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Horses are a key component of combat. For more information see the mounted combat page.

This table is comprised of raw data extracted from item_kinds1.txt using the M&B Item Editor. The bottom part of the table shows what is changed with the different horse quality modifiers. As a general rule, Heavy horses are the absolute best at combat while Spirited are the absolute best at speed.

In practise, merchants will normally charge more for horses they sell and pay less for those they buy. Putting points in Trade will bring these amounts closer to the horse's true value.

Horses
Picture Name Base cost Armor Speed Maneuver Charge Hit points Riding
Sumpter Horse Sumpter Horse 134 14 37 39 9 100 1
Saddle Horse Saddle Horse 240 8 45 44 10 100 1
Saddle Horse Saddle Horse (Spirited and Heavy versions) 240 8 45 44 10 100 1
Steppe Horse Steppe Horse 192 10 40 51 8 120 2
Desert Horse 550 10 42 50 12 110 2
Courser Courser 600 12 50 44 12 110 2
Sarranid Horse 700 10 43 54 16 120 3
Hunter Hunter 810 18 43 44 24 160 3
Warhorse Warhorse 1224 40 39 41 28 165 4
Steppe Charger 1400 40 40 50 28 150 4
Charger Charger 1811 58 40 44 32 165 4
Sarranid War Horse 1811 58 40 44 32 165 4
Modifiers
Modifiers Base cost Armor Speed Maneuver Charge Hit points Riding req.
Lame 40% -5 -5
Swaybacked 60% -2 -2
Stubborn 90% +5 +1
Heavy 190% +3 +4 +10
Spirited 650% +1 +1 +1
Champion 1450% +2 +2 +2 +2