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m (Onderduiker moved page Command & Conquer/NOD Mission 3: Prisonbreak to Command & Conquer/Sudan without leaving a redirect: Map selection)
 
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'''Nod Mission 3'''
{{Header Nav|game=Command & Conquer}}


Variant A
== Variant A ==
{{YouTube|video=U7KKC4GsZqs|title=Nod Mission 3a}}
{{YouTube|video=U7KKC4GsZqs|title=Nod Mission 3a}}


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For Mission 3 you have two different choices for map you take. This is the upper route which is  slightly harder due to the fact that you don't start with Engineers at your disposal and therefore you must build your base. The objective is the same for these two maps.
For Mission 3 you have two different choices for map you take. This is the upper route which is  slightly harder due to the fact that you don't start with Engineers at your disposal and therefore you must build your base. The objective is the same for these two maps.


Walkthrough: Mission objective is to capture the Prison, you don't need to destroy all Nod presence here. So you just need to create diversion with your units while you send Engineer to the Prison. I did some things before that, like destroying Guard Tower from the distance or capturing some key GDI buildings from the north. But that's not required.
Walkthrough: Mission objective is to capture the Prison, you don't need to destroy all Nod presence here. So you just need to create diversion with your units while you send Engineer to the Prison. For example, destroying Guard Tower from the distance or capturing some key GDI buildings from the north. But that's not required.


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== Variant B ==
 
Variant B
{{YouTube|video=5GzckxjFt0A|title=Nod Mission 3b}}
{{YouTube|video=5GzckxjFt0A|title=Nod Mission 3b}}


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For Mission 3 you have two different choices for map you take. This is the lower route which is slightly easier due to the fact that you start with Engineers at your disposal. The objective is the same for these two maps.
For Mission 3 you have two different choices for map you take. This is the lower route which is slightly easier due to the fact that you start with Engineers at your disposal. The objective is the same for these two maps.


Walkthrough: Mission objective is to capture the Prison, you don't need to destroy all Nod presence here. So you just need to create diversion with your units while you send Engineer to the Prison. I did use MCV as tanking tool while slowly progressing through GDI base.
Walkthrough: Mission objective is to capture the Prison, you don't need to destroy all Nod presence here. So you just need to create diversion with your units while you send Engineer to the Prison. You can use MCV as tanking tool while slowly progressing through GDI base.
 
{{Footer Nav|game=Command & Conquer}}

Latest revision as of 22:30, 24 April 2018

Variant A[edit]

Nod Mission 3a

Brotherhood of Nod, Mission 03ea (upper route)

Point of Conflict: Al-Ubayyid, Sudan

"Prisonbreak"

Briefing: "GDI has established a prison camp, where they are detaining some of the local political leaders. Kane wishes to liberate these victims. Destroy the GDI forces and capture the prison, do not destroy it."

For Mission 3 you have two different choices for map you take. This is the upper route which is slightly harder due to the fact that you don't start with Engineers at your disposal and therefore you must build your base. The objective is the same for these two maps.

Walkthrough: Mission objective is to capture the Prison, you don't need to destroy all Nod presence here. So you just need to create diversion with your units while you send Engineer to the Prison. For example, destroying Guard Tower from the distance or capturing some key GDI buildings from the north. But that's not required.

Variant B[edit]

Nod Mission 3b

Brotherhood of Nod, Mission 03eb (lower route)

Point of Conflict: Kafia-Kingi, Sudan

"Prisonbreak"

Briefing: "GDI has established a prison camp, where they are detaining some of the local political leaders. Kane wishes to liberate these victims. Destroy the GDI forces and capture the prison, do not destroy it."

For Mission 3 you have two different choices for map you take. This is the lower route which is slightly easier due to the fact that you start with Engineers at your disposal. The objective is the same for these two maps.

Walkthrough: Mission objective is to capture the Prison, you don't need to destroy all Nod presence here. So you just need to create diversion with your units while you send Engineer to the Prison. You can use MCV as tanking tool while slowly progressing through GDI base.