Stronger enemies appear as the Stranger gains experience levels.
If a non-evil enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee.
In the NES remake, the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee.
The sprites for the MS-DOS are similar to those for Amiga & Atari ST, but with slightly different colors.
Land enemies
Undead enemies will flee when the "Undead spell" is successfully cast. This spell was omitted from the NES remake.
The NES-only "Reflect" spell fully protects from the physical ranged attacks by Trolls, Ettins, and Cyclops (as well as sea Nixies).
Amiga Atari ST |
SMS |
NES |
Name |
Exp |
Notes |
Dmg |
HP
|
|
|
|
Giant rat |
4 |
NON-EVIL! |
|
|
|
|
|
Python |
4 |
NON-EVIL! Attack: poison shot |
|
|
|
|
|
Headless |
5 |
|
|
|
|
|
|
Wisp |
5 |
Teleports |
|
|
|
|
|
Orc |
6 |
|
|
|
|
|
|
Rogue |
6 |
Attack: steals gold |
|
|
~ Undead ~
|
|
|
|
Skeleton |
4 |
Undead |
|
|
|
|
|
Ghost |
6 |
Undead |
|
|
|
|
|
Phantom |
9 |
Undead |
|
|
|
|
|
Liche |
13 |
Undead. Attack: magic |
|
|
~ Physical ranged attacks ~
|
|
|
|
Troll |
7 |
Attack: missile |
|
|
|
|
|
Ettin |
8 |
Attack: missile |
|
|
|
|
|
Cyclops |
9 |
Attack: missile |
|
|
~ Magical ranged attacks ~
|
|
|
|
Lava lizard |
7 |
Shoots before combat. Attack: fire breath |
|
|
|
|
|
Daemon |
8 |
Attack: magic |
|
|
|
|
|
Mage |
12 |
Attack: magic |
|
|
|
|
|
Hydra |
14 |
Shoots before combat. Attack: fire breath |
|
|
|
|
|
Dragon |
15 |
Shoots before combat. Attack: fire breath |
|
|
~ Disabling magic ~
|
|
|
|
Zorn |
16 |
Attack: "negate magic" |
|
|
|
|
|
Gazer |
16 |
Attack: "sleep" spell |
|
|
|
|
|
Balron |
16 |
Attack: "sleep" spell, magic |
|
|
Sea enemies
Sea enemies leave no gold after combat. Pirates leave their ship.
Pirate ships start appearing when the Stranger reaches level 4 (800 experience points).
Amiga Atari ST |
SMS |
NES |
Name |
Exp |
Notes |
Dmg |
HP
|
|
|
|
Seahorse |
9 |
NON-EVIL! Attack: magic |
|
|
|
|
|
Pirate ship |
0 |
Shoots before combat; carries rogues and pirates. |
|
|
|
|
|
Rogue/Pirate |
6 |
Spoils: ship. |
|
|
|
|
|
Nixie |
5 |
Attack: physical missile |
|
|
|
|
|
Giant squid |
9 |
Attack: poison shot |
|
|
|
|
|
Sea serpent |
9 |
Shoots before combat. Attack: fire breath |
|
|
Dungeon enemies
Reapers become harmless if the companions cast the "Negate" spell.
In the NES remake, enemies labeled as "non-evil" simply cease to appear when the party level is sufficiantly high. Furthermore, all enemies can move.
Amiga Atari ST |
SMS |
NES |
Name |
Exp |
Notes |
Dmg |
HP
|
|
|
|
Insects |
4 |
NON-EVIL! |
|
|
|
|
|
Giant bat |
4 |
NON-EVIL! |
|
|
|
|
|
Giant spider |
5 |
NON-EVIL! Attack: poison shot |
|
|
|
|
|
Slime |
4 |
- |
|
|
|
|
|
Gremlin |
4 |
Attack: steals food |
|
|
|
|
|
Mimic |
13 |
Motionless. Attack: poison shot |
|
|
|
|
|
Reaper |
16 |
Motionless. Attack: "sleep" spell, magic |
|
|