Summon (red) materia is used to summon several different beasts, each dealing various types and amounts of damage. Summon materia is acquired at different points throughout the game, as outlined in each creature's (or materia's) individual section.
All of the summon materia have 5 stars; each star allows the creature to be summoned in combat once. Thus one-star summon materia can be used once in combat and 5-star one (i.e., mastered one) five times. Master Summon materia can be used to summon all creatures without any limitations.
Choco/Mog
Got from the Chocobo Farm. Talk to the chocobos, and choose the top dialog option ("Wark"). Watch the chocobos dance and you'll receive it.
Choco/Mog
Details
|
MP Cost |
14
|
Element |
Wind
|
Equip effects
|
Magic |
+01
|
MagicDef |
+00
|
MaxHP |
-02%
|
MaxMP |
+02%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
2,000 AP
|
Level 3 |
14,000 AP
|
Level 4 |
25,000 AP
|
Level 5 |
35,000 AP
|
Deathblow!: Summons a chocobo carrying a moogle. The chocobo runs runs past and collides with the enemy. (Dreadful.) The attack causes Wind-type damage, and may cause Stop effect on enemies.
Fat Chocobo: (About 1:8 chance to get this) A fat chocobo falls from the skies and flattens the enemy. (Fearsome.) The attack deals non-elemental damage.
Shiva
Get from Junon after resuscitating Priscilla.
Shiva
Details
|
MP Cost |
32
|
Element |
Ice
|
Equip effects
|
Magic |
+01
|
MagicDef |
+00
|
MaxHP |
-02%
|
MaxMP |
+02%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
4,000 AP
|
Level 3 |
15,000 AP
|
Level 4 |
30,000 AP
|
Level 5 |
50,000 AP
|
Diamond Dust: Shiva appears and blows ice crystals at the enemy. The attack deals Ice-type damage.
Ifrit
Got after fighting Jenova-BIRTH in the Shinra cargo ship.
Ifrit
Details
|
MP Cost |
34
|
Element |
Fire
|
Equip effects
|
Magic |
+01
|
MagicDef |
+00
|
MaxHP |
-02%
|
MaxMP |
+02%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
5,000 AP
|
Level 3 |
20,000 AP
|
Level 4 |
35,000 AP
|
Level 5 |
60,000 AP
|
Hellfire: This daemonic creature called Ifrit fierily craters the enemy, dealing Fire-type damage.
Ramuh
Get at the Gold Saucer in the chocobo jockey room when trying to win freedom from the desert prison. Note: This must be obtained at that time; it cannot be got later.
Ramuh
Details
|
MP Cost |
40
|
Element |
Lightning
|
Equip effects
|
Magic |
+01
|
MagicDef |
+00
|
MaxHP |
-02%
|
MaxMP |
+02%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
10,000 AP
|
Level 3 |
25,000 AP
|
Level 4 |
50,000 AP
|
Level 5 |
70,000 AP
|
Judgment Bolt: Ramuh jolts enemies with thrilling thunder strike, dealing Lightning-type damage.
Titan
In the abandoned Gongaga Reactor which can be accessed any time after getting out of the Desert Prison. Go to the reactor area and the Turks will show up; after the Turks leave, inspect the hole they looked into in the reactor casing.
Titan
Details
|
MP Cost |
46
|
Element |
Earth
|
Equip effects
|
Magic |
+01
|
MagicDef |
+00
|
MaxHP |
-02%
|
MaxMP |
+02%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
15,000 AP
|
Level 3 |
30,000 AP
|
Level 4 |
60,000 AP
|
Level 5 |
80,000 AP
|
Anger of the Land: Titan grabs the very ground the enemies stand on and topples it over, crushing them and causing Earth-type damage.
Leviathan
Solve Yuffie's pagoda sidequest and Godo gives it to you.
Leviathan
Details
|
MP Cost |
78
|
Element |
Water
|
Equip effects
|
Magic |
+01
|
MagicDef |
+01
|
MaxHP |
-05%
|
MaxMP |
+05%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
18,000 AP
|
Level 3 |
38,000 AP
|
Level 4 |
70,000 AP
|
Level 5 |
100,000 AP
|
Tidal Wave: A great big wave drowns the enemies. Water-type damage.
Odin
In the Shinra Mansion in Nibelheim. Open the safe upstairs using the clues found all over the place, and fight the boss Lost Number.
Odin
Details
|
MP Cost |
80
|
Element |
|
Equip effects
|
Magic |
+01
|
MagicDef |
+01
|
MaxHP |
-05%
|
MaxMP |
+05%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
16,000 AP
|
Level 3 |
32,000 AP
|
Level 4 |
65,000 AP
|
Level 5 |
80,000 AP
|
Steel Bladed Sword: Odin rides by and slashes all enemies in half, killing them instantly.
Gunge Lance: (If the enemy is immune to instant death attacks) Odin takes his lance Gungnir and throws it to the heavens, and it impales the enemy as it lands. Deals non-elemental damage.
Bahamut
In the Temple of the Ancients after defeating the Red Dragon.
Bahamut
Details
|
MP Cost |
100
|
Element |
|
Equip effects
|
Magic |
+01
|
MagicDef |
+01
|
MaxHP |
-05%
|
MaxMP |
+05%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
20,000 AP
|
Level 3 |
50,000 AP
|
Level 4 |
80,000 AP
|
Level 5 |
120,000 AP
|
Mega Flare: Bahamut fries the enemies. Deals non-elemental damage.
Kjata
Found floating around in the Sleeping Forest.
Kjata
Details
|
MP Cost |
110
|
Element |
|
Equip effects
|
Magic |
+01
|
MagicDef |
+01
|
MaxHP |
-05%
|
MaxMP |
+05%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
22,000 AP
|
Level 3 |
60,000 AP
|
Level 4 |
90,000 AP
|
Level 5 |
140,000 AP
|
Tetra Disaster: An ugly monster causes a tiny, tiny earthquake and other nasty things. This causes Fire, Ice and Lightning damage.
Alexander
Found in the Great Glacier, in a cave somewhere on the east side of the big snowfield. Need to touch the hot springs elsewhere first, then come to the cave and fight the person guarding it.
Alexander
Details
|
MP Cost |
120
|
Element |
Holy
|
Equip effects
|
Magic |
+01
|
MagicDef |
+01
|
MaxHP |
-05%
|
MaxMP |
+05%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
25000 AP
|
Level 3 |
65000 AP
|
Level 4 |
100000 AP
|
Level 5 |
150000 AP
|
Judgment: Alexander, colloquially put, lays some justice on the enemy's rear. Deals Holy damage.
Neo Bahamut
Found in the Whirlwind Maze.
Neo Bahamut
Details
|
MP Cost |
140
|
Element |
|
Equip effects
|
Magic |
+02
|
MagicDef |
+02
|
MaxHP |
-10%
|
MaxMP |
+10%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
30,000 AP
|
Level 3 |
80,000 AP
|
Level 4 |
140,000 AP
|
Level 5 |
200,000 AP
|
Giga Flare: Bahamut hoisteth the enemies to air, then roasts them. Deals non-elemental damage.
Phoenix
Found on the top of Fort Condor after the final battle for the Huge Materia.
Phoenix
Details
|
MP Cost |
180
|
Element |
Fire
|
Equip effects
|
Magic |
+02
|
MagicDef |
+02
|
MaxHP |
-10%
|
MaxMP |
+10%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
30,000 AP
|
Level 3 |
80,000 AP
|
Level 4 |
140,000 AP
|
Level 5 |
200,000 AP
|
Phoenix Flame: Fries the enemies with phoenix fire (Fire-type damage). If any of the party members are down, they are recovered to full health (all status effects stay); practically, Life2 is cast on all party members.
Hades
Found in the sunken Gelnika.
Hades
Details
|
MP Cost |
150
|
Element |
|
Equip effects
|
Magic |
+04
|
MagicDef |
+04
|
MaxHP |
-10%
|
MaxMP |
+10%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
35,000 AP
|
Level 3 |
120,000 AP
|
Level 4 |
150,000 AP
|
Level 5 |
250,000 AP
|
Black Cauldron: Causes a witch of some sort to do several eldritch things. Causes damage as well as several status ailments on the enemy.
Typhoon
Found high in the branches in the Ancient Forest near Cosmo Canyon.
Typoon
Details
|
MP Cost |
160
|
Element |
Wind
|
Equip effects
|
Magic |
+04
|
MagicDef |
+04
|
MaxHP |
-10%
|
MaxMP |
+10%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
35,000 AP
|
Level 3 |
120,000 AP
|
Level 4 |
150,000 AP
|
Level 5 |
250,000 AP
|
Disintegration: A mysterious two-headed thing, last seen with his buddy Ultros in FF6, appears and causes quite a typhoon. Causes Wind-type damage.
Bahamut ZERO
You need to have Bahamut and Neo Bahamut materias, as well as the Huge Blue Materia. Touch the Huge Blue Materia in Bugenhagen's laboratory to get Bahamut ZERO.
Bahamut ZERO
Details
|
MP Cost |
180
|
Element |
|
Equip effects
|
Magic |
+04
|
MagicDef |
+04
|
MaxHP |
-10%
|
MaxMP |
+10%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
35,000 AP
|
Level 3 |
120,000 AP
|
Level 4 |
150,000 AP
|
Level 5 |
250,000 AP
|
Tera Flare: I say, Bahamut fries the site from the orbit. It's the only way to be sure. Non-elemental damage as well.
Knights of Round
Found on the Round Isle, in the northeastern corner of the world. It is not marked on the map. This island cannot be landed on, so you will need a Golden Chocobo to access it.
Knights of Round
Details
|
MP Cost |
250
|
Element |
|
Equip effects
|
Magic |
+08
|
MagicDef |
+08
|
MaxHP |
-10%
|
MaxMP |
+20%
|
Growth
|
Level 1 |
0 AP
|
Level 2 |
50,000 AP
|
Level 3 |
200,000 AP
|
Level 4 |
300,000 AP
|
Level 5 |
500,000 AP
|
Ultimate End: The jolly lot of Camelot, the 13 knights of the round table, come forth from some mystical realm or other. Each knight, in turn, smashes each of the enemies for ludicrous amount of damage (up to 9999 points each, for a grand total of up to 129,987 points of damage, not accounting for armor and other protections). Each of these attacks has different damage type.
Master Summon
The wielder of Master Summon is able to use all Summon spells, and it takes only one Materia slot. It can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the Emerald Weapon and trading the Earth Harp on Kalm.