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Bane is a ranged intelligence hero who is usually played as a ganker, though becomes a major disabler during teamfights. He is notable not just for his unique stat growth, but his ability to take up to 3 heroes out of the fight at one time. His Enfeeble will weaken even the strongest carries, nullifying the threat of deadly physical damage-dealers for a few crucial seconds. He can keep his health high while damaging enemies with Brain Sap. His Nightmare is another strong ability that can completely disable an important enemy hero or even save an allied one, though its tricky properties can backfire for his team. His ultimate, Fiend's Grip, is his most potent disable, locking an enemy down while draining a large portion of their health and mana. With so many disables, a Bane in good hands will become his opponent's worst nightmare. | |||
==Abilities== | ==Abilities== |