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Revision as of 16:23, 16 January 2007 by Notmyhandle (talk | contribs) (→‎Trainer: clarifications)
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Template:All Game Nav Zendar is the starting city. Unlike most towns it has a large and unique design (although this is changing, as other towns get expanded) and is neutral. Like all towns it has an Arena, where combatants can try their luck and win fame and fortune, and there is also a trainer who can teach you combat skills and rewards you with experience.

Unlike all other towns you leave when you hit <tab> rather than getting a destination menu (which allows you to jump directly to the merchant/castle/etc.) and you also can't ride your horse in town.

Trainer

The trainer offers free fighting tips and practise. You'll have to listen to the combat basics before being able to train. The training is set up in tiers, with three fighters per tier. If you beat three fighters in a tier, you will go up a tier. Every time you go up a tier, you'll get 100 EXP (when you talk to the trainer the next time), so it's good to run through this for some easy EXP even if you already know how to play.


Constable Hareck

The constable will reward you for hunting down river pirates in the area around Zendar. If you accept he will give you a basic shield to help on your mission. You receive 20 gold for each group of pirates destroyed.

Arena

A good way to both make money and also gain experience. See Arena for more.

The Happy Boar (Tavern)

The arena fighters loiter here and talk about their victories. You can also find the penniless merchant Marnid here. He'll join you if you bring him a Padded Cloth. He'll take any condition but he won't accept any other armor type, even better ones.

Slaver

He buys captured prisoners for 20 gold each, regardless of their status. He is the only slave trader other than the Salt Mine.

Merchant

The Zendar merchant sells cheap Tools and will pay good money for Salt from the Salt Mine.