From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

All prices vary between locations and supply and demand. Grapes, Beef, Pork and Chicken age over time. The aging does not effect the stats of the food until it reaches rotten and is no longer usable.

Beef transforms in the following format and one day passes between each type: Fresh Beef → Day-Old Beef → Two Day-Old Beef → Three Day-Old Beef → Smelling Beef → Rotten Beef

Name Weight Units Morale bonus
Smoked Fish 15.0 50 +4
Dried Meat 15.0 50 +5
Beef 20.0 50 +7
Pork 15.0 50 +6
Bread 30.0 50 +8
Fruit 20.0 50 +4
Cheese 6.0 30 +5
Chicken 10.0 50 +8
Honey 5.0 30 +6
Sausages 10.0 40 +5
Cabbages 15.0 50 +2
Butter 6.0 30 +4
Grain(wheat) 30.0 50 +2
Olives 40.0 10 +1
Grapes 40.0 10 +3
Wine 30.0 50 0
Ale 30.0 50 0
Spice 40.0 50 0
Oil 50.0 50 0


Name Weight
Salt 50.0
Iron 60.0
Pottery 50.0
Linen 40.0
Furs 40.0
Wool 40.0
Velvet 40.0
Tools 50.0
Raw Silk 30.0
Dyes 10.0
Flax Bundle 40.0
Date Fruit 40.0
Hides 40.0
Leatherwork 40.0
Wool Cloth 40.0