Command & Conquer 3: Tiberium Wars/Nod Units

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In this campaign the player takes control of the the Brotherhood of Nod. Kane returns and made plans for Ascension.

Militant

The Brotherhood of Nod militia are the footsoldiers of the Brotherhood following the Second Tiberium War and the Firestorm Crisis. They are disillusioned men and women, who have suffered from harsh lives in Yellow Zones. The Brotherhood of Nod, in working to improve life in the Yellow Zones, has attracted countless numbers of these militia fighters to their cause.

Militia wear drab, gray hooded jackets and pants, with bandoleers, backpacks, and goggles. The Militants use a variety of small arms, ranging from old 20th century assault rifles such as the M-16 or GAU-3 Eliminator 5.56mm assault rifles to the new GD-2. Militia are poorly trained and equipped when compared with their GDI counterparts, but their fanatical zeal and sheer numbers make up for their weaknesses.

These squads are the backbone of Nod's army and their performance can be greatly improved with the aid of the Secret Shrine and the upgrades it provids. The first is the Tiberium infusion, which provides all militiants with Tiberium-based biological enhancements, which are based on Nod's Divination technology. These stimulants have the permanent effect of enhancing the user's endurance and making him permanently immune to Tiberium's effects.

The other is the inclusion of a Confessor, a heavily armed Nod officer who coordinates the work of militia squads and provides additional firepower with his assault rifle and hallucinogenic grenades.

Effective counters to these infantry formations have been developed by GDI in the course of their engagements in Yellow Zones in the form of advanced grenadier units and heavy anti-infantry units.

Rocket Militants

Rocket militia are Nod's anti-aircraft and anti-tank infantry deployed in the Third Tiberium War, replacing traditional Rocket infantry. They are chosen based on former military training from state governments or partisan experience, but generally lack the refined training that GDI missile squads receive. They wield airburst rocket launchers able to destroy aircrafts and damage tanks, especially when garrisoned in civilian buildings.

The rocket squads are easily recognizable by their red ponchos with Nod's emblem, along with red hoods and white scarfs covering their faces. This stands in contrast to regular militants, who wear gray fatigues.

Their performance could be greatly improved with the aid of the Secret Shrine and the upgrades it provided. The first one is the Tiberium infusion, which provides all militiants with Tiberium-based biological enhancements, which are based on Nod's Divination technology. These stimulants have the permanent effect of enhancing the user's endurance, stamina and making him permanently immune to Tiberium's effects.

The other is the inclusion of a Confessor, a heavily armed Nod officer who coordinates the work of militia squads and provides additional firepower with his assault rifle and hallucinogenic grenades.

They are ineffective against other infantry and can easily be killed by rifleman squads, grenadiers, or buzzers.

Saboteur

Following the Firestorm Crisis, the Brotherhood decided to approach the problem of engineering from a completely different way. Abandoning the regular Engineer units, they designed the new units from scratch.

Named Saboteurs, these men are recruited from the most brilliant, elite and loyal Nod clerics. They are equipped with state of the art HazMat (Hazardous Materials) suits (which protected from environmental hazards, but not Tiberium) as well as a supply of C4 charges for mining buildings and all necessary engineering tools, allowing them to perform all the duties regular engineers would, in addition to planting explosive booby traps on neutral structures. They are also able to reactivate fallen Juggernauts, Avatars and even alien Annihilator Tripods.

Several important missions that Saboteurs took part in during the Third Tiberium War included the assault on Goddard Space Center, where a Saboteur disrupted communications out of Goddard to prevent reinforcements, and a Nod mission known as Operation Stiletto, where the Saboteurs successfully captured buildings belonging both to GDI and the Scrin, using their combined strength to crush any opposition to Nod in the area.

Shadow Team

Shadows are the elite special forces operatives of the Brotherhood of Nod. They are trained much like the ninjas of ages past, providing them with great skill at stealth and inflitration. Much like their famed forebears, Shadows are capable of seemingly appearing from nowhere and moving at lightning speed, usually in groups of four.

Shadows wear body-fitting jumpsuits with lightweight body armor and a full-head plexiglass helmet with rebreathers. The armor is equipped with collapsible powered hang-gliders, giving them the ability to fly. In combat, they wield dual fully automatic pistols that make short work of infantry. They also carry a special explosive that can destroy vital structures; the chemical composition of this weapon was acquired by Nod spies straight from GDI laboratories.

GDI, soon after their deployment, began introducing borderline paranoid security measures, especially after learning that a veteran strike team can be called in at any point of the battlefield if a secret shrine is built.

Although powerful, the Shadow Teams have several drawbacks. First, while gliding, they are incapable of defending themselves, and units with both stealth detection and anti-air capability can make quick work of them. Second, while capable of shredding infantry, the submachineguns they carry are ineffective against most types of vehicles.

Fanatics

Fanatics are members of the Brotherhood most devoted to its cause, and they are ready to lay down their life to allow Nod to succeed. They perform their last rituals in the Hand of Nod before moving off to die. In forward battlefield bases, an Operations Center is required for the training of Fanatics, who come in squads of five.

They are equipped with Tiberium-based explosive charges mounted to their chests. Upon reaching their targets, they detonate them, obliterating themselves and causing grievous damage to the target and damage in a wide area. However, if they are killed before they make contact, they die harmlessly - unless targeted with flame or explosive weaponry, which detonates their explosive charges. It should be noted that such is their irrepressible desire to end their own lives in honour of Kane that Fanatics never show any fear in the face of enemy fire, no matter how intense.

Fanatics can receive a Tiberium infusion to improve their battlefield durability, allowing them to move faster and make them immune to Tiberium.

Black Hand

File:CnCTS Black Hand.jpg
The Black Hand in CnC 3.

These elite troopers wear capes and burn enemies.

Commando

On the Nod team the Commando is female stealth troopers that is armed with lasers.

Raider Buggy

Armed with EMPs and Machine Guns.

Attack Bikes

these fast foes drive fast and shoot down all targets.

Scorpion Tank

Light tanks that are good at Tank Rushing due to low prices.

Flame Tank

File:CnCTS Flame Tank.jpg
The Nod Flame tank

Tank armed with Flame cannons and more armour.

Harvester

Nod harvesters got the ability to go unseen by the enemy.