Jump to navigation Jump to search
(→‎Blasting off and wasting lard: button combos generified)
Line 23: Line 23:
| null=Gravity, Poison
| null=Gravity, Poison
| absorb=-
| absorb=-
| text=Before I start telling you what this major migraine source does to your sanity, let me tell you why I told you to breed a Golden Chocobo and pick up Knights of the Round earlier: With KoR, this thing is a one-hit KO. While it may get an initial attack and make your jaw hurt, when you see knights march and torch this nuisance, you'll find it worthwhile.
| text=Before I start telling you what this major migraine source does to your sanity, let me tell you why I told you to breed a Golden Chocobo and pick up Knights of Round earlier: With KoR, this thing is a one-hit KO. While it may get an initial attack and make your jaw hurt, when you see knights march and torch this nuisance, you'll find it worthwhile.


Without KoR, this thing can be considerable hairy. The boss consists of three parts: The body ('''Carry Armor''') and arms ('''Left Arm''' and '''Right Arm'''). Each is a level 45 creature, though obviously the body has higher stats. The body has Lapis Laser, which kills your party dead without any precautions, and the arms can grab the characters. The arm grab means the grabbed characters get damaged as well when you damage the boss, and worse, it can grab up to two characters. No might in the world will make it let go of the characters until they're dead, so revive your fallen comrades immediately - if your remaining kicking member gets grabbed, the fight ends unhappily!
Without KoR, this thing can be considerable hairy. The boss consists of three parts: The body ('''Carry Armor''') and arms ('''Left Arm''' and '''Right Arm'''). Each is a level 45 creature, though obviously the body has higher stats. The body has Lapis Laser, which kills your party dead without any precautions, and the arms can grab the characters. The arm grab means the grabbed characters get damaged as well when you damage the boss, and worse, it can grab up to two characters. No might in the world will make it let go of the characters until they're dead, so revive your fallen comrades immediately - if your remaining kicking member gets grabbed, the fight ends unhappily!