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(→Keyboard controls: Written.) |
(→Keyboard controls: adjusted) |
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== Keyboard controls == | == Keyboard controls == | ||
The following commands are based on the [[Amiga]] version. | |||
{|{{prettytable}} | |||
! Button || Command || Description || Notes | |||
{| {{prettytable}} | |||
! | |||
|- | |- | ||
| {{kbd|up}} || North ''or'' Advance || Attempt to move north (map) or to advance (dungeon). | | {{kbd|up}} || North ''or'' Advance || Attempt to move north (map) or to advance (dungeon). | ||
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| {{kbd|down}} || South ''or'' Retreat || Attempt to move south (map) or to retreat (dungeon). || Used after certain actions to indicate target direction south. | | {{kbd|down}} || South ''or'' Retreat || Attempt to move south (map) or to retreat (dungeon). || Used after certain actions to indicate target direction south. | ||
|- | |- | ||
| {{kbd|left}} || West ''or'' | | {{kbd|left}} || West ''or'' Turn Left || Attempt to move west (map) or turn to the left (dungeon). || Used after certain actions to indicate target direction west. | ||
|- | |- | ||
| {{kbd|right}} || East ''or'' | | {{kbd|right}} || East ''or'' Turn Right || Attempt to move east (map) or turn to the right (dungeon). || Used after certain actions to indicate target direction east. | ||
|- | |- | ||
| {{kbd|Space}} || Pass || Wait a turn without attempting any movement or action. || Food will be consumed and Hit Points and Magic Points will be restored as usual. Command is automatically chosen after a while if no input is received. | | {{kbd|Space}} || Pass || Wait a turn without attempting any movement or action. || Food will be consumed and Hit Points and Magic Points will be restored as usual. Command is automatically chosen after a while if no input is received. | ||
|} | |||
Sorted in the order of the SMS port menu, that is close to the usefulness of the command. | |||
{|{{prettytable|sortable=1}} | |||
! Letter || Command || [[SMS]] || Description || Notes | |||
|- | |- | ||
| {{kbd| | | {{kbd|T}} || Talk || 1. Talk || Begin talking to characters. || Requires a direction. You can always "look" at them or start a conversation about a character's "name", "job", or "health". You may ask them about words they or other characters mention, and they may ask you a question. You may ask some characters to "join" your party. You may "give" gold to some characters. Say "bye" to end a conversation. | ||
|- | |- | ||
| {{kbd| | | {{kbd|A}} || Attack || 2. Attack || Perform melee or ranged attack. || Requires a direction. | ||
|- | |- | ||
| {{kbd| | | {{kbd|F}} || Fire || 2. Attack || Fire a ship's cannons. || Must board ship to use. Requires a direction, which must be one of the ship's broadsides. | ||
|- | |- | ||
| {{kbd| | | {{kbd|C}} || Cast spell || 3. Magic: cast || Cast a spell using magic. || Always requires the first letter of the desired spell to cast (see [[Ultima_IV:_Quest_of_the_Avatar/Magic#Spell_list|spell list]]). Will consume spell reagents, which must be mixed before use. Requires a character's number (1-8) if done during battle. | ||
|- | |- | ||
| {{kbd| | | {{kbd|M}} || Mix reagents || 3. Magic: mix || Prepare the reagents required for a spell to be cast later. || Prompts for first letter of spell to prepare, then prompts for letters corresponding to reagents to mix (see [[Ultima_IV:_Quest_of_the_Avatar/Magic#Spell_list|spell list]]). Press {{kbd|Enter}} or {{kbd|Space}} to finalize mixture. | ||
|- | |- | ||
| {{kbd| | | {{kbd|G}} || Get chest || 4. Get chest || Open a chest, attempting to disarm any traps. || Higher Dexterity increases the chance of disarming a trap. Requires a character's number (1-8) if done during battle. | ||
|- | |- | ||
| {{kbd| | | {{kbd|I}} || Ignite torch || 5. Use equipment || Lights a torch to see in dungeons. || Must have a torch, which will be consumed. | ||
|- | |- | ||
| {{kbd| | | {{kbd|J}} || Jimmy lock || 5. Use equipment || Use a "magic key" (a lockpick) to unlock a door. || Requires a direction. Must have a key, which will be consumed. | ||
|- | |- | ||
| {{kbd| | | {{kbd|P}} || Peer at a gem || 5. Use equipment || Look into a gem. || Must have a gem, which will be consumed. <div class="spoiler" style="display:inline;color:silver;background-color:silver;"><div style="display:inline;">Shows your position on a map.</div></div> | ||
|- | |- | ||
| {{kbd| | | {{kbd|L}} || Locate position || 5. Use equipment || Determine your present position. || Requires a certain item discovered by talking to NPCs: <div class="spoiler" style="display:inline;color:silver;background-color:silver;"><div style="display:inline;">the sextant, which gives coordinates</div></div>. | ||
|- | |- | ||
| {{kbd| | | {{kbd|U}} || Use || 5. Use item || Use an item found through searching. || | ||
|- | |- | ||
| {{kbd| | | {{kbd|R}} || Get a weapon ready || 6. Ready: weapon || Have a character switch to a specified weapon. || Requires a character's number (1-8) unless used in combat or in a dungeon room. Prompts for letter corresponding to weapon. Present weapon will be unequipped. Weapon must be owned, cannot be shared, and character must be able to use it (see [[Ultima_IV:_Quest_of_the_Avatar/Equipment#Weapons|weapon list]]). | ||
|- | |- | ||
| {{kbd| | | {{kbd|W}} || Wear armour || 6. Ready: armour || Have a character switch to the specified clothing. || Requires a character's number (1-8) unless used in combat or in a dungeon room. Prompts for letter corresponding to armor. Present armor will be unequipped. Armor must be owned, cannot be shared, and character must be able to wear it (see [[Ultima_IV:_Quest_of_the_Avatar/Equipment#Armor|armor list]]). | ||
|- | |- | ||
| {{kbd| | | {{kbd|S}} || Search || 7. Search || Inspect your present location carefully for hidden items. || Different from "get chest": if you search a chest, the chest will remain closed. | ||
|- | |- | ||
| {{kbd| | | {{kbd|H}} || Hole up & camp || 8. Camp: rest || Make camp and rest, recovering health. || Use may be limited by number of moves since last camp was made. Party can be attacked while camping. Can be used in dungeons and on the over world. | ||
|- | |- | ||
| {{kbd| | | {{kbd|N}} || New order || 9. Camp: new order || Rearranges order of characters in party. || Requires two characters' numbers (2-8). Party leader must remain 1. | ||
|- | |- | ||
| {{kbd| | | {{kbd|Z}} || ''Z''tatus || 10. Camp: status || Display character status or inventory. || Requires a character's number (1-8) or 0 for inventory. Use arrow keys to view pages of inventory. Turns do not pass while reading this menu, but moon phases and wind directions do. | ||
|- | |- | ||
| {{kbd| | | {{kbd|Q}} || Quit & Save || 11. Camp: save || Save the game to disk. || Must be on the world surface. Game will continue. | ||
|- | |- | ||
| {{kbd| | | {{kbd|B}} || Board || Button A || Board a ship or mount a horse. || | ||
|- | |- | ||
| {{kbd| | | {{kbd|X}} || e'''X'''it || Button B || Get off a horse or ship and travel on foot. || Can be used to camp at sea. | ||
|- | |- | ||
| {{kbd| | | {{kbd|E}} || Enter || {{n/a|''(Automatic)''}} || Enter a settlement, dungeon, or shrine. || Used in map view. | ||
|- | |- | ||
| {{kbd| | | {{kbd|O}} || Open || {{n/a|''(Automatic)''}} || Attempt to open a door. || Requires a direction. | ||
|- | |- | ||
| {{kbd| | | {{kbd|K}} || ''K''limb || {{n/a|''(Automatic)''}} || Climb up a ladder in a dungeon or building. || Will return to the surface if at the topmost level of a dungeon. | ||
|- | |- | ||
| {{kbd| | | {{kbd|D}} || Descend || {{n/a|''(Automatic)''}} || Climb down a ladder. || Used in dungeons and buildings. | ||
|- | |- | ||
| {{kbd|Y}} || Yell || Command a horse to "giddyup" or "whoa". || | | {{kbd|Y}} || Yell || {{n/a|''(Automatic)''}} || Command a horse to "giddyup" or "whoa". || | ||
|- | |- | ||
| {{kbd| | | {{kbd|V}} || Volume || {{n/a}} || Adjusts volume || '''Amiga, Atari ST:''' full, 1/2, 1/4, off. <br>'''MS-DOS:''' on, off. | ||
|} | |} | ||