
|- | |- | ||
| {{nes|Neutral|Dpad}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || {{wii|neutral|dpad}} | | {{nes|Neutral|Dpad}}||{{gc|Neutral|Dpad}}||{{wii-cc|Neutral|Dpad}}||{{wii|neutral|dpad}}||Use the direction pad to move Link in the four cardinal directions. | ||
| | |||
|- | |- | ||
| {{nes|A}} || {{gc|A}} || {{wii-cc|A}} || {{wii|2}} | | {{nes|A}}||{{gc|A}}||{{wii-cc|A}}||{{wii|2}}||Once Link has obtained obtained the hammer, you can press the A button to wield it and smash down boulders that block your path on the roads. | ||
| | |||
|- | |- | ||
| {{nes|B}} || {{gc|B}} || {{wii-cc|B}} || {{wii|1}} | | {{nes|B}}||{{gc|B}}||{{wii-cc|B}}||{{wii|1}}||Once Link has collected the flute, press the B button to play a tune on the magical instrument. | ||
| | |||
|- | |- | ||
| {{nes|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{wii|plus}} | | {{nes|Start}}||{{gc|Start}}||{{wii-cc|Plus}}||{{wii|plus}}||Press Start to pause and unpause the action mid-game. | ||
| | |||
|} | |} | ||
===Side Scrolling Controls=== | ===Side Scrolling Controls=== | ||
{| {{ | {| {{prettytable}} | ||
! NES || GameCube || Wii VC | ! NES || GameCube || Wii-cc VC || Wii Remote || Description | ||
|- | |- | ||
| {{nes|Left|Dpad}}/{{nes|Right|Dpad}} || {{gc|Left|Dpad}}/{{gc|Right|Dpad}} || {{wii-cc|Left|Dpad}}/{{wii-cc|Right|Dpad}} || {{wii|left|dpad}}/{{wii|right|dpad}} | | {{nes|Left|Dpad}}/{{nes|Right|Dpad}}||{{gc|Left|Dpad}}/{{gc|Right|Dpad}}||{{wii-cc|Left|Dpad}}/{{wii-cc|Right|Dpad}}||{{wii|left|dpad}}/{{wii|right|dpad}}||Direct Link to run to the left or to the right. | ||
| | |||
|- | |- | ||
| {{nes|Down|Dpad}} || {{gc|Down|Dpad}} || {{wii-cc|Down|Dpad}} || {{wii|down|dpad}} | | {{nes|Down|Dpad}}||{{gc|Down|Dpad}}||{{wii-cc|Down|Dpad}}||{{wii|down|dpad}}||Press down to make Link crouch. Doing this also moves Link's shield down so that you can block a lower attack. If you have the downward thrust move, pressing down while in mid-air will do a downward thrust attack. | ||
| | |||
|- | |- | ||
| {{nes|Up|Dpad}} || {{gc|Up|Dpad}} || {{wii-cc|Up|Dpad}} || {{wii|up|dpad}} | | {{nes|Up|Dpad}}||{{gc|Up|Dpad}}||{{wii-cc|Up|Dpad}}||{{wii|up|dpad}}||If you have the upward thrust move, pressing up while in mid-air will do an upward thrust attack. | ||
| | |||
|- | |- | ||
| {{nes|A}} || {{gc|A}} || {{wii-cc|A}} || {{wii|2}} | | {{nes|A}}||{{gc|A}}||{{wii-cc|A}}||{{wii|2}}||Press the A button to make Link jump. Press jump in conjunction with left and right to direct Link through the air. | ||
| | |||
|- | |- | ||
| {{nes|B}} || {{gc|B}} || {{wii-cc|B}} || {{wii|1}} | | {{nes|B}}||{{gc|B}}||{{wii-cc|B}}||{{wii|1}}||Press the B button to make Link slash out with his sword. If he is at full health, this will also send out a magic sword-blade which travels a short distance. | ||
| | |||
|- | |- | ||
| {{nes|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{wii|plus}} | | {{nes|Start}}||{{gc|Start}}||{{wii-cc|Plus}}||{{wii|plus}}||Press Start to pause the game and call up the Sub-Screen. | ||
| | |||
|- | |- | ||
| {{nes|Select}} || {{gc|X}}/{{gc|Y}} || {{wii-cc|Minus}} || {{wii|minus}} | | {{nes|Select}}||{{gc|X}}/{{gc|Y}}||{{wii-cc|Minus}}||{{wii|minus}}||Once you have selected a spell from the subscreen, press this button to cast it, provided you have enough magic. | ||
| | |||
|} | |} | ||
==Starting the Game== | ==Starting the Game== | ||
[[Image:Adventure of Link selectscreen.png|left| | [[Image:Adventure of Link selectscreen.png|left|frame|Selection screen]] | ||
===Starting a New Game=== | ===Starting a New Game=== | ||
{{control selector|NES, GameCube, Wii Classic Controller}} | {{control selector|NES, GameCube, Wii Classic Controller}} | ||
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Upon death, Link will revive at the starting point of whichever location he is in. Dying while engaged in an overworld encounter will restart from the center location. Dying in a town or action segment will cause Link to enter the area from the same direction he originally came from. | Upon death, Link will revive at the starting point of whichever location he is in. Dying while engaged in an overworld encounter will restart from the center location. Dying in a town or action segment will cause Link to enter the area from the same direction he originally came from. | ||
Dying in a palace will place Link at the entrance | Dying in a palace will place Link at the entrance. Normal enemies will be present, but significant enemies which were defeated will not reappear. If you wish to fight all of the significant enemies again you may leave the palace, and then immediately reenter. | ||
=== Earning new lives === | |||
[[Image:Aol_link_picking_up_doll.png|right|Link picking up a doll]] | [[Image:Aol_link_picking_up_doll.png|right|Link picking up a doll]] | ||
There are a few one-up dolls scattered throughout the game. These will appear in action segments, and be placed on the ground to be picked up. These are very valuable if the player wishes to avoid using continues. | There are a few one-up dolls scattered throughout the game. These will appear in action segments, and be placed on the ground to be picked up. These are very valuable if the player wishes to avoid using continues. | ||
=== Using a continue === | === Using a continue === | ||
[[Image:Aol_return_of_ganon.png| | [[Image:Aol_return_of_ganon.png|frame|Return of Ganon]] | ||
Should Link lose all of his lives but still wish to continue his adventure, he may do so. When the game is continued, Link will start from the temple where Zelda sleeps. All items and levels Link acquired will be preserved, but he will lose all experience points towards the next level. His lives count will be reset to 3. | Should Link lose all of his lives but still wish to continue his adventure, he may do so. When the game is continued, Link will start from the temple where Zelda sleeps. All items and levels Link acquired will be preserved, but he will lose all experience points towards the next level. His lives count will be reset to 3. | ||