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* [[Final Fantasy VII/Training|Training]] | * [[Final Fantasy VII/Training|Training]] | ||
; Story synopsis and timeline | ; Story synopsis and timeline | ||
* [[Final Fantasy VII/ | * [[Final Fantasy VII/History|History]] | ||
* [[Final Fantasy VII/ | * [[Final Fantasy VII/Story|Story]] | ||
; Basic Play | ; Basic Play | ||
* [[Final Fantasy VII/Controls|Controls]] | * [[Final Fantasy VII/Controls|Controls]] |
Revision as of 19:01, 22 December 2008
Preface
- The party
- Story synopsis and timeline
- Basic Play
End matter
- Introduction
- Disc 1
- Assault on Mako Reactor no. 1
- Sector 7 Slums and Assault on Mako Reactor no. 5
- Meeting Aerith, Wall Market, Don Corneo
- Sewers, the Train Graveyard, and the fall of Sector 7
- Back to Aerith's House and the Road to Shin-Ra HQ
- Infiltrating Shin-Ra HQ
- Five years ago, and a Parade for Rufus
- In Shin-Ra Uniform
- Costa del Sol, Corel, and the first visit to Gold Saucer
- Desert Prison, Chocobo race, and a visit to Gongaga
- Cosmo Canyon and Red XIII's family matters
- Nibelheim, Rocket Town and Tiny Bronco
- Gold Saucer Dream Date
- Temple of the Ancients
- Sleeping Forest and the Forgotten Capital
- Disc 2
- Into the cold
- A tricky situation in Junon base
- A journey through cloudless skies
- Huge Materia below and above
- Weapon Raid at Midgar and Requiem for Shin-Ra
- Disc 3
Appendices
- Sidequests
- Minigames
- Materia
- Summon Materia (Red)
- Magic Materia (Green)
- Support Materia (Blue)
- Command Materia (Yellow)
- Independent Materia (Purple)
- Master Materia
- Equipment