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Nintendo 64 Version
- Control Stick: Move Link; aim weapons; move cursor for menu selection
- A-Button: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
- The A-Button is context sensitive, and its purpose will change depending on the situation.
- B-Button: Attack with sword; cancel; skip dialog; save (on menu)
- Move the Control Stick while pressing B for different attacks.
- Hold B: Sword spin stance (without magic) or charge sword spin (with magic)
- Start: Pause and bring up the menu
- Z-Button: Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
- While locked on, use B to attack, or A to talk
- The Z-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press Z once to lock on, and again to unlock. In "hold" mode, hold Z to lock on and release to unlock.
- R-Button: Raise shield; scroll right through subscreens
- Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
- If an enemy is Z-Targeted while Link is swimming, the shield can still be used.
- L-Button: Show/hide onscreen mini-map
- C-Up: First-person view; respond to Navi
- C-Left, C-Down, C-Right: Use assigned item or weapon
- C-buttons are assigned on the inventory menu.
- All C-buttons are used to play ocarina notes.
Gamecube Version
- File:Control.png: Move Link; aim weapons; move cursor for menu selection
- File:Dpad.png: Show/hide onscreen mini-map
- File:A-button.png: Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note
- The File:B-button.png is context sensitive, and its purpose will change depending on the situation.
- File:B-button.png: Attack with sword; cancel; skip dialog; save (on menu)
- Move the File:Control.png while pressing File:B-button.png for different attacks.
- Hold File:B-button.png: Sword spin stance (without magic) or charge sword spin (with magic)
- File:Start.png: Pause and bring up the menu
- File:Cstick-up.png: First-person view; respond to Navi
- File:Cstick-left.png, File:Cstick-right.png, File:Cstick-down.png: Use assigned item or weapon
- File:Cstick.png items are assigned on the inventory menu.
- The File:Cstick.png is also used to play ocarina notes.
- File:X-button.png: Same as File:Cstick-right.png
- File:Y-button.png: Same as File:Cstick-left.png
- File:Z-button.png: Same as File:Cstick-down.png
- File:R-button.png: Raise shield; scroll right through subscreens
- Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
- If an enemy is L-Targeted while Link is swimming, the shield can still be used.
- File:L-button.png: Use the Z-Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link
- Use with File:B-button.png to attack, or File:A-button.png to talk
- The L-Targeting system can be configured on the options menu of the game select screen. In "switch" mode, press File:L-button.png once to lock on, and again to unlock. In "hold" mode, hold File:L-button.png to lock on and release to unlock.
- Note: On the Nintendo 64, this handy feature was called "Z-targeting". L-Targeting and Z-Targeting are, for all intents and purposes, synonymous