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Revision as of 22:14, 29 November 2007 by Garrett (talk | contribs) (added Cattle Meat, rewording source of data, added economy info)
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These prices are raw data extracted from item_kinds1.txt using the M&B Item Editor. In practise, merchants will normally charge more for goods they sell and pay less for those they buy. Putting points in Trade will bring these amounts closer to the item's true value.

Merchants pay different amounts for goods depending on how rare it is in their city, so selling to places where it is the rarest will yield the most profit; see Trade for more information.

There is also an economy system in play: buying multiple identical items simultaneously will gradually increase the cost of additional units, and selling multiple identical items at the same time will gradually decrease how much you are paid for them.

Food

If you have food in your inventory your party will gradually consume it, lowering the number of units each item contains and the value of the item itself. Generally speaking your party eats items at the top of the inventory first, so placing a few items you don't care about at the very top will help keep your men from eating what you're going to sell.

name cost weight units morale bonus
Smoked Fish 25 30.0 50 +5
Dried Meat 42 40.0 50 +5
Cattle Meat 103 40.0 50 +5
Pork 45 40.0 50 +5
Bread 12 35.0 50 +2
Apples 14 35.0 50 +3
Cheese 25 35.0 20 +2
Chicken 25 35.0 50 +3
Honey 56 35.0 10 +4
Sausages 30 35.0 30 +3
Cabbages 10 35.0 50 +1
Butter 150 35.0 30 +5
Wine 51 40.0 50 +3
Ale 34 40.0 50 +3
Grain 15 35.0 50 0
Flour 19 40.0 50 0

Other goods

name cost weight
Spice 280 40.0
Salt 16 40.0
Iron 74 40.0
Oil 104 40.0
Pottery 36 40.0
Linen 51 40.0
Furs 91 40.0
Wool 60 40.0
Velvet 325 40.0
Tools 53 40.0