From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Note that the game is still in pre-alpha stage, and any of the unit stats could change for balance and other purposes.

Carrier

Auto build interceptors.

Colossus

  • HP: 400
  • Shields: 325
  • Built At: Robotics Facility
  • Weapon: Twin Thermal Lances
  • Type: Heavy

A long legged mechanical unit, the Colossus is able to walk up and down cliffs. Each Colossus has its own pair of long ranged lasers. These lasers burn enemies over time and are good against weaker enemies and for sweeping a battlefield. They have a weakness against flying enemies.

Quotes
  • "Oh my god, shut up."

Dark Templar

High Templar

Immortal

  • HP: 240
  • Shields: 100
  • Built At: Gateway
  • Weapon: Twin Phase Disruptors
  • Type: Medium

After the destruction of Aiur, the Protoss were forced to adapt. As a result, Dragoons were passed up for this new and improved ranged combination of Protoss warrior and machine. They have a short ranged energy pulse attack in which the projectiles move faster than the eye can see.

Abilities
  • Concussion shield: Immortals have the ability to automatically create a powerful shield around them when struck by a very powerful attack. It can reduce the damage taken from enemies such as Terran Siege Tanks.
Quotes
  • "I return, to serve."

Mothership

  • HP: 950
  • Shields: 350
  • Energy: 300
  • Psi:8

The Mothership is the ultimate Protoss battleship. A player is only allowed to control one at a time and they cost a significant amount of resources to summon.

Abilities
  • Time Bomb: Creates a large field around the mother ship, slowing down enemy unit movement and stopping projectiles; thereby protecting the mother ship.
  • Planet Cracker: A massive energy strike against ground targets. The mother ship transfers its protective shielding to create four points of attack through the simultaneous use of eight energy beams that strike the ground beneath it. The four points are directly beneath the center of the ship and each of the three corner points on the mother ship. The mother ship can move while it is using this ability.
  • Black Hole: The mother ship is able to create a black hole anywhere it desires. In doing so, enemy flying units will be sucked in and lost forever.

Observer

Phase Prism

  • HP: 100
  • Shields: 40
  • Built At: Robotics Facility
  • Weapon: N/A
  • Type: Transport

Phase Prisms are basically mobile Pylons. They are able to deploy and become stationary like a Pylon, providing an energy source to buildings, and able to be moved again when a player decides to remove the energy source. These units are advantageous for battles where photon cannons play a large role in a player's success. They also come in handy when repairing a town that has had its pylons destroyed, but need the energy to protect the town and energize the buildings. The energy emitted by a Phase Prism can also be used for warping in fellow Protoss units.

Phoenix

  • HP: 120
  • Shields: 60
  • Built At: Stargate
  • Weapon:Twin Ion Cannons
  • Type: ATA

A new unit for air-to-air combat. It has a short ranged, quick-firing energy weapon that is weak against ground. It replaced the Scout.

Abilities
  • Overload: The pheonix unleashes a flurry of energy attacks against nearby enemies. When it stops the attack, the pheonix shuts down and becomes vulnerable to attack.
Quotes
  • "Time for battle."

Probe

The Protoss worker; able to gather resources and warp in buildings.

Soul Hunter

File:StarCraft II Soul Hunter.png
A Soul Hunter.
  • HP:
  • Shields:
Abilities
  • Weakness to Robotics: Soul Hunters do reduced damage to robotic units.
  • Gather Soul:
  • Hovering: This unit is immune to land effects since it hovers.

A hovering land unit that shoots a constant stream of lightning bolts.

This unit is canceled.

Stalker

  • HP: 120
  • Shields: 60
  • Built At: Gateway
  • Weapon: Chronal Web
  • Type: Light Mechanical

Although the Dragoons were lost, the technological advancement made by the Protoss has also spawned the Stalker, one of the Dragoons' successors. It is a four legged, Protoss manned machine with a medium ranged dual beam cannon, with the souls of Dark Templar that have voluntarily offered their service.

Abilities
  • Teleport: The stalker is able to instantly move a short distance to a new location. It is possible to use this ability to avoid obstacles such as cliffs, however it is primarily used as an offensive ability for chasing down fleeing enemies.

Statis Orb

  • HP:
  • Shields:
Abilities
  • Cloaking Field: All friendly units and buildings near the Star Relic are cloaked.
  • Fusion Beam

Twilight Archon

A Twilight Archon.
  • HP:
  • Shields:
  • Built At: Merge 2 Templars
  • Weapon: Psionic Shockwave
  • Type: Heavy, Short Range

A land unit that attacks a single target via continuous lightning bolts.

Warp Ray

File:StarCraft II Warp Ray Stats.png
  • HP: 125
  • Shields: 75
  • Built At: Stargate
  • Weapon: Prismatic Beam
  • Type: Light Siege

An aerial unit with an advantage against heavily armored units and structures. The longer a warp ray attacks a target, the more damage the target will take. They can target all units, but are weak against small units because they waste time powering up the damage against a single, small enemy; by the time one is killed, the Warp Ray will be seriously damaged.

Zealot

  • HP:
  • Shields:
  • Built At: Gateway
  • Weapon: Twin Psionic Blades
  • Type: Light, Melee

The traditional Protoss melee warrior.

Abilities
  • Charge: A non-linear distance covering ability in which the Zealot moves a short distance at an increased rate. This allows them to face ranged enemies with less of a disadvantage.
Quotes
  • "My life for Aiur!"