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Altar room stone combinations
Altar | Stones | Virtue | Linked dungeons |
---|---|---|---|
Truth | Blue Purple Green White |
Honesty Honor Justice Spirituality |
Deceit Shame Wrong Hythloth |
Courage | Red Purple Orange White |
Valor Honor Sacrifice Spirituality |
Destard Shame Covetous Hythloth |
Love | Yellow Orange Green White |
Compassion Sacrifice Justice Spirituality |
Despise Covetous Wrong Hythloth |
General hints
Mainland dungeons:
- Dungeon Despise (40 chests)
- Dungeon Destard (88 chests)
- Dungeon Wrong (22 chests)
- Dungeon Hythloth (44 chests +6 in some versions)
Waterfront dungeons:
- Dungeon Deceit (93 chests)
- Dungeon Shame (45 chests)
- Dungeon Covetous (39 chests)
Enter the dungeons from their mainland entrance, go through the Altar Room and emerge from a different dungeon with oversea entrance. From there, either backtrack or use the Gate spell.
For example:
- Enter dungeon Destard, emerge from dungeon Shame (133 chests; 74 in the NES remake)
- Enter dungeon Wrong, emerge from dungeon Deceit (115 chests; 78 in the NES remake)
- Enter dungeon Despise, emerge from dungeon Covetous (79 chests; 55 in the NES remake)
Dungeons Destard and Shame
The magic balls in both these dungeons raise strength (STR); the balls in Shame also raise intelligence (DEX).
- Enter from Destard, west of Trinsic.
- Get the Red and the Purple stones.
- Leave from Shame and use a Gate spell.
L. | Map of the floor | Walkthrough |
---|---|---|
D1 | ![]() |
When the party enters, they are at the cross of endless corridors (upper-right in the image). Use a gem and locate the secret passages. All stairs down connect to the same area. |
D2 | ![]() |
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D3 | ![]() |
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D4 | ![]() |
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D5 | ![]() |
![]() Take the west staircase first, then come back and take the north one. |
D6 | ![]() |
![]() The eastern area presents another choice, apart from the two rooms. Once again, take the west staircase first, then come back and take the east one. |
D7 | ![]() |
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D8 | ![]() |
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D1 | ![]() |
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A | File:U4 AMI d0 Altar3.png | The north entrance is from Dungeon Destard. The west exit leads to Dungeon Shame. You need at least four Stones to use an Altar, but currently you own just two. |
S8 | ![]() |
![]() By crossing the three rooms to the south, the Companions will reach a fountain and two magic orbs. In the first room, notice the three "secret passage" tiles: the one in the center opens the wall to the west, the two south ones lead to the next room. In the second and third room, the "Negate" spells would prevent the Balrog and the Reapers from casting "Sleep" on all the Companions. The magic orbs in Dungeon Shame raise Strength and Intelligence by 5, but they inflict 400 damages. Luckily, there is a healing fountain near these two. |
S7 | ![]() |
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S6 | ![]() |
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S5 | ![]() |
This floor is free of dangers or puzzles. |
S4 | ![]() |
![]() Luckily again, the two fountains next to the orbs refresh all health points. |
S3 | ![]() |
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S2 | ![]() |
The altar with the Purple Stone of Honor is at the end of the corridor going south. |
S1 | ![]() |
![]() The trigger to open a passageway in the eastmost room is at the center of its eastmost tile column. In the middle room, the trigger is in a corner to the north-east, but the passage is on the other way of the poison fields; what is more demanding: 3 "Dispel" spells or almost 8 "Cure"? In the north room, the trigger is behind the east pillar. |
S7 | ![]() |
![]() If you want to backtrack through the crypt on level 7, the first trigger is in the marsh tile in the south-east corner; the second one becomes then easily visible. |
Dungeons Wrong and Deceit
- Enter from Wrong, north of Lock Lake.
- Get the Green and the Blue stones.
- Get the Key Part from the Altar of Truth.
- Leave from Deceit and use a Gate spell.
L. | Map of the floor | Walkthrough |
---|---|---|
W1 | ![]() |
Use a gem to find the secret passage and the stairs down. |
W2 | ![]() |
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W3 | ![]() |
Coming from the west stair, the party will be in a featureless area that continues to the next floor. From the north stair they will be in a half-floor with a magic orb and two further stairs down; the first ladder on your way leads to a corridor with 7 chests (14 in the Master System port). |
W4 | ![]() |
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W5 | ![]() |
This floor is immersed in darkening winds. Use a gem for orientation. Take four steps in any direction, then four steps perpendicularly, and descend (in the Master System port, take twice the number of steps). |
W6 | ![]() |
![]() Continue through the westmost ladder down. |
W7 | ![]() |
![]() The easily accessible stairs down lead to the Altar Room of Love (but you sill have to find the Stone of this dungeon). In order to access the main part of level 8, there is an invisible trigger in the south-east tile in the room. |
W8 | ![]() |
![]() If you want to backtrack through the three rocky rooms, the trigger in the westmost one is in the south-east corner. |
A | File:U4 AMI d0 Altar3.png | From dungeon Wrong, you access the Altar Room of Truth from the west. You still need the Blue Stone of Honesty to use the altar. Leave the room to the north and enter dungeon Deceit. |
D8 | ![]() |
![]() In the second room (coming from the altar room) there is a puzzle-trap; when a character crosses the northern bridge, part of it will collapse. Step on a tile near the chests to make a secret door appear. Both stairs upwards lead to the same area. |
D7 | ![]() |
![]() Past the ladder to the south there is a series of traps and magic fields that protect the altar with the Blue Stone of Honesty. After you retrieve the stone, walk back to the Altar Room of Love and obtain the first part of the key. Use the following stones on the altar of Truth: Blue-Honesty, Green-Justice, Purple-Honor and White-Spirituality. |
D6-b | ![]() |
![]() The first Magic Ball of this dungeon (omitted in the Master System port)! It raises intelligence and deals 200 damage. Give it to any Companion with low intelligence, except Geoffrey and Katrina. The other stairs down lead to a single-tile pit. |
D5-b | ![]() |
![]() The purple fields in the room inflict sleep, but they are otherwise harmless. |
D6-a | ![]() |
![]() Use the halberd to weaken the hydras across the magic energy fields. The trigger to remove all fields is under the chest beyond the campfire. |
D5-a | ![]() |
![]() The fountain on this floor fully refreshes health. The second Magic Orb is protected by three traps: a darkening wind and two falling rocks. There are seven chests in most versions, but they are eleven in the Master System port. |
D4 | ![]() |
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D3 | ![]() |
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D2 | ![]() |
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D1 | ![]() |
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Dungeons Despise and Covetous
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- See also: Ultima IV: Quest of the Avatar (NES)/Six Dungeons#Dungeons Despise and Covetous
- Enter from Despise, north of Britain.
- Get the Yellow and the Orange stones.
- Get two Key Parts from the Altars of Courage and of Love.
- Leave from Covetous and use a Gate spell.