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====Laning/Early-game====
====Laning/Early-game====
Try to be the solo mid laner if you can, since Tinker really needs all the experience and gold he can get early on. Laser is a wonderful ability if you're only facing one hero, as the 100% miss chance will cause your lane opponent to lose a lot of last-hits. Bottle-crowing will enable you to spam it more liberally as while as use your other spells. Depending on your skill build, you can follow up with Heat-Seeking Missile for a lot of damage and possibly an early kill if your foe is sufficiently low on health, or use March of the Machines to put pressure on the enemy tower. A nuke-heavy build will turn Tinker into a very effective ganker, while March of the Machines will make it much more dangerous for enemies to gank and tower-dive him. If you're solo mid on the Radiant side or at the bot lane of the Dire side, you can also use March of the Machines to stack ancients.
Try to be the solo mid laner if you can, since Tinker really needs all the experience and gold he can get early on. Laser is a wonderful ability if you're only facing one hero, as the 100% miss chance will cause your lane opponent to lose a lot of last-hits. Bottle-crowing will enable you to spam it more liberally as while as use your other spells. Depending on your skill build, you can follow up with Heat-Seeking Missile for a lot of damage and possibly an early kill if your foe is sufficiently low on health, or use March of the Machines to put pressure on the enemy tower. A nuke-heavy build will turn Tinker into a very effective ganker, while March of the Machines will make it much more dangerous for enemies to gank and tower-dive him.


====Mid-game/Teamfights====
====Mid-game/Teamfights====
By the mid-game you should be getting your Boots of Travel, which will allow you to start your potent split-pushing. Simply teleport to any lane that is not being farmed by your team's carry, deploy two layers of March of the Machines and teleport back. Doing this repeatedly should keep multiple lanes pushed toward the enemy side of the map, forcing the enemy team to counter-push and preventing them from grouping up for teamfights and ganks.
Should you ever find yourself in a teamfight, March of the Machines will do a lot of damage if the enemy stays in the area for too long. Your Laser should be targeted at the strongest physical attacker for the 100% miss chance debuff. Heat-Seeking Missile only hits 2 heroes so it isn't that effective, but good positioning will let you control which heroes it targets, doing enough damage to force them out of the fight or securing a kill. Only Rearm if you have the space to do so, as any stun cancel the channeling and waste a lot of your mana. Constant use of Rearm and your damage spells will quickly use up your mana, so make sure you have enough to teleport back to base if you need to heal up.


====Late-game====
====Late-game====
You remain very effective during the late-game due to your ability to split-push, which can push an advantage further or help your team make a comeback if you're at a disadvantage. Your spells won't be as deadly once heroes get sufficiently tanky, but Laser's pure damage and blinding debuff lets it remain a very effective spell, especially against carries. Once you purchase items like a Scythe of Vyse or a Shiva's Guard, you also become a strong disabler in teamfights, as Rearm lets you refresh the cooldown of these potent items.


===Synergies===
===Synergies===
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